If you're using don't use it while you are in the middle of an encounter. Only precast it or when you're unable to damage the boss.
The point of active is to get 540 Power for two and for the ticks. Delay it if needed, either to have sufficient Initiative for two or for if it’s about to come off Cooldown. So it’ll look like: during cast 2 x auto attack chains .
It is worth noting that every Stolen Skill is a DPS increase. While the boss is above 25% HP, you should use them after one auto attack chain with the Revealed debuff. They are a DPS increase because they have almost no cast time and no aftercast while still being more damage than .
The Stolen Skill you get is random but most of them have some other benefits aside from just raw damage.
When you have five Malice stacks, your Stolen Skill also Stealths you. This is useful when the boss is under 25% HP as you can do two to get five Malice, then use your Stolen Skill to Stealth into . Try to pair this combo with the active.
If you’re doing mid strat, remember that casting while Vale Guardian is Invulnerable does work but you won't get a Stolen Skill. This is important in the last phase as you will want a Stolen Skill to do the rotation.
If you’re doing edge strat, having Pistol / Pistol on swap is advised. You can then start on it while Vale Guardian is running to the edge in the first and second phases.
If you are close to phasing, save and for the Blue Guardian as it has to die before the green circle explodes.
If you get assigned on green circle duty, equip Pistol / Pistol on swap so you can keep doing damage while ranging.
Only one is needed if you are following the Team Composition that we recommend.
It’s really recommended to use due to almost 100% Scholar uptime at Gorseval.
If your squad doesn't stealth before running to Gorseval, you can consider taking Pistol - Pistol to do some DPS as you run in.
If more CC is required you can swap out for .
Swap to to speed up a time gate :^).
is quite a cool trait here, enjoy spamming , and . is a Minor Master trait in the Deadeye Trait Line.
is a fun trait here, enjoy having for almost every group of adds. is a Minor Master trait in the Deadeye Trait Line.
You can finally live your Sniper roleplay dream by picking a cool spot and sniping stuff.
Do a good rotation since you are only here for your DPS.
To the Shards, face them the following way, depending on their side:
Have a Rifle on swap for shards. If you’re clearing shards during the fight then make sure neither Xera nor the adds are bodyblocking your projectiles. Your refreshes once the shard is destroyed, so use it on each of them.
The normal strat is to tank Xera in mid and not move at all until 50%. If you have low squad DPS then the tank will move to 3 then back to mid. In some rare cases when that’s still not enough you will have to clear to 1 after mid.
The tank will stay mid at the start then move to 5. The normal strat is to camp at 5 until Xera is dead but this only works with good DPS. If your squad DPS isn't high enough then shards will start spawning before Xera is dead and the tank will have to move to mid again.
After mid you will have to clear to 1. If the boss is still not dead at 1, the tank will move back to mid yet again where hopefully Xera will die. If Xera is still not dead, you will have to clear to 2 and if she's not dead after that it will definitely be dead once you finally move back to mid.
You can precast for the extra DPS. You do this by retraiting to Deadly Arts and taking . Use your heal skill with this trait to drop but remember to swap your traits back after!
Do a good rotation as Mursaat Overseer is basically a DPS golem.
When you're teleported up, don’t waste your on Saul, save it for Deimos after.
If your squad is sacrificing someone at the last teleport and it ends up being you, just run around the edge in a circle while up there to avoid getting hit. The Regeneration left from your Druid should be enough to keep you alive assuming you don’t get hit at all by Saul. You can also spam your to help keep your health up.
During the last 10% you can from the front of Deimos.
is really good at closing Rifts.
If you are assigned to the forward group, swap for .
You can also swap out for , if you're going ahead, as you can use it to get a faster second whilst under the effects of . You want this faster second as the Enervators die so quickly.
Use and to help with CC. can hit both of the Bombers once they get near.
Swap for and use it to trigger .
Take if you are having trust issues towards your Druid.
Live your Sniper dream.
Preferably don’t go up as you can provide a lot of cc.
Save your for the Spiders.
You can safely use , it won’t interrupt the Stun on the Eyes.
Swap for . This helps a lot with every mechanic and being able to instantly get to the last 10% seal.
You can take a Rifle on swap here.
If you're doing the edge tanking strat, you can open the fight with .
If you’re doing Throne strat then you can use as a Smoke Field instead of the Druid.
Try to max melee as much as possible as targets the closest players.
is a condition cleanse and can be used to cleanse the Torment after the .
prevents the Knockback from the . This allows you to stay on the spot were you soul is, minimizing the movement needed to pick it up.
and do good damage after soul-split.
Don’t bother with during the last 10% as you will leap through the boss.