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General Gameplay Tips

General Spellbreaker Tips

You should always try to use instead of whenever possible. This assumes that you can trigger it instantly or at least very quickly. has a horrible cast time and aftercast which is why you want to replace it if possible.

You hardly ever need to Dodge on this build as you have two skills that block and follow up with a counter attack: and . Use them to avoid DPS downtime by having to Dodge.

By far the largest proportion of your damage comes from . Always try to use this while under the effects of , and .

Another hard hitting skill is . This skill does 100% more damage when the enemy is not using a skill. A general rule of thumb: If a boss is doing some kind of animation then it is using a skill.

Use as you approach adds during a split phase to apply Vulnerability quickly.

Use during or towards the end of a split phase to keep your boons up.

Use if you come back to the main phase and you don't have full adrenaline.

Keep up your rotation on split phases, there is no reason to skill save. On split phases with multiple adds, e.g. Gorseval, you could hold off on using or on the final add.

Full Counter

This skill takes some getting used to. It doesn't always follow the same pattern as your typical block skills like Aegis, or . Technically isn't actually a block; it is more like a one time immunity.

One of the biggest problems with is that it can trigger on a boss aura. These auras tick every three seconds and might cause your to trigger at the wrong time. If you are trying to use on a specific skill then you should delay it as much as possible.

One of the problems with is that you can't stow it once you've begun to cast it. This leads to some pretty awkward situations when you manage to miss your timing and are stuck like a lemon for 1.5 seconds waiting for the skill to end. The only way to cancel is to Dodge. A Dodge lasts 0.75 seconds which means most of the time you will probably have to wait out the skill instead of Dodging to cancel.

There are six good things about :

  • It reduces the incoming damage of the next hit by 100%.
  • It does decent damage in the form of a counterattack which also offers a half second evade.
  • It Dazes five targets around you. This will contribute towards your and .
  • It recharges your burst skills: and . This will help instantly stack up .
  • It grants you Stability.
  • It boon strips due to .

Utility Skills & Variations

Utility Skills

Your Heal skill will always be . This Heal skill will give you full adrenaline and give five allies + 50 endurance. Use at the start of the encounter and at the start of phases to make sure you begin with adrenaline.

is used to provide you with the buff. This buff gives you 20% extra phyiscal damage for six seconds. You should time your bursts around using .

will also give you a single stack of . This buff will increase your Power and Ferocity by 45 stat points each per stack for a maximum of five stacks.

Finally, will remove a boon from an enemy when used due to the trait .

will only grant you . This utility skill does not Stun your enemy so therefore will not give you .

can be used during split phases to help top up your Fury, Swiftness and Might.

Utility Skill Variations

You could swap out for a banner if, for some reason, you want to split banners with the or .

If, for some reason, you don't have Fury you could take instead of .

Traits & Variations

Traits in the Strength Trait Line

The damage from this build comes from the buildup of and . Your damage also comes from timing your burst around the and buffs.

is gained whenever you use a physical skill and increases your physical damage by 20% for six seconds. The physical skills that you have on your bar are and .

is gained each time you use , or . The maximum is three stacks and each burst skill will give you one stack. Each burst skill uses one of your two adrenaline bars. gives you a 7% damage increase per stack.

causes you to gain + 120 Power.

increases the effects of Might. Normally, you gain + 30 Power per stack of Might but with you will gain + 40 Power per stack of Might.

Traits in the Discipline Trait Line

increases your damage by 7% while under the effects of Swiftness.

is what enables this build to provide such high CC without taking a hit to personal DPS. This trait reduces your Weapon Swap recharge time down to five seconds. This means swapping out to your Mace set doesn't punish you.

improves the effects of banners but only on yourself.

causes you to gain a flat + 120 Ferocity and then an additional + 120 Ferocity per Axe. It also causes all of your Axe skills to have reduced recharge and to grant adreanline when you critically hit.

Traits in the Spellbreaker Trait Line

causes you to do 7% more Critical Damage to enemies. This bonus is doubled, to 14%, when that enemy has no boons.

removes boons whenever you use , , , and .

causes you to heal for your outgoing critical damage.

is gained each time you disable a foe or remove a boon. , , , and all disable foes and will grant you one stack out of a possible five. If you remove a boon and Knockback an enemy you will gain two stacks of .

triggers whenever you use a burst skill, tethering yourself to your target. This applies to , and . lasts for eight seconds with a recharge of twelve. Once tethered to an enemy you will do 10% increased damage to them. Make sure you don't trigger on trash mobs instead of the main boss.

Trait Variations

If you know you will be removing boons at some point during the encounter then you can run over . This may impact your uptime more than the benefit you gain from .

Gear Variations

If you don't have a Druid in your subgroup and therefore don't have access to you will want to use instead of .

Boons and Conditions

You provide roughly 50% Cripple uptime through alone.

You can provide Vulnerability through , and .

You provide roughly 30% Immobilize uptime through .

You provide yourself with Fury, Might and Swiftness through .

You give yourself Fury and Quickness through and respectively.

You give yourself Swiftness from .

You give yourself Stability from .

You give yourself Might from , and .

Breakbars


Spirit Vale

Vale Guardian 22,021,440 687 140 2,000

General Spellbreaker Tips

Use as you run towards Vale Guardian when the encounter starts.

Open up on Vale Guardian with your normal rotation. You can easily move out of , if it spawns first, during .

Vale Guardian has fairly slow attacks which should make it easy to hit while it is not using a skill.

will root you in place so you need to take a little bit of care when is up.

When the Breakbar comes up for just continue your rotation. You naturally carry a lot of CC in your rotation and will probably provide more than any other DPS class in your squad.

Full Counter

You can pretty much trigger on demand at Vale Guardian. There are a host of actions and triggers for . So, what can you do to trigger ?

Using on is difficult unless you are really paying attention to the passive aura ticks. is probably the easiest and safest skill to use, at least during the main phases.

You don't want to be using on the Seekers unless you know that is on Cooldown. will activate on the closest mob and this could be the Seeker you used on. This would mean that you lose the 10% damage modifier from .

, alongside , is the easiest thing to trigger on during the split phases. There are plenty of these white orbs flying all over the place.

will not stop the teleport from .

Split Phase

Open up with on the Blue Guardian to quickly apply a lot of Vulnerability.

You can strip the Blue Guardian of Blue Pylon Power with any hard CC skill due to . also counts and you can easily trigger it from during the split phase.

There is literally no reason to skill save anything on Power Spellbreaker during the split phases. The only time you will want to save a few skills is when the Green Guardian is about to die.

Help CC the Blue Guardian and Green Guardian. Use everything you have on the Blue Guardian but only use and or on the Green Guardian. The reason you don't want to use or is that you don't want to trigger on the Green Guardian.

If you find yourself low on Might or Fury as you make your way back to Vale Guardian, you can use .

Gorseval the Multifarious 21,628,200 1,374 250 4,500

General Spellbreaker Tips

Power Spellbreaker is a great choice for people of little faith. This class performs amazingly even when not provided with Aegis to block .

You have access to and ; both of these can be used to avoid having to Dodge . will give you an extra stack of , but will give you a cheeky extra stack of and !

When you engage Gorseval you will have time to , and then use to block the first .

Full Counter

Gorseval doesn't provide a huge amount of sources to trigger with.

will be a horrible source to trigger , so try not to resort to this.

is probably the easiest attack to use due to it's large tell. It also saves you from Dodging and can be used as you engage Gorseval.

Split Phase

Open up with on the first Charged Soul to quickly apply a lot of Vulnerability.

Depending on how fast your split phase is you might be able to use it on the second Charged Soul as well.

Don't use , or on the final Charged Soul unless you know that was recently triggered. You always want to have up as quickly as possible on Gorseval after each split phase.

Breakbar Phase

Don't kill yourself by using during .

Apart from , you can freely do your normal rotation. You have a lot of CC just by following the normal rotation but if your squad wants to instantly break Gorseval you need to make sure that you are on your Mace / Axe set.

Use , and or to help break Gorseval. Assuming you are doing a fast break, this will flow into your normal rotation and you can start as normal.

Slow CC will completely destroy you because you have ...and that's it for ranged DPS. If your squad is seriously considering doing slow CC then it's time for you to reconsider your choice of Power Spellbreaker. The truth hurts but it's good to know.

Sabetha the Saboteur 34,015,256 1,374 48

Power Spellbreaker is not super strong at Sabetha. Check out our Team Composition Page to see what we recommend.

Salvation Pass

Slothasor 18,973,828 1,374 360 4,000

General Spellbreaker Tips

Use as Slothasor approaches you when the encounter starts.

Open up on Slothasor with your normal rotation. You can easily fit in a full loop before Slothasor uses .

When the Breakbar comes up try to be on your Mace / Axe set. You can CC easily with this set and finish the Breakbar with or for the buff so you can reset your rotation.

Full Counter

You can pretty much trigger on demand at Slothasor. There are a host of actions and triggers for . So, what can you to trigger ?

  • - The aura from Slothasor.
  • - The auto attack from Slothasor.
  • - The flame breath from Slothasor.
  • Poisoned Ground - The green floor that covers the arena.

Using on is difficult unless you are really paying attention to the passive aura ticks. The poisoned ground is by far the easiest and safest way to trigger .

will allow you to block the Fear from after the Breakbar Phase.

Breakbar Phase

Use , and or to help break Slothasor. You should be able to reset your rotation around each Breakbar.

Always try to open up after each Breakbar with under the effects of .

You can't do any damage at all during the Breakbar Phase so don't blow your Cooldowns. The faster you break Slothasor, the faster you can get back to DPS.

Matthias Gabrel 25,953,840 1,374 140 2,500

Condition based DPS classes are a lot stronger at this encounter. Check out our Team Composition Page to see what we recommend.

Stronghold of the Faithful

Keep Construct 55,053,600 687 200 3,500

Power Spellbreaker is not super strong at Keep Construct. Check out our Team Composition Page to see what we recommend.

Xera 22,611,300 1,374 48 2,000

General Spellbreaker Tips

Never stand on one of the buttons during the split phase. You have absolutely no ranged attacks and will be useless there.

If you need adrenaline, use before you glide to Xera. This will ensure that you can properly begin your loop.

can be used in the second phase if Xera is standing in shard AoE. Just pop it as soon as you see boons on her.

Help out with each Breakbar Phase as much as possible. Slower breaks result in faster shard spawns.

Full Counter

is not the easiest to trigger on Xera. So, what can you to trigger ?

  • - The auto attack from Xera.
  • - The copy of .

The only way to trigger without delay is to wait until Xera uses .


Bastion of the Penitent

Cairn the Indomitable 19,999,998 1,374 200

Condition based DPS classes are a lot stronger at this encounter. Check out our Team Composition Page to see what we recommend.

Mursaat Overseer 22,021,440 1,374 160

Power Spellbreaker is not super strong at Mursaat Overseer. Check out our Team Composition Page to see what we recommend.

Samarog 29,493,000 1,374 420 4,500

General Spellbreaker Tips

Use as you run towards Samarog when the encounter starts.

Open up on Samarog with your normal rotation. You can easily fit in before Samarog uses . As comes down you can use to block it.

Samarog has fairly slow attacks which should make it easy to hit while it is not using a skill.

and will root you in place, so you need to take a little bit of care when Samarog uses and .

When the Breakbar comes up for try to be on your Mace / Axe set. You can CC easily with this set and finish the Breakbar with or for the buff so you can reset your rotation.

Full Counter

You can pretty much trigger on demand at Samarog. There are a host of actions and triggers for . So, what can you to trigger ?

  • - The aura from Samarog.
  • - The auto attack from Samarog.
  • - The Knockdown from Samarog.
  • - The Knockback from Samarog.
  • - The shockwave from Samarog.
  • - The large spears that leave AoEs. You can the impact and the pulsing AoE - .
  • - The trust exercise. No need to worry about trusting any of your sleazy squad as you can just ignore it with .
  • - The auto attack from Guldhem.
  • - The AoE Stun from Guldhem.

Using on is difficult unless you are really paying attention to the passive aura ticks. is probably the easiest and safest skill to use, at least during the main phases.

, alongside , is the easiest thing to trigger on during the main phases. During the split phase you can use , the auto attack from Guldhem.

If you do use or to trigger make sure it does not cause you to use .

can allow you to ignore the mechanic. I.e you don't need another squad member to come and save you.

Split Phase

Open up with on Guldhem to quickly apply a lot of Vulnerability.

Continue your normal rotation on Guldhem until he is at around 25% health. Then, you will want to delay using any burst skills to avoid triggering on Guldhem.

Breakbar Phase

Use , and or to help break Samarog. You should be able to reset your rotation around each Breakbar.

Always try to open up after each Breakbar with under the effects of .

You can't do any damage at all during the Breakbar Phase so don't blow your Cooldowns. The faster you break Samarog, the faster you can get back to DPS.

Deimos 35,981,456 1,374 140

General Spellbreaker Tips

Power Spellbreaker is a great choice for people of little faith. This class performs amazingly even when not provided with Aegis to block .

You have access to and ; both of these can be used to avoid having to Dodge . will give you an extra stack of , but will give you a cheeky extra stack of and !

You can also use to block . This allows you to continue DPS while the rest of your squad cower in the protective bubble.


Hall of Chains

Soulless Horror 35,391,600 1,374 160 3,000

Condition based DPS classes are a lot stronger at this encounter. Check out our Team Composition Page to see what we recommend.d.

Dhuum 32,000,000 1,374 400

General Spellbreaker Tips

Dhuum has fairly slow attacks which should make it easy to hit while it is not using a skill.

Make sure you can get all the hits from . Delay it if Dhuum is about to use .

If you really, really need to, you can use to deal with mechanics. Try to only use it when coming back to Dhuum and when you are in range.

Boon Stripping

If you have no one else to do it, you can instantly boon strip Dhuum after he has used .

The occurs at 6:25, 5:05, 3:45, 2:25 and 1:05 - so roughly every 80 seconds but this can be delayed if he is mid animation.

You boon strip him by using a few seconds before each . Use in the middle of the arena no earlier than 10 seconds before the next .

This skill lingers for 10 seconds and has a 90 second cooldown which means that it will always be back off cooldown for every . If you don't have good Alacrity uptime, you might start to cut it close with the cooldown of .

Full Counter

Dhuum offers a lot of sources to trigger .

  • - Every three seconds you will take tick damage from Dhuum's aura.
  • - Dhuum's auto attack.
  • - The green AoE circles that spawn after each .
  • - The glowing fractures that spawn on the ground.
  • - You can negate the damage from the "Soul Split" attack but you will still lose your soul and get Torment.
  • - The AoE that surrounds Dhuum during .
  • - The cone attack that strips boons as you are pulled towards Dhuum.
  • - You can use on one of the ticks.
  • - The AoE that surrounds the messengers.

will be a horrible source to trigger , so try not to resort to this.

, and are probably the easiest attacks to their frequent use or large tell. Use these attacks to quickly stack up on and .


Mythwright Gambit

Twin Largos

Condition based DPS classes are a lot stronger at this encounter. Check out our Team Composition Page to see what we recommend.

Qadim 19,268,760 1,374 240

General Spellbreaker Tips

Always try to replace using with or when you need more . You can use on demand by standing underneath Qadim as the pulsing AoE will trigger it.

You can help CC any of the creaters or Qadim just by following your normal rotation. If you have no access to CC at the time you can walk under Qadim and trigger your on , the red AoE underneath him.

Remember that you can't do any damage to Qadim when his Breakbar is up. The faster you break him the faster you can go back to DPS.

Boon Stripping

Your entire purpose for this fight is to instantly boon strip Qadim after you have killed the creature.

You boon strip him by using . You will be boon stripping after the .

Your will always be off Cooldown every time you get back to Qadim.

Some groups will only skip the Stability Pyre. Use during the Breakbar Phase to strip the Stability and allow for an easier break.

Full Counter

Qadim basically allows you to use whenever you want and trigger it instantly.

  • - Every three seconds you will take tick damage from Qadim's aura.
  • - Qadim's auto attack.
  • - Another form of Qadim's auto attack that causes a Knock Back.
  • - The initial strike from Qadim that causes .
  • - The shockwave attack from Qadim and Destroyer.
  • - The burning lines that shoot around Qadim.
  • - The AoE circle that's underneath Qadim.
  • - The attack that comes from not CC'ing the Hydra.
  • - The Hydra auto attack.
  • - The multiple AoEs from the Magma Elementals.
  • - The large single AoE from the Magma Elementals and Destroyer.
  • - The jump AOE from the Destroyer.
  • - The swipe from the Destroyer.
  • - The attack that comes from not CC'ing the Destroyer.
  • - The large fire AoEs that spawn at the start of each phase.
  • - The AoE from the Wyverns.
  • - A two chain attack from the Wyverns.
  • - The fireball that the Matriarch uses after teleporting.
There are definitely skills missing off the list but you get the idea.

All of the listed attacks from Qadim are extremely easy to trigger with. If nothing else remains you can walk inside Qadim and trigger on .


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