is a specific mechanic that is unique to Berserker. It has a one second cast time to enter and will last for 15 seconds, unless extended. There is no way to manually exit , you have to wait out the timer.
When in , you can access to new burst skills:
can be extended by using rage skills. Each skill extends the duration by a different amount. You can also extend the duration of by using the trait in the Berserker Trait Line.
Let's take a look at your rage skills and see how long they extend by:
You gain adrenaline in order to use and your primal burst skills. There are three stages of adrenaline, each requiring 10 adrenaline. You are required to fill up all 30 points of adrenaline in order to enter . After that point, each primal burst skill will cost 10 points of adrenaline. Using a burst skill will use all of your adrenaline, even if the skill misses.
So which primal burst skills will you encounter in this build?
Primal burst skills have a few traits that change their behaviour:
You have a few skills that grant adrenaline:
You have a few traits that grant you additional adrenaline:
The main reason to cleave is to ensure that you always maintain 25 stacks of as this increases your Condition Damage.
can be used as a gap closer when doing mechanics or moving during split phases.
Remember to use once the enemy is below 50% health.
You have access to a condition cleanse through . This skill will cleanse two conditions from you but will come at a heavy DPS loss if you use it solely for this purpose.
is a blast finisher and can be used in Smoke fields to blast Stealth.
provides Immobilize and can be used to slow down adds.
Your Heal skill will always be as your rotation partly revolves around this skill. Using will Recharge your and .
can be used to grant yourself two stacks of Stability. This can be used to avoid getting Stunned, Knocked Back or Knocked Down by certain mechanics. The shockwave from this skill will reflect incoming projectiles and you will need to take care at certain encounters. Rock Guard, a 0.5 second buff from using , will block incoming attacks.
increases your Condition Duration based on your current Precision. This trait will help you cap out on Condition Duration and will be even more effective when running the Discipline trait line. This is because you will gain additional Precision through .
is a stacking buff that increases your Condition Damage by 10 stat points for each stack. There is a maximum of 25 stacks for this buff. You gain by landing a critical hit on your target(s). You can massively increase the amount of stacks you have by cleaving adds during encounters.
causes your burst skills to give Swiftness and partially restore your adrenaline. It also causes your burst skills to do 7% more damage.
causes your rage skills to inflict Burning on up to five nearby enemies.
causes you to gain a Fire Shield whenever you critically hit an enemy. It also causes Fire Shields to explode, causing Burning, when a rage skill or torch skill is used. Fire Shields that are created by rage skills will detonate immediately. The 15 second Cooldown on this trait only refers to when gaining a Fire Shield from a critical hit but not the detonation.
You provide permanent Burning through , , , , and .
You can provide permanent Bleeding through , , , , , and .
You can provide roughly 50% Cripple uptime through , and .
You can provide roughly 20% Immobilize uptime through .
You can provide some Blind through .
You can give yourself Stability through .
You give yourself Quickness when you enter due to .