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General Gameplay Tips

General Thief Tips

There are two variations for this build:

Heal Thief is used to replace a healer completely. This can provide a reasonable amount of healing with and . This can be used as the sole healer for organized squads but it may prove difficult to maintain your squad if everyone isn't familiar with the encounter.

Boon Thief is used in low pressure encounters and can provide somewhat decent DPS.

These builds are used exclusively at Matthias, Mursaat Overseer and Adina due to the Stolen Skill; Detonate Plasma. Outside of these encounters, these builds will not see the light of day.

There are two key traits that make these builds work:

will grant you two Detonate Plasmas when you and will reset a random utility skill when you . This trait comes with a 20 second Cooldown. This Cooldown is only associated with the skill Recharge part and not the double . If resets , leave it on passive for free extra Power until your next signet burst. If it resets , look at the Cooldown of your and determine if you should use it right away or save it until your next signet burst.

will reduce the Recharge on your by 50% when you Dodge or Evade an attack while wielding a Sword. This comes with a 10 second Cooldown.

When you are playing either build, you can heal with . Heal Thief also has access to for an additional heal.

is taken on the Heal Thief build to help your Condition Mirages apply more Confusion. is a Smoke field that will inflict Blind when Whirl finishers are used e.g. . Due to the trait , Blind will inflict Confusion.

can also be frequently used to provide another Smoke field for the Condition Mirages.

is a Dark field that will inflict Blind when Leap finishers are used e.g. .

Thief Specific Mechanics

Stolen Skills

Detonate Plasma is an amazing Stolen Skill that provides all boons to your entire squad except for Alacrity. You gain 10 seconds of each boon except for:

You can gain Detonate Plasma from the following encounters:

The duration of these boons assumes no Boon Duration.

Utility Skills & Variations

General Utility Skills

causes you and four allies to heal yourselves with your next five attacks. Make sure you have four other people inside the relatively small AoE before using this skill.

Heal Thief Utility Skills

is a Dark field, applies Stealth and will pulse heal allies. This utility will also revive up to five downed allies by 5% per pulse, for a maximum of five pulses.

is used to provide 300 Breakbar damage. This is only useful at Matthias, you should never take this at Mursaat Overseer.

is a Smoke field that will benefit your Condition Mirages. You will need to take care when you use this at Matthias as it also blocks projectiles.

causes you and four allies to deal 150 Breakbar damage on your next attack. Make sure you have four other people inside the relatively small AoE before using this skill. This is only useful at Matthias, you should never take this at Mursaat Overseer.

Boon Thief Utility Skills

grants you + 180 Precision. You can also use the active of to cleanse three conditions, only do this if you know you will die.

grants you + 180 Power. The active of this skill will grant you + 540 Power for five seconds.

pulses damage over three seconds, applies Vulnerability and causes 300 Breakbar damage.

provides you with some DPS but you should only take this utility when there are no Breakbars in the encounter. This is only useful at Mursaat Overseer, you should never take this at Matthias.

Traits

Traits in the Deadly Arts Trait Line

causes your to apply Poison.

causes you to gain + 160 Power on this build. This only applies when playing Boon Thief.

will provide you with a moderate self-heal when you . This only applies to Heal Thief.

causes you to apply Immobilize to a target if you strike them when their health is below 50%. This part of the trait has a 20 second Cooldown. This trait also causes your Immobilize to apply Poison with an internal Cooldown. This works in great synergy with .

causes you to do 2% more damage per unique condition on your target. Typically, you will have between 10 - 11 conditions on a target. This only applies to physical damage.

will grant you two Detonate Plasmas when you and will reset a random utility skill when you . This trait comes with a 20 second Cooldown. This Cooldown is only associated with the skill Recharge part and not the double .

Traits in the Acrobatics Trait Line

grants a two second Evade when your health drops below 50%. This comes with a 40 second Cooldown.

grants you Vigor when you successfully Evade an attack. This is fairly redundant as you will have permanent Vigor from Detonate Plasma.

will reduce the Recharge on your by 50% when you Dodge or Evade an attack while wielding a Sword. This comes with a 10 second Cooldown.

improves the effects of Vigor by 50%. It will also grant you + 240 Concentration.

will grant you Regeneration and one point of Initiative when you Evade an attack. This only applies to Heal Thief.

will heal you for each point of Initiative spent. This only applies to Boon Thief.

Traits in the Trickery Trait Line

This only applies when you are playing Heal Thief.

causes you to gain two Initiative whenever you .

will cause you to leave from the position in which you Dodged from.

increases your Initiative by three.

causes you to apply Torment when you interupt at enemy. Your will cause Daze due to .

causes you to gain one stack after each skill that uses Initiative is completed. You will not gain a stack of if the skill is not completed. Each stack of increases your phyiscal damage and Condition Damage by 1% with each stack lasting 10 seconds. This trait also reduces the Recharge of your by 15%.

causes your to have a reduced Recharge of 20%. This synergizes well with , , and .

Traits in the Critical Strikes Trait Line

This only applies when you are playing Boon Thief.

gives you an additional 5% Critical Chance when your health is above 90%.

gives you an additional 7% Critical Chance when you hit your target from the side or behind. You also gain 7% Critical Damage when your health is above 90%.

causes you to deal 5% more damage to enemies suffering from Cripple. This should be a permanent bonus.

causes you to deal 10% additional damage when your target is above 50% health.

causes Fury to give you + 250 Ferocity on top of the native 20% Critical Chance.

Breakbars


Salvation Pass

Matthias Gabrel 25,953,840 1,374 140 2,500

General Thief Tips

If you can, ask your squad to let you use and then reset the encounter. This will allow you to immediately pop boons at the start of the encounter and again.

There are a wide range of attacks that you can Evade with :

There are more things that you can Evade, but these will be the big ones.

Don't at the 40% phase change. Matthias is Invulnerable and your will not work!

Use to help provide your Condition Mirages with a Smoke field for additional Blinds. Don't use it when Matthias uses or you will block the projectiles.

Use and to help heal up your squad.

Breakbar Phase

Use , and to help CC.


Bastion of the Penitent

Mursaat Overseer 22,021,440 1,374 160

General Thief Tips

If you can, ask your squad to let you use and then reset the encounter. This will allow you to immediately pop boons at the start of the encounter and again.

You can Evade or Dodge the yellow, unclaimed tiles at Mursaat Overseer. This will help reset your Cooldown due to .

You can use to Evade.


The Key of Ahdashim

Cardinal Adina 22,611,300 1,374 160

General Thief Tips

If your team struggles with reflects during the split phases, you can replace with .

Ask your team to let you at the beginning of the encounter and then reset the fight so you can start with two Detonate Plasmas.

As Boon Thief, you can tank Adina very comfortably with one if you watch out for a few things:

  • - Adina's cone AoE does decent damage and knocks you back, potentialy off the platform, so you should always avoid it with Dodge or .
  • The stalagmites explode in a deceptively large AoE when Adina uses at 75%, 50% and 25%. As Boon Thief, you go Down to them instantly. This can cause you to die to , so it is very important to Dodge them or be far enough away that they dont hit you.

Always keep an eye on Adina's health. This is for two reasons:


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