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General Gameplay Tips

General Berserker Tips

The cleave damage output from is huge and can be a great advantage especially at bosses with adds e.g. Vale Guardian, Gorseval, Sabetha, Xera and Mursaat Overseer.

The main reason to cleave is to ensure that you always maintain 25 stacks of as this increases your Condition Damage.

If a boss is about to phase, it is more beneficial to use than auto attacking as the Burning ticks do more DPS before it becomes Invulnerable.

can be used as a gap closer when doing mechanics or moving during split phases.

Remember to use once the enemy is below 50% health.

can be used to Immobilize adds.

You have access to a condition cleanse through . This skill will cleanse two conditions from you but will come at a heavy DPS loss if you use it solely for this purpose.

is a blast finisher and can be used in Fire fields to blast Might.

provides Immobilize and can be used to slow down adds.

Berserker Specific Mechanics

Banner Placement

Make sure you place your banners outside the squad, to prevent your other squad members from mistaking them for Conjures.

Try to position your banners to get the highest uptime without having to move them.

Pick up your banners and move them when you know that they will be out of range. This will probably be the case for Slothasor.

On some encounters it will be beneficial to not place your banners on top of each other. For example, at Vale Guardian you want the group that goes to the Red Guardian to take your and the group at Blue Guardian and Green Guardian to take your .

If you or a squad member has to leave the stack in order to do a mechanic, you can ask them to bring back your banners if they happen to be out of range.

Do you need to worry about Fury or not?

You will not need to worry about Fury if you have a Druid in your subgroup as they will cover Fury. You will also not need to worry about it if a Druid in your squad has .

The same applies to Power Daredevil or Condition Daredevil on certain encounters where they have access to Detonate Plasma. This is only true for Matthias, Mursaat Overseer and the Statues of Grenth.

Check the section below "Utility Skill Variations" for what utilities you need to run if none of the cases above apply to your subgroup.

Utility Skills & Variations

Utility Skills

Your Heal skill will always be as your rotation partly revolves around this skill. Using will recharge your , , and . You will almost always be using as part of your standard rotation but there might be times when you require to Immobilize adds.

and will always be on your utility bar when playing . These two utilities will buff all 10 squad members and have an almost permanent uptime. Your banners last for 90 seconds and will have a recharge of 96 seconds, assuming permanent Alacrity.

When cast, your banners will result in a blast finisher. This can be used inside Smoke fields or Fire fields to provide Stealth and Might respectively. You have access to a second blast finisher by using banner skill #5.

can be used to grant yourself two stacks of Stability. This can be used to prevent the Stun from or to avoid getting Stunned, Knocked Back or Knocked Down by certain mechanics. The shockwave from this skill will reflect incoming projectiles and you will need to take care at certain encounters. Rock Guard, a 0.5 second buff from using , will block incoming attacks.

can be used as a Stun Break. If you don't have Stability this skill will Stun you if you connect with an enemy.

Utility Skill Variations

If you aren't responsible for Fury you have the option to run or with as your elite. is very standard and helps to kickstart your rotation by giving you full adrenaline.

  • Take if your squad CC is fine or you don't need any CC for the encounter.
  • Take if your squad CC is bad and it's a CC heavy fight like Slothasor, Matthias or Samarog.

If you are responsible for Fury you have the option to run or . Here's how decide between which to use:

  • If it's a short fight you can take . "Short" is determined by your squad's DPS so think about how high it will be.
  • If it's a long fight you will need to take . Again, think about your squad's DPS for this one.

Traits & Variations

Traits in the Arms Trait Line

increases your Condition Duration based on your current Precision. This trait will help you cap out on Condition Duration and will be even more effective when running the Discipline trait line. This is because you will gain additional Precision through .

causes you to gain + 180 Condition Damage when under the effects of Fury.

reduces the recharge of your Sword skills by 20% and increases your Condition Damage by + 120 when on your Sword Set. This trait also increases your Expertise by + 120 regardless of weapon.

gives you a 33% chance to cause Bleeding on critical hit and causes your Bleeding to last 33% longer.

is a stacking buff that increases your Condition Damage by 10 stat points for each stack. There is a maximum of 25 stacks for this buff. You gain by landing a critical hit on your target(s). You can massively increase the amount of stacks you have by cleaving adds during encounters.

Traits in the Tactics Trait Line

increases your damage by 1% per boon.

gives your subgroup + 100 Power. This trait only has value on fights with lots of phases or if you have three power based DPS classes in your subgroup.

causes your finishers to double in effect. The most frequent finishers that you will use are projectile finishers. The following skills are projectile finishers:

  • = 20% chance.
  • = 100% chance.
  • = 100% chance.

Traits in the Berserker Trait Line

will cause Burning to nearby enemies when you use a rage skill. Rage skills that you will have as are as follows:

You will only take this trait when you are running with the Tactics trait line.

is a 15 second buff that you receive when you enter or leave . This buff increases your direct damage and condition damage by 7%. Assuming you enter off cooldown you will have a permanent uptime of .

reduces the cooldown on your Torch skills and also grants you + 120 Condition Damage when you are on your Torch set. Additionally, you gain + 120 Condition Damage regardless of your weapon set.

causes you to gain a Fire Shield whenever you critically hit an enemy. It also causes Fire Shields to explode, causing Burning, when a rage skill or torch skill is used. Fire Shields that are created by rage skills will detonate immediately. The 15 second cooldown on this trait only refers to when gaining a Fire Shield from a critical hit but not the detonation.

Trait Line Variations

The main variation that you will have to consider when playing is the balance between taking Tactics and Discipline. The difference in personal DPS between Tactics and Discipline is fairly large and so the requirements for you to take Tactics have changed.

For the majority of bosses you will now be taking Discipline and are free to follow the Condition Berserker rotation.

These are the traits that you need to take when running Discipline:

You will also need to take instead of in the Berserker Trait Line. reduces the recharge on your and .

If you have three power DPS classes in your subgroup you should take Tactics instead of Discipline. This will provide your subgroup with and result in higher overall subgroup DPS than the personal DPS gain you get from Discipline.

The other reason for running Tactics is when the encounter has fast phases with multiple split phases. This applies to Vale Guardian, Gorseval, Slothasor and Samarog.

These are the traits that you need to take when running Tactics:

Make sure you have in the Berserker Trait Line.

Individual Trait Variations

Take if you are using or . You can find this trait in the Tactics trait line.

Take if you are using . You can find this trait in the Tactics trait line. You should only be taking if your Support Chronomancers are not playing Chaos and you are therefore the only source of Fury in your subgroup. If possible, you should try to avoid taking and instead take .

Remember to take instead of if you are running with Discipline.

Gear Variations

The only variation of gear you will have to worry about is when you play Tactics or Discipline.

If you run Discipline you will need to drop on your Longbow and replace it with .

Boons and Conditions

You provide permanent Burning through , , , , , , and .

You can provide permanent Bleeding through , , , , , , and .

You can provide roughly 50% Cripple uptime through , and .

You can provide roughly 20% Immobilize uptime through and .

You can provide some Blind through .

You can provide Fury through to your subgroup. You can also provide Fury by using skill #2 on .

You can provide Fury, Might and Swiftness through to your subgroup.

You can give yourself Stability through .

You give yourself Fury, Quickness and Swiftness when you enter due to .

You give yourself Fury whenver you use a burst skill due to .

Breakbars


Spirit Vale

Vale Guardian 22,021,440 687 140 2,000

General Berserker Tips

You should be playing Tactics at Vale Guardian due to the innate low Armor and frequent split phases. will help improve your split phases by buffing your allies. Due to the short phases, you won't see that much of a personal DPS difference between Tactics and Discipline.

If you are in an organised group and kill Vale Guardian in the middle then you do not need to worry about your positioning so much as it is fairly easy to cleave the Seekers. Cleaving the Seekers will keep up your stacks thereby giving you more Condition Damage.

If you kill Vale Guardian on a wall then try to cleave the boss and the Seekers at the same time. You can do this by standing at his side and by aiming your through him to hit the Seekers behind.

If the timing permits, you can use to block the teleport from .

Banner Placement

Place your slightly towards the Red Guardian spawn so it is easy to collect when you move there for the split phase.

Place your towards the Blue Guardian so your squad can pick it up as they go there for the split phase.

Split Phase

As you will need to go to the Red Guardian during the split phase. If you have problems with Seeker control during the split, use to Immobilize it.

Remember to pick up your when going to the Red Guardian.

Use to help break the Red Guardian.

There is no reason to skill save during the split phase, so just continue your rotation as normal.

If you have fast split phases then you will want to hold off from using . Just use twice as soon as you engage the Red Guardian by using . With fast split phases you might not have back off cooldown for when you engage Vale Guardian again.

Gorseval the Multifarious 21,628,200 1,374 250 4,500

General Berserker Tips

Due to the fast phases and the frequent split phases, you should be playing Tactics here.

Although keeping up 25 stacks of should not be a problem here, remember that you can always cleave the expanding orbs. Cleaving the orbs is typically your responsibility and is easily done with good positioning.

During the second and third DPS phases you can delay the use of until the Breakbar Phase, enabling you to use without getting Stunned. You can also slightly delay at the start of the encounter, if you have trust issues, to avoid the first as it will grant you Stability.

During the third DPS phase, or "Eggs" will spawn around Gorseval. Try to avoid Dodging out of the "Eggs" in order to upkeep DPS, because you can simply walk backwards out of them as they spawn. will root you in place, so take care not to get trapped in an egg.

Banner Placement

Your banner placement will depend slightly on the way your squad does the split phase. Organised groups will split their squad in half and most likely one group will go the North-Eastern Charged Soul and the second group to the South-Eastern Charged Soul.

This will result in both groups kill their second Charged Souls to the West of Gorseval. This is where you should place both your banners so both groups get the benefit from them at the end of their split phases.

If you are running around as a squad to kill all the Charged Souls then you can place your banners slightly behind Gorseval. This will ensure you will be in range of your banners for at least two Charged Souls.

Split Phase

Don’t delay entering at the start of the split phases. You can use this to help cleave multiple Charged Souls simultaneously with . If the Charged Souls are about to die and you are still able to use then make sure to aim it towards Gorseval so that it will tick on him as he spawns.

As you head back towards Gorseval, you can use as a gap closer. If you use through or while you have up you will gain a Fire Shield. The same applies when moving between Charged Souls during the split phase. Fire Shield will give mobs Burning when you are stuck and can potentially detonate due to .

If your group is struggling with the split phases, remember that you can always use and to Immobilize the Charged Souls.

Breakbar Phase

Save your to help CC but remember to use beforehand so you don't get Stunned. You won't have up for the first Breakbar as you will need to use it to kickstart your rotation.

If your squad is really struggling with CC then you could swap out for . This will mean that you have no way to provide Stability to yourself and you might get Stunned while using .

Sabetha the Saboteur 34,015,256 1,374 48

General Berserker Tips

If you have , you will have no way to get adrenaline quickly due to the lack of . Instead of starting your rotation on Longbow, you should start on Sword to build up adrenaline quickly.

Sabetha favors condition classes, which means it will be unlikely that you will have enough power DPS classes in your subgroup to make Tactics worthwhile. This means that you can take Discipline instead of Tactics for the personal DPS gain.

Keep an eye on Sabetha's health and try not to waste cooldowns if she is about to phase. This becomes more important when Kernan, Knuckles and Karde spawn as they will spawn Invulnerable and therefore destroy any projectiles you use.

You can easily cleave adds to help provide stacks. This is actually important when Karde spawns as you will need to help cleave down his turrets.

Banner Placement

Assuming you have no Weavers or Tempests in your party you can place your inside the hitbox of Sabetha. This will give the Support Chronomancers easy access to it if Fury starts to get low.

Time Bombs

You lose barely anything by baiting the mechanic, as you can normally attack from range at some point in your rotation. To bait the mechanic you must be the closest person to Sabetha.

If you get a when you are on your Sword set you can use as you walk out of the stack and to get back in.

Cannons

Unfortunately, when playing you will have to do cannons. You should be doing cannons 2 - 4. As you are a condition based class you can apply conditions and then leave the cannon, but make sure that you've applied a sufficient amount before leaving.

When coming back from doing cannons you can use as a gap closer. This can also be useful in moving to the platforms when you are on your way to doing cannons.


Salvation Pass

Slothasor 18,973,828 1,374 360 4,000

General Berserker Tips

Consider playing here, due to the very short phases and the fact that Slothasor loses his conditions every 20%. In addition to this, provides a huge amount of CC to help with the frequent Breakbars.

Due to the fast phases and preference for power DPS classes you should be playing Tactics here.

You can apply conditions to Slothasor during the Breakbar Phase which means there is no reason to hold off on using your skills.

You need to take care with your as you can easily cleave down a transformed squad member. An easy solution is to aim your towards the closest wall and hence you will always miss the transformed Slubling.

If you get hit by you can use to help cleanse the conditions.

Banner Placement

If you place your banners at the start of the encounter then you will need to remember to move them as you pass towards the second mushroom. You can ask people who are unfortunate enough to receive mechanics to bring them for you if you forget.

If you delay your banner placement then you can place them near the center of the room to get maximum coverage.

Breakbar Phase

Save your to help CC but remember to use beforehand so you don't get Stunned.

If your squad is really struggling with CC then you could swap out for . This will mean that you have no way to provide Stability to yourself and you might get Stunned while using .

Bandit Trio

General Berserker Tips

Always remember that it is your job to CC the saboteurs with so try to save it. To make your life easier, remember that you can throw beehives in front of the cage to CC the saboteurs for you when Narella spawns. This will let you keep up some DPS on her instead of trying to CC them.

Although strictly speaking you do not need , it will help to maintain Might and Fury while your subgroup is spread out.

Matthias Gabrel 25,953,840 1,374 140 2,500

General Berserker Tips

The Matthias encounter has always favored condition based DPS classes which means that you will never have to take the Tactics trait line. This allows you to take Discipline so you can follow the DPS Berserker rotation and have better personal DPS.

During the Snowstorm phase, Matthias will create Icy Patches that can be cleaved by you with , therefore aiding to keep up the 25 stacks of .

Take care with as this skill can reflect Matthias when he uses - his jump attack.

Conditions continue to apply when Matthias uses his , so always continue with your rotation when he uses this attack.

Banner Placement

The aim of the Matthias encounter is to keep him as static as possible near the center of the room so this means your banners should also be near the center of the room. If you see Matthias run off to Narnia, try to pick up your banners and relocate them.

Dealing with Mechanics

If you do happen to get a mechanic, be it Well of the Profane () or , you can walk backwards from Matthias to continue attacking and using . When moving back to Matthias remember to use as a gap closer.

If you are targeted by and are forced to move away from Matthias, you can use if you are on your Sword set to avoid too much DPS downtime. Use to get back to Matthias once has ended but take care not to leap too early.

Breakbar Phase

Save your to help CC but remember to use beforehand so you don't get Stunned.

If your squad is really struggling with CC then you could swap out for . This will mean that you have no way to provide Stability to yourself and you might get Stunned while using .


Stronghold of the Faithful

Escort

General Berserker Tips

Run around, look useful, attack stuff, hit stuff and spam .

You can Immobilize the Wargs by using or .

If you are super lucky and you've convinced your team that you should do Back Warg, there are a few things you can do to make it easier. You should only do this on DPS Berserker and not .

  • Take in Tactics.
  • You can take .
  • Use if you're really struggling to keep the Warg in your .

Keep Construct 55,053,600 687 200 3,500

General Berserker Tips

Consider running at Keep Construct due to the short burst phases. In addition, has better burst to kill the illusions as they approach Keep Construct.

You can easily cleave the illusions as they approach Keep Construct and you should do this during the burn phase to get up stacks of .

You can use to help CC his Breakbar once the two illusions are dead.

Banner Placement

Regardless of whether you kill Keep Construct on the wall or in the middle, he will always go back to the middle of the arena for the burn phase. So, guess where your banners have to be? Put them somewhere between the middle of the arena and the side where you kill the adds, assuming you move Keep Construct.

Depending on your kill speed and how many orbs you do, your banners may not be ready for the burst phase. If you are killing Keep Construct in the middle, you can place them as you run in.

If you are killing Keep Construct on the side, either cast them 10 - 15 seconds before the encounter begins to ensure that they are back off cooldown for the burn phase or delay casting them.

Breakbar Phase

CC should never be a problem at Keep Construct and if you find that your squad is having problems then you should seriously reconsider life and check that your Support Chronomancers have a useful elite skill.

Save your to help CC but remember to use beforehand so you don't get Stunned.

If your squad is really struggling with CC then you could swap out for . This will mean that you have no way to provide Stability to yourself and you might get Stunned while using .

Xera 22,611,300 1,374 48 2,000

General Berserker Tips

Check to see how many power DPS classes you have in your subgroup. If you have less than three then you can take Discipline as this will result in higher overall DPS than taking Tactics.

You can easily cleave adds here, therefore maintaining 25 stacks of . You can move around Xera to position yourself so you can use onto the adds as they spawn. This will not only help to maintain stacks but it will also aid in cleaving down the adds. Take care when cleaving adds that are in a shard AoE field as their Burning will get converted into Aegis.

If in the second phase you stay in one place to kill Xera, then try to stand to the side of her so you can cleave shards as well. Again, this will help to maintain stacks and also to remove shard pressure.

Remember to use to help CC when Xera has her Breakbar up.

Island Pre-Event

For the first island you can pre-cast , just before you glide, and use it to quickly kill the first shard. If you pre-cast it, it should be back off cooldown for the second island.

Use Longbow for the second island as most likely you will be placed on a button. Using in is ideal. You can use to help blast Might in your field to help boost your DPS classes while they are killing the central shard.

Before flying to Xera, you can precast your banners. Just make sure someone in your squad picks up the second banner for you.

Banner Placement

Don't waste your banners on the pre-event islands.

Find out from the Support Chronomancer if you are keeping Xera in the middle during the first phase. If you are, then you can just place your banners there. If you are moving Xera try to place your banners between the middle and the location to which you will move her.

The same applies to the second phase, after 50%. Find out where you will be moving Xera and place your banners inbetween the two tanking positions.


Bastion of the Penitent

Cairn the Indomitable 19,999,998 1,374 200

General Berserker Tips

Cairn favors condition based DPS classes which means you will be free to take Discipline over Tactics.

Cairn's crystal shard attack, , is reflectable. So make sure not to reflect it with .

You can use to block the teleport from , just as with from Vale Guardian.

This boss is a simple DPS golem so take the time to practise your Discipline rotation.

Banner Placement

Cairn is basically a static boss so just place your banners somewhere near the center of the platform.

Mursaat Overseer 22,021,440 1,374 160

General Berserker Tips

Check to see how many power DPS classes you have in your subgroup. If you have less than three then you can take Discipline as this will result in higher overall DPS than taking Tactics.

If you have , you will have no way to get adrenaline quickly due to the lack of . Instead of starting your rotation on Longbow, you should start on Sword to build up adrenaline quickly.

You can easily cleave Jade Scouts here, therefore maintaining 25 stacks of . It'll probably be your job to cleave at least two Jade Scouts but preferably three.

Just like with Cairn, this boss is practically a DPS golem so take this opportunity to practise your rotation.

Banner Placement

Mursaat Overseer is practically static, just place your banners near the center of the arena.

Samarog 29,493,000 1,374 420 4,500

General Berserker Tips

Consider playing here, due to the very short phases and the fact that Samarog is immune to condition application during his Breakbar Phase. In addition to this, provides a huge amount of CC to help with the frequent Breakbars.

You should be playing Tactics here as this encounter is favoured by power DPS classes.

You can use to jump over the shockwaves.

You can easily cleave the spears which spawn here, therefore maintaining 25 stacks of .

Banner Placement

Samarog should be fairly static during the first phase until 66%. Just place your banners behind Samarog towards the spears.

If you placed your banners out of range of the split phase, you will need to remember to go and collect them.

During the second and third phases you can place your banners inside the spears, just in front of where Samarog moves during his split phase.

Split Phase

Use to push Rigom underneath Samarog.

Use or on Guldhem so the Immobilize will transfer to Rigom to keep him in place.

There is no need to skill save during the split phase as all of your skills will be back off cooldown. You can hold off on using to save it for the Breakbar Phase.

Breakbar Phase

Samarog will spawn a Breakbar every 10%. During this time you can't apply conditions and should just auto attack without blowing any cooldowns. By auto attacking you will be able to keep up .

If your squad is really struggling with CC then you could swap out for . This will mean that you have no way to provide Stability to yourself and you might get Stunned while using .

Deimos 35,981,456 1,374 140

General Berserker Tips

You will want to play Tactics here as Deimos favours power DPS classes. Tactics is also beneficial due to the multiple split phases.

If you are going to pre-stack Might with , remember to do it after the boon strip.

and can be used to Immobilize Prides and Greeds if needed.

Remember that you can carry your banners through the ports with you while you kill Saul. This is very important for the final 10% so you should check your banner cooldown to see if you need to take them or not.

Banner Placement

Place your banners near the center of the Arena as Deimos barely moves.

For the final 10%, make sure you check the cooldown of your banners. If they still have a long cooldown you should take them down with you for the final 10%.

Split Phase

will solo break any of the Sauls which spawn.

There is no reason to skill save during the split phases, so just keep up your rotation as normal. The faster you phase Saul, the faster you are back at Deimos.

Remember to cleave both Saul and Deimos when possible.


Hall of Chains

Soulless Horror 35,391,600 1,374 160 3,000

General Berserker Tips

Soulless Horror favors condition based squads, which means that there is no reason for you to take from the Tactics trait line. This allows you to take Discipline which means that you are able to use the DPS Berserker rotation.

At the begining of the fight you can cleave both Soulless Horror and the wurms with .

Use on the Tormented Dead if needed. Take if you are struggling with Tormented Dead control.

You can use if you have to move away from Soulless Horror due to bad wall spawns.

Banner Placement

Place your banners near the center of the arena, for maximum coverage.

Breakbar Phase

Save your to help CC but remember to use beforehand so you don't get Stunned.

If your squad is really struggling with CC then you could swap out or . This will mean that you have no way to provide Stability to yourself and you might get Stunned while using .

Dhuum 32,000,000 1,374 400

General Berserker Tips

You can run Discipline here as most likely your group will be stacking Condition Renegades. Therefore, the personal DPS gain is greater than the subgroup DPS gain from .

Use in your rotation on the Enforcers as they take extra direct damage.

Keep at eye on the Reaper by the gate. If spiders start to build up, use to cleave them.

Greater Death Mark

Seeing as you aren't going to be in charge of boon strip, due to multiple Condition Renegades, it doesn't really matter which green you take.

If you don't have any Condition Renegades, you will need to play as you will be in charge of the boon strip.

Remember that is a condition cleanse, so use it to cleanse the Torment after the Soul Split ().

Dealing with Mechanics

Use for extra movement during mechanics and going to greens. This will help you maximise your DPS uptime.

You can also use when moving out to the seals during the final 10%.

Banner Placement

Ask the Support Chronomancer where you will be tanking Dhuum. Try to place your banners between the two tanking spots for each phase between the .

If you are taking the first green you will need to place your banners before taking your second green as Dhuum will have already spawned.


Mythwright Gambit

Conjured Amalgamate

Power based DPS classes are a lot stronger at this encounter. Check out our Power Banner Guide to see what we recommend.

Twin Largos

General Berserker Tips

The Twin Largos encounter has always favored condition based DPS classes which means that you will never have to take the Tactics trait line. This allows you to take Discipline so you can follow the DPS Berserker rotation and have better personal DPS.

At Nikare you can use to block and . If you are targeted by you can move to place it down but continue to attack by using .

At Kenut you can use to block . This attack by Kenut hits multiple times and you may still take damage from it even if you block with .

You can also block , the small AoEs that spawn which apply Torment.

You can block with . If your Heal Druid is struggling with kiting this attack you can always do it as you can still DPS from range when you need to move out.

You should go to Kenut during the split phase at 50%.

Save your so you can CC Kenut during .

Banner Placement

Place your banners immediately when you start the encounter. If you have decent DPS you will need to carry them to Kenut.

If you replace them at Kenut you will need to remember to pick them up as you move to the following platforms.

Qadim 19,268,760 1,374 240

Power based DPS classes are a lot stronger at this encounter. Check out our Power Banner Guide to see what we recommend.

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