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General Gameplay Tips

General Warrior Tips

really pulls ahead of its condition counterpart for Slothasor and Samarog. At Slothasor he loses his conditions every 20% and at Samarog you can't apply conditions during his breakbar phase. The breakbar phases during these fights are the limiting factor when trying to get fast kills. By playing you have higher burst during the DPS phases and provide a lot of CC, thereby contributing a lot more to the fight than playing .

Keep Construct is also another situation where shines due to the fast burn phases. Power classes also help when cleaving the illusions more than condition based classes do. The same is true for Deimos as the phases between each port are typically very fast.

Banner Placement

Make sure you place your banners outside the squad, this prevents your other squad members from mistaking them for Conjures.

Try to position your banners to get the highest uptime without having to move them.

Pick up your banners and move them when you know that they will be out of range, this will probably be the case for Slothasor.

On some encounters it will be beneficial to not place your banners on top of each other. For example, at Vale Guardian you want the group that goes to the Red Guardian to take your and the group at Blue Guardian & Green Guardian to take your .

If you, or a squad member, has to leave the stack in order to do a mechanic, you can ask them to bring back your banners if they happen to be out of range.

Rotation Tips and Tricks

The main DPS increase on comes from "Stowing" your auto attack chain.

You are able to stow the second attack, , after you land the first hit and then skip directly to .

Utility Variations

The standard utility variations on are the choice between and and between and .

This arguement comes down to the amount of CC that is required during the encounter. On Keep Construct and Deimos you will likely run and as all the CC should be covered. For the rest of the encounters, where we recommend , you will have to take and to help out with CC.

Fury Uptime

On all the fights where we suggest , you are not required to provide Fury. This is because at Slothasor, Keep Construct, Samarog and Deimos, your Chronomancers should be playing Chaos - Inspiration therefore they will provide enough Fury.

Breakbars

The reason for running is to provide a lot of CC for fights with a high amount of breakbars. This applies for Slothasor and Samarog.

So let's take a look at the CC we have:

  • = 150 breakbar damage.
  • = 100 breakbar damage.
  • = 300 breakbar damage at full adrenaline.
  • = 300 breakbar damage.

You also have your "panic button" - :

  • = 150 breakbar damage.
  • = 200 breakbar damage.
  • = 200 breakbar damage.

Always try to finish a breakbar with as this triggers in the Discipline trait line and . This way you can open up your burst immediately while stacking modifiers as soon as the breakbar phase finishes.

You also have which can be used as your panic button when you suspect that someone will probably die at Samarog due to shortcomings in CC.


Spirit Vale

Vale Guardian 22,021,440 687 140 2,000

Vale Guardian favors as you need to provide the additional Condition Damage for the Red Guardian. Check out our Banner Berserker Guide to see what we recommend.

Gorseval the Multifarious 21,628,200 1,374 250 4,500

Gorseval favors as you can apply conditions to the split adds and cleave the orbs. Check out our Banner Berserker Guide to see what we recommend.

Sabetha the Saboteur 34,015,256 1,374 48

Sabetha favors as the phases are slightly too long. Check out our Banner Berserker Guide to see what we recommend.

Salvation Pass

Slothasor 18,973,828 1,374 360 4,000

General Warrior Tips

At the start of the encounter use to give yourself maximum adrenaline. Do your normal opener and you should be able to fit in before Slothasor uses .

For the rest of the encounter you need to decide when to use . If Slothasor has a few percent left before he phases then it might be better to save so you definitely have it off cooldown to use with the modifiers from and .

Slothasor will Fear your squad after each breakbar. If you have trust issues you can delay your swap back to Axe - Axe and use to block the Fear.

Banner Placement

If you place your banners at the start of the encounter then you will need to remember to move them as you pass towards the second mushroom. You can ask people who are unfortunate enough to recieve mechanics to bring them for you if you forget.

If you delay your banner placement then you can place them near the center of the room to get maximum coverage.

Breakbar Phase

The sole purpose of running here is to provide a lot of CC and burst damage between breakbars.

Depending on how fast your CC is, you may be able to trigger twice per breakbar. It has a cooldown of 3 seconds and lasts for a total of 4 seconds. You can trigger at the end of the breakbar by using as this will also proc . This way you can open up your burst immediately while stacking modifiers as soon as the breakbar phase finishes.

Begin your CC by using , but only do this if you have full adrenaline. You can gain max adrenaline by using . Follow up with and . Remember to always try to finish with .

Use as your panic button if the CC is extremely bad. You can use , and in to CC.

Matthias Gabrel 25,953,840 1,374 140 2,500

Matthias favors due to the long phases. Check out our Banner Berserker Guide to see what we recommend.

Stronghold of the Faithful

Keep Construct 55,053,600 687 200 3,500

General Warrior Tips

There are two weapon options you can play as on Keep Construct.

  • If you have good group CC then you can play Greatswrd - Axe / Axe.
  • If you have bad group CC then you should play Axe / Axe - Mace / Mace.

If you run Axe / Axe then you should camp this weapon set until Keep Construct's breakbar appears. As soon as Keep Construct's breakbar appears swap to Mace / Mace and use , and to help with CC. If even that isn't enough CC go into and use , and .

If your squad is tanking Keep Construct on the edge then try to use into the wall.

Don't use while you have aggro from one of the two illusions.

Since you can move during nearly all your skills, you should always try to hit both illusions at the same time when they are trying to merge.

Banner Placement

Regardless of whether you kill Keep Construct on the wall or in the middle, he will always go back to the middle of the arena for the burn phase.

So, guess where your banners have to be? Put them somewhere between the middle of the arena and the side where you kill the adds, assuming you move Keep Construct.

Don't put your banners inside the hitbox or your Weavers will definitely start whining.

Depending on your kill speed and how many orbs you do, your banners may not be ready for the burst phase. If you are killing Keep Construct in the middle, you can place them as you run in.

If you are killing Keep Construct on the side, either cast them 10 - 15 seconds before the encounter begins to ensure that they are back off cooldown for the burn phase or delay casting them.

Burn Phase Burst

For the burn phase: Precast to start with full adrenaline. Start on Greatsword Weapon Swap Weapon Swap .

Xera 22,611,300 1,374 48 2,000

Xera favors as the phases are slightly too long. Check out our Banner Berserker Guide to see what we recommend.

Bastion of the Penitent

Cairn the Indomitable 19,999,998 1,374 200

Cairn favors as there are no phases. Check out our Banner Berserker Guide to see what we recommend.

Mursaat Overseer 22,021,440 1,374 160

Mursaat Overseer favors as there are no phases and you need to cleave the adds. Check out our Banner Berserker Guide to see what we recommend.

Samarog 29,493,000 1,374 420 4,500

General Warrior Tips

Use as you run in so you can immediately begin your rotation.

If you have really high group DPS you may find that your is not off cooldown for every breakbar. In this scenario, it might be more beneficial to run Shield offhand instead of Mace. has a lower cooldown and will be off cooldown for every breakbar.

Most of your skills are mobile meaning that you can jump while using them. You can freely jump while using to get over the without having to interrupt your skills.

Banner Placement

Samarog should be fairly static during the first phase until 66%. Just place your banners behind Samarog towards the spears.

If you placed your banners out of range of the split phase, you will need to remember to go and collect them.

During the second and third phases you can place your banners inside the spears, just in front of where Samarog moves during his split phase.

Split Phase

Use to push Rigom underneath Samarog.

There is no need to skill save during the split phase as all of your skills will be back off cooldown. Save so you have it up for the next breakbar.

Breakbar Phase

The sole purpose of running here is to provide a lot of CC and burst damage between breakbars.

Depending on how fast your CC is, you may be able to trigger twice per breakbar. It has a cooldown of 3 seconds and lasts for a total of 4 seconds. You can trigger at the end of the breakbar by using as this will also proc . This way you can open up your burst immediately while stacking modifiers as soon as the breakbar phase finishes.

Begin your CC by using , but only do this if you have full adrenaline. You can gain max adrenaline by using . Follow up with and . Remember to always try to finish with .

Use as your panic button if the CC is extremely bad. You can use , and in to CC.

Make sure that you swap early enough to Mace / Mace to avoid being stuck on that weapon set when the CC phase ends.

Deimos 35,981,456 1,374 140

General Warrior Tips

The gap between and grows as your squad DPS increases. Higher squad DPS pushes to outperform on this fight. Additionally, will have better burst on the Sauls during each split phase. Clearly only works when doing the melee strategy.

As there is very little requirement for CC in this encounter, you can play Axe / Axe - Greatsword with .

have a secondary function, aside from providing uptime. They can be used to Immobilize Prides and Greeds, if required, to stop them from damaging Saul.

Take care when using while Deimos is using . You might get lucky and evade it but you might also get catapulted across the arena.

Banner Placement

Place your banners near the center of the Arena as Deimos barely moves.

For the final 10%, make sure you check the cooldown of your banners. If they still have a long cooldown you should take them down with you for the final 10%.

Split Phase

There is no reason to skill save during the split phases, just keep up your rotation as normal. The faster you phase Saul, the faster you are back at Deimos.

Remember to cleave both Saul and Deimos when possible.


Hall of Chains

Soulless Horror 35,391,600 1,374 160 3,000

Soulless Horror favors as there are no phases. Check out our Banner Berserker Guide to see what we recommend.

Dhuum 32,000,000 1,374 400

Dhuum favors as the phases are slightly too long. Check out our Banner Berserker Guide to see what we recommend.

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