Note: See the guide below to see which skills & pets to take for each encounter.






Note: See the guide below to see which skills & pets to take for each encounter.


Sword build


Note: See the guide below to see which skills & pets to take for each encounter.




Note: Use Lynx as your pet





Stance share


Tips for each encounter - Click on each section below to expand

Druid
Condition Druid - Trait Variations

  • With 12/12 patch and recent changes in meta,
    became an unwanted trait. Bosses where Condi Druid gets to see the light of day (I tried to be punny...light on your feet, get it?) usually have phases (i.e Sabetha, Slothasor, Samarog, Deimos). During those phases Condi Druid is normally restricted in one way or another.
  • For example:
    1. At Sabetha you have to kite and heal.
    2. Slothasor and Samarog have such short phases that by the time you have healed or used any utilities, the boss has already phased.
    3. At Deimos, the overall pressure is high and there is only a small window where your burst actually matters (i.e when Unnatural Signet is up) .
  • With all that being said, leaning towards a more bursty rotation makes more sense due to the fact that you’re allowed to do mechanics, or simply go into
    during mechanics such as break bars.
  • While using the
    rotation has its benefits, one of the downsides is definitely constant dodging, but it’s also one of the great things about it. It does force every Druid to be well aware of their positioning and possibly predict mechanics.
  • The build does generate more
    due to
    &
    which results in easier access to
    in low pressure fights (i.e Sabetha).
  • This rotation definitely requires some practice because you'll have to pay attention to where you're dropping your
    .
  • Do not hesitate to delay your rotation to cast an extra
    , because this is the reason for
    . Lack of
    makes this build much more versatile and it allows you to prioritize buffing members, while still having the same DPS.
  • Do not forget to include dodges into your rotation. You can quickly dodge as you’re leaving
    (you get 5 procs out of
    before it ends), which allows you to interrupt the cast and start to DPS again.

Condition Druid - Nature Magic

  • Due to shifts in team composition, this is the build you’ll most likely use if you’re playing as a Condi Druid.
  • As previously mentioned, places where you’re allowed to play an offensive build just happen to be Weaver dominant in general (i.e Gorseval, Sloth, Xera, Samarog, you get the point), so getting an extra damage modifier from Nature Magic (Vigor via
    ) or
    (for the sake of
    uptime), is much more valuable than your own DPS.
  • If you add the fact that you’ll have to go into
    at some point even if the boss is not phased, the choice of who gets to take personal DPS traits becomes crystal clear.


Condition Druid - Wilderness Survival

  • This build is becoming niche pick. Since a single Druid is the most common thing as far as the team composition goes which means that you most likely won’t get a chance to play this trait line. In case you’re playing two Druids on bosses like Slothasor, Samarog and Soulless Horror, you should take Wilderness Survival but be vocal about going into
    . This is due to your low boon duration which could result in the occasional Might fall off if both Druids use
    at the same time.
  • This trait variation has higher
    generation due to
    &
    , and extra endurance regeneration gives you longer burst phases via
    .
  • Don’t prioritize pet swapping (for the sake of DPS) over CC-ing whenever it’s needed.


Condition Druid -
vs


  • With recent nerfs to torch skills (and conditions having less burst in general),
    simply pulls ahead. It has a shorter ramp up time (burst), it has higher sustained damage, better
    generation and there’s simply no trade-off in comparison to
    .
  • It is a worthy mention that players who are transitioning from Soulbeast might find
    rotation easier, but if you’re new to Druid we recommend you to adapt to
    as soon as possible.


Power Druid - Marksmanship

  • With the last couple of patches, Power Druid has been steadily receiving buffs. With nerfs to Condition Druid, the Power version became a competitive choice on Samarog which allowed Chronos to take a more offensive choice of weapons.
  • Overall higher Might (via
    and
    ) and
    generation (via
    ) for slightly lower DPS, is something that should be considered when using this build. Due to the fact that it lacks Weakness, taking Nature Magic or axe main-hand if you have multiple Weavers is mandatory.
  • Power Druid is played as a second Druid, which leaves encounters like Slothasor, Samarog, and Soulless as a viable option.


Heal Druid - Speedrunner’s Demise

  • If you’re expecting to read something smart here, don’t. With the ever-increasing DPS difference between the top classes and Druids, on encounters with high damage aura, you’re forced to play this.
  • We can be smart and tell you to apply Weakness if you have Weavers present, but ultimately your goal is to keep everyone above 50% health and 90% health if you have Weavers and Holosmiths.
  • If you’re having issues with sustaining the squad, ask one of your Soulbeasts (if you have one) to take the
    because it is not affected by the caster’s Healing Power.
  • If you need more, you can take
    and use it for
    , which should top most of your squad off. If you’re using this build, you’ll most likely run multiple Spirits (
    ,
    ,
    ), in which case you should consider taking
    instead of
    . These are Major Master traits in the Druid traitline.


Tips and Tricks

  • Positioning is key if you want to be truly beneficial to your team.
    , from Glyphs, has only a 180 radius. Make sure you are actually on top of your party before popping them.
  • All your Glyphs summon a
    due to the trait -
    .
  • Use
    off cooldown outside of
    , don’t waste it if the phase is about to end.
  • Don’t waste your cooldowns unless you are on top of the DPS classes.
  • Always summon
    before
    . This way you can deactivate
    manually for the extra Burning once
    times out.
  • Remember to deactivate
    and
    before every split.
  • Flanking will greatly increase your DPS through
    , so remember to always position yourself well.
  • Feel free to take
    if you find that your party members are going down a lot.
  • Precast
    before every encounter because saving those precious extra seconds while running to bosses like sabetha is extremely important (ง ͠° ͟ل͜ ͡°)ง.


How does the team composition affect you?

  • This might be a stressful thing to do for a new player because, next to adapting your own build to different encounters, you should also pay attention to the pets you will be using. There will be instances where your pet choice might wipe your squad, and piss off that 1 000 LIs commander, so let’s sort this out.


  • One really important thing you should notice of is that Stalker is missing, you can use it whenever you're frequently
    starved, and if your squad doesn't have Renegades, due to the fact that higher Might uptime is more beneficial than your own DPS.
  • If you’re running Nature Magic, you can trait
    and sync up your pet swap with Chrono's
    , which will result with permanent Fury and you can take extra CC or DPS pet.

Soulbeast Condition
  • You can precast
    ,
    and/or
    before you start the fight, make sure you have
    active to gain the pet-effect of the skills.
  • Try to give as many allies stance buffs, they have a 360 radius.
  • Prioritize your weapon- and utility skills and use
    and
    to fill the gaps.
  • Use
    and
    to help you with mechanics, cover distances or evade.
  • The go to heal skill is
    because it is the largest heal and it will increase your boon uptime during
    .
  • Use
    to help cleanse conditions when needed.
  • If you’re team lacks CC, you are finally blessed to have a reason to merge with your beautiful Warthog.
  • if Immobilize is needed, keep in mind it will be a huge dps loss for your allies not getting
    .



Druid




  • If you have a Soulbeasts let them take
    . This allows you to take
    .
  • Since you will weapon swap right away to summon your spirits and make them tick faster, you won’t be able to apply Weakness instantly. So make sure that you use
    before your squad charges in.
  • As soon as the boonstrip happens, use
    and go into
    to stack Might.
  • Since you have more mobility as a Healing Druid, you should weapon swap and use
    to quickly get to the tile that applies Blue buff during the split. Summon your Spirits in between Vale Guardian and the Blue Guardian during the first and second phase.
  • If you have condi classes, summon
    a bit closer to the Red Guardian, since it’s usually the slowest one during the split.


  • Now that you are the only Druid, you have to use
    instead of
    . You should use it on the second seeker spawn but make sure that the Soulbeasts is using it on the first spawn.
  • If you are really struggling with seeker control you can run
    instead of
    . This will become more of a problem if your group has low DPS and will probably be of great use for the final phase of Vale Guardian.
  • If your DPS is high enough, you’ll have to outheal only 2 Green procs. Use
    on the first one, and
    and
    for the second one.
  • You should go to Blue Guardian during the split and you need to save
    for the split. Check Vale Guardian’s health so you don’t waste it just as he’s about to split. Use
    as soon as you engage Blue Guardian so your party will be on 25 stacks of Might instantly.
  • If you were in
    on Blue Guardian, save
    for the Green Guardian.
  • Save Black Moa or Juvenile Rock Gazelle for the Green Vale Guardian’s breakbar.
  • Once second phase starts, wait until all of your DPS classes are grouped up before you go into
    . You can use
    / Stalker as a filler while you’re waiting.
  • Repeat the same rotation for the Green procs, only in reverse order because you’re going into
    right before the first green procs.
  • If your squad has slightly lower DPS, you should consider taking
    for the extra seeker that spawns in the middle during the last phase, or let a Holosmiths use
    .
  • Remember you can use Stalker’s F2 SKill -
    when you have no
    to top up Might.
  • If you’re outhealing Green AoEs then you need to manage your pets. Your pets will most likely take damage from the Green AoE, so remember to swap them so your pet doesn’t die.
  • The same thing applies to your spirits. Although it’s a lot less likely, it is possible if you put them far out of the stack. So try to summon them close to the tanking spot so you can occasionally heal them if needed.
  • Remember to always move through the stack to the tank when using
    .
Soulbeast Condition
  • Take
    and use it on the first seeker spawn, make sure to be in range to hit all 3 seekers. Actually tell the Heal Druid that you are going to use
    first so you both don't use it at the same time.
  • Make sure you are assigned to the Red Guardian during the split phase.
  • Make sure that you have
    so the Heal Druid can take
    .


Druid
Optimal build: Condition Druid - Nature Magic - Traveler/Trapper


Pet 1:Jacaranda




  • IMPORTANT: You may be the only source Fury. You can access to Fury from
    , so remember to swap pets after the boon strip so your Chrono can share it. This means you should start on Jacaranda and swap to Wyvern to proc
    . Check with your Chronos to see if they are playing Chaos - Inspiration. If they are, then Fury should be covered by them.
  • The most imporant thing here is to remember to take Wyvern. Wyvern’s F2 Skill -
    can hit multiple times depending on hitbox size and positioning. At Gorseval it will hit 3 times, each tick causing 232 break bar damage.
  • Move into the boss to heal the tank, staying with your subgroup on the opposite side of Gorseval won’t make you a popular person.
  • You should aim to deactivate your spirits ~12 seconds before the split phase. You can delay this if your spirits are close to the first Ghost that you go to during the split. Once the second Ghost is at ~40% you should reuse your spirits.
  • You shouldn’t use
    on the second Ghost if the DPS classes are already preparing for their opening burst on the next phase.
  • Keep your rotation up even during the splits. Don’t delay your
    , you should use it after Gorseval envelops himself and after killing the first Ghost.
  • You can use
    and
    on the second Ghost. Try to stay between the 2 Ghosts to maximize your DPS, but remember to stay within buff range of your subgroup.
Soulbeast Condition
  • Condi classes are not amazing here due to the fairly quick phases and the fact that you want to burst down the adds as quickly as possible. Check out out Team Composition page to see what we recommend.


Druid
Optimal build: Condition Druid - Nature Magic - Traveler/Trapper


Pet 2:Jacaranda




  • Optimal build for this encounter is Condition Druid, but if your group is getting cleaved too much and/or doesn’t have enough DPS to phase quickly, you should consider switching to Healing Druid.
  • You need Tiger here for the extra Fury, this is because your Chronos should be running Dueling - Illusions and therefore share less boons because they don’t have
    .
  • The biggest issue in this fight is
    generation, so if your squad is phasing the boss rather quickly, taking
    will help a lot.
  • Don’t waste
    , but if you need more ask your Berserker to step into a
    so you can generate more.
  • Don’t weapon swap until the end of the first phase as it will lower your mobility, assuming you have Axe - Torch on swap. This means you will have to move out earlier and therefore have lower boon uptime. Your
    generation will suffer as well.
  • As a last resort, you can take Staff on weapon swap and use it during the split to generate
    .
  • Take
    instead of
    only if you’re struggling with survivability during the last 25%.
  • Activate
    at the start of the fight and if your DPS is high enough, you’ll be able to squeeze another one in as Sabetha is coming back from the 25% split or slightly before.
  • Try to watch your party members that are doing cannons, as they will return with very low Might. Try to save either some Glyphs or
    so you can get them back to 25 stacks of Might quickly.
Soulbeast Condition
  • Make use of
    if possible when targeted by bombs.
  • Use
    as a gap closer when returning from doing mechanics.
  • When flanking make sure you don’t cause her Flamewall to spawn pointing in the wrong direction.

Cannons

  • Don’t waste too much time or too many skills on the cannons. Apply enough conditions and let the conditions deal with them as you glide back.

Kiter

  • Here you should play Shortbow - Shortbow and take
    instead of
    and
    instead of
    , in Wilderness Survival and Skirmishing respectively.
  • Get within melee range while she does her Flamewall or right after the
    to get some boons, make sure to get distance quickly with
    .
  • Use your stances and traps when you get in melee range so your party will gain the benefits of the stances.
  • Make sure to kite on the side of the upcoming cannon spawn.
  • Try to be the first target of the Bandit Sapper making you receive the special action skill to launch your teammates.
  • As kiter you should kick the Heavy Bombs.
  • Make sure to be on Shortbow when you are at range of the boss, adjust your rotation accordingly.



Druid


Solo Druid


  • IMPORTANT: The only source of Fury may be from
    so remember to swap pets so your Chrono can share it. This means you should start on Juvenile Rock Gazelle and swap to Wyvern to proc
    . Check with your Chronos to see if they are playing Chaos - Inspiration. If they are, then Fury should be covered by them.
  • If you’re a solo Druid, you should run Nature Magic and take
    for
    uptime, and
    with
    or
    .
  • If your Chronos are coordinated, you won’t need
    , but you’ll have to manage your pets properly.
  • If you don’t have access to Black Moa then run Rock Gazelle.
  • Precast
    and make your pet attack right away, so you can go into
    . By precasting
    you can ensure instant Weakness as soon as your pet hits it's first attack.
  • Try to position yourself properly and cleave the Evolved Slublings. Don’t hesitate to interrupt them if you can predict their boon corrupt.
  • Given the fact that this is a fairly short fight which applies more pressure as the fight goes on, it is of extreme importance to delay
    until 60%, since you’ll be able to get it off only once during the fight.
    helps immensely with
    which means you can freely use it off cooldown towards the end of the fight. This will help to maintain high
    uptime.
  • Make sure to reactivate your spirits after the initial summon, since you’ll be out of buff range once you reach the middle area.
  • Double Druid


  • IMPORTANT: You may be the only source Fury with Juvenile Tiger. Use
    straight away after the boon strip so your Chrono can share it. This means you should start on Juvenile Tiger and swap to Wyvern. Check with your Chronos to see if they are playing Chaos - Inspiration. If they are, then Fury should be covered by them.
  • You should only go double Druid if you are running a single Condi Berserker instead of double Power Banner Warrior.
  • You need to decide with the other Druid which one of you takes
    and which takes
    .
  • As double Druid try not to waste your
    if your party already has 25 stacks of Might, but clearly use it if your party needs the healing.
  • Might should not be a problem here, so you can run the classic Condi Druid build with Wilderness Survival instead of Nature Magic.
  • If you don’t have access to Black Moa then run Rock Gazelle.
  • Keep an eye on Weakness after each CC phase as conditions are removed, otherwise your Weavers will not benefit from
    .
  • Try to be on Shortbow if you know that the CC phase is about to happen for the extra CC from
    .
  • Use only 1 pet per CC phase and
    , as you will probably need both for the final break bar as your team will most likely have cooldowns.
  • If you are lacking a stun break for the fear, then you can run
    . This should be a last resort though, as you will need to drop
    .
  • Make sure to reactivate your spirits after the initial summon, since you’ll be out of buff range once you reach the middle area.
Soulbeast Condition
  • Condi classes are not amazing here due to the fairly quick phases and for the fact that Slothasor loses all his conditions when his break bar appears every 20%. This means that typically power DPS classes are favored here. Check out our Team Composition page to see what we recommend.


Druid
Optimal build: Pretend to play and go afk until Narella spawns.






  • Open friend list, roleplay, enjoy life, question yourself, wonder why are you doing this, do it again next week, get depressed, forget about it, get happy, celebrate xmas, get some hoes, get drunk, fall asleep on the street, get mistaken for a homeless dude (not because you’re on the street, but because you’re a fucking dungeon dweller), get arrested, meet Jack, he’s been in prison 3 times already and it wasn’t his fault, it’s the system, get back home, finish trio, proceed to switch to GF Druid for Matthias and contemplate life existence once again.
  • Take Axe Off-Hand instead of Shortbow for the extra cleave and Vulnerability generation. It is also useful for the extra pulls.
  • If for some reason you are assigned to deal with the Saboteurs then take Rock Gazelle and Shortbow.
  • If for some reason you are assigned to deal with the Mortars, take
    . Position yourself between the 2 far Mortars and use
    , you can then use your pet CC, Axe Skill #4 -
    and Shortbow Skill #5 -
    on the third Mortar.
Soulbeast Condition
  • Run around and do damage.


Druid




  • First of all ask your Soulbeasts, if you have one, to take a
    .
  • IMPORTANT: Delay the use of
    until the storm phase (60%). This way you provide Stability to your group and they can move around freely.
  • IMPORTANT: You might need to provide Fury via
    . Check with your Chronos to see if they are playing Chaos - Inspiration. If they are, then Fury should be covered by them.
  • As Heal Druid you can even play in full Minstrels if you need the extra survivability.
  • Take
    instead of
    , this will help with mobility. These are Major Adept traits in the Druid traitline.
  • As you are taking four spirits, there is no reason to run
    so you can take
    instead.
    will help guide your party members who get mechanics. These are Major Master traits in the Druid traitline.
  • You need to run
    and trait it with
    to help remove Chill from your party members. This is a Major Adept trait in the Skirmishing traitline.
  • You should camp
    to remove Chill from your party members by using
    .
  • lines up almost perfectly with the Jump Attack -
    . You need to use
    underneath Matthias in order to block it.
Soulbeast Condition
  • Try to predict where Matthias will walk towards before using
    and
    to ensure you hit all pulses.
  • You can use
    as a gap closer and to cover distance when returning from doing mechanics.
  • You can use
    to get away from your group if you are targeted by the mechanics.
  • Normally you should go with
    but if additional condi cleanse is needed go for
    .
  • Merge with Warthog over Lynx for the additional CC that it provides.




Druid




  • Save
    to stop the Wargs.
  • You can take
    for the last boss to help with condi cleanse.
Soulbeast Condition
Backwarg

  • Replace
    by
    and run
    ,
    ,
    ,
    and
    .
  • Use Lynx and Stalker as pets. This way you can give yourself Might with Stalker and then merge with your Lynx.
  • Place your AoEs in front of the warg to make sure that if the Immobilize runs out you still get all the ticks of your pulsing AoEs.
  • Gain as many boons as possible followed by using
    . Keep in mind
    has a 5 second cooldown.


Druid




  • IMPORTANT: You will need to provide Fury via
    for your subgroup as your Chronos should be playing Domination - Inspiration.
  • Take
    instead of
    for higher scholar uptime.
  • If your scholar uptime is fine then you can take
    instead of
    for more DPS. This will mean that you will not have Protection.
  • Playing solo Heal Druid allows you to take an extra DPS class that will make the burst phases a lot smoother.
  • Watch Keep Construct’s health and don’t go into
    if he is about to phase. You will need to go into
    as soon as the burst phase begins so you can give your whole party 25 stacks of Might instantly..
  • Make sure that your pets are on "Passive" if you’re pushing the orbs, as otherwise they will attack the orb and this could cause it to be pushed out of the arena.
  • If you’re doing 1 orb, you don't need to worry about pushing as the Chronos will cover that.
  • If you’re doing mid strategy, then you should deactivate your spirits once the Illusions start attacking you. If you time it like this, your spirits will be back up in time for the burst phase.
  • If you’re tanking Keep Construct on the side, deactivate your spirits once the second Illusion gets into melee range.
  • With permanent Alacrity, you should be able to have
    up for every burn phase, given the fact that you instantly deactivate it as the burn phase is about to end. If you’re lacking some Alacrity, then you can use it for the first and third burn phases.
Soulbeast Condition
  • Weaver is OP here, accept this and move on. Even with a sloppy rotation you will be better off.


Druid
Optimal build: Condition Druid - Nature Magic - Nightmare/Trapper


Pet 1: Jacaranda




  • You can take
    instead of
    if your group is taking too much damage. Protection will greatly help relieve some of the pressure.
  • If you are still struggling to keep your party up, then you can always swap to Heal Druid.
  • If your Weavers are blasting on the platform before Xera, you can take Jacaranda, otherwise try to sync up pet swap with Chrono's
    . Check with your Chronos to see if they are playing Chaos - Inspiration. If they are, then Fury should be covered by them.
  • Use your spirits on the first island and deactivate them right away, you can also freely use your glyphs as they will be back off cooldown.
  • Go into
    on the second island as soon as you land to give your subgroup Might. You can also activate and then instantly deactivate your spirits to help with the second shard.
  • Once you’re on the main platform, use all of your spirits, including
    .
  • If you are doing mid strategy then you can summon your spirits in the middle.
  • If you are pulling Xera to the side, then summon your spirits between the 2 spots. Just ask the tank previously, so you know where to place them.
  • This part of the fight is slightly tricky, because if you have multiple
    classes taking
    ,
    and
    would be optimal. Unfortunately, you can easily get double AoE damaging fields from the White Mantle Battle Mages and that can easily snowball into multiple members going into downstate. This is where
    kicks in, since it’s also an additional damage multiplier for your Weavers and it prevents this situation from happening.
  • If the adds are pulled in, you can Blind them with
    .
  • Once Xera phases, deactivate all your spirits (
    should be already on cooldown if you want to have it up for the second phase).
  • If your Chronos are sharing Alacrity during the split phase after 50%, you will get
    back up around ~40% (or even at the start of the phase if multiple members don’t have the gliding bug).
  • Remember as solo Druid you always need to take the portal back to the main platform in the second phase.
  • Feel free to camp
    during the 40% and 20% splits if extra healing is needed. Remember you can use Wyvern to CC the adds which can help to relieve some pressure.
Soulbeast Condition
  • Although condi DPS classes are good at Xera, Soulbeast lacks cleave and this can cause you problems when trying to kill the shards. Check out out Team Composition page to see what we recommend.




Druid
Optimal build: Heal Druid


Pet 1:Jacaranda




  • You will need to provide Fury via
    and Red Moa. Open with Red Moa for Fury, and then camp Jacaranda. You need to provide the Fury as your Chronos should be running Dueling - Illusions.
  • Cast
    at 7:06 remaining based on the boss timer . By doing this, you provide Stability to your subgroup allowing them to move around unhindered and to skip the Green AoEs. This is only really doable in high DPS groups.
  • As you are taking 5 spirits, there is no reason to run
    so you can take
    instead. These are Major Master traits in the Druid traitline.
  • You can
    your
    on the agony kiters. Be careful not to cover the rest of the squad with it, since someone else might get prioritized as
    has a 5 target limit.
  • As you are mainly camping
    , your pet will most likely have higher DPS than you. This is why we recommend using Jacaranda for “high” numbers.
Soulbeast Condition
  • You can use
    as a gap closer after Green AoEs.
  • This is pretty much a DPS golem with a few mechanics take you can literally walk out of. Keep up a good rotation and try to beat any filthy power classes.


Druid
Optimal build: Condition Druid - Nature Magic - Nightmare/Trapper or Traveler/Trapper


Pet 2:Jacaranda




  • Open with Red Moa for Fury and then camp Jacaranda. You need to provide the Fury as your Chronos should be running Dueling - Illusions.
  • Take
    instead of
    if your group is taking too much damage. This will massively help with the pressure due to the Protection it provides.
  • If you have a Soulbeasts ask them take
    as
    is the only source of
    once
    goes down.
  • If you find that you aren't normally
    starved, you can delay
    and activate it around 60-70%.
Soulbeast Condition
  • This is a DPS golem with no mechanics that you have to worry about as a DPS class. This is basically a bubble wrapped version of Cairn. Just keep up a good rotation and try to beat the Weavers.


Druid
Optimal build: Condition Druid - Nature Magic - Traveler/Trapper






  • Here you should run single Druid, assuming that you are running double Power Banner Warrior.
  • Try to be on Shortbow if you know that the CC phase is about to happen for the extra CC from
    .
  • If you are still struggling with CC, then you can go into
    and use
    .
  • Don't waste
    if Samarog is about to go into a CC phase. Wait until the CC phase begins and use
    just as he finishes to make sure your DPS classes have 25 stacks of Might. Clearly, you should use
    if Samarog is going to kill a party member due to slow CC.
  • Remember to deactivate your spirits roughly 5-6% before the split phases at 66% and 33%. If you want, you can deactivate them at 70% during the CC phase.
  • You can take
    here if you are struggling to keep Rigom underneath Samarog during the split phases. Remember that
    also gives Immobilize if you are flanking.
Soulbeast Condition
  • Condi classes are not amazing here due to the fairly quick phases and the fact that conditions do not tick during the CC phases. This means that typically power DPS classes are favored here. Check out out Team Composition page to see what we recommend.


Druid
Optimal build: Condition Druid - Nature Magic - Nightmare/Trapper






  • Take
    instead of
    if your group is taking too much damage. Protection will greatly help to relieve some of the pressure.
  • Try to sync up your pet swap with your Chrono's
    /
    or take Tiger. You will probably be the only source of Fury for your subgroup.
  • Play Staff on weapon swap due to high pressure later on in the fight.
  • If there are multiple tears stacking up, swap to staff and try to mitigate as much damage as possible (especially during Unnatural Signet) to help maintain higher
    uptime for your DPS classes.
  • Feel free to camp
    if needed to keep
    up during Unnatural Signet bursts.
  • If your squad has decent DPS, you’ll only get to use
    once during the fight, so use it once you come back from the 50% split because you’ll skip the 25% port.
  • Deactivate your spirits 7-8% before each split phase, or slightly later if your DPS is suffering.
  • During the 75% port, you should use and then instantly deactivate your spirits.
  • Don’t forget to put your pet on "Passive" mode whenever you come back from splits or make it attack the boss, because Saul will most likely aggro on your pet. By aggroing to your pet, Saul will not come and stack ontop of the boss meaning lower DPS uptime on Deimos.
  • For the 50% port, you should use your spirits and then wait for Saul to merge again after splitting. As soon as he merges, you should deactivate your spirits.
  • Most groups now skip the 25% port, so there is no need to deactivate your spirits before this port. If you do still take the 25% port, then you should use and then instantly deactivate your spirits when ported.
Soulbeast Condition
  • Keep in mind that you can use
    from the side to Immobilize the Prides that go to Saul.




Druid


  • You need to take a Longbow and
    as you will be in charge of pushing.
  • In Marksmanship you take the following traits:
    ,
    and
    . This change is to prevent projectiles from being absorbed by Soulless Horror when you want to push the Tormented Dead away with your Longbow. The trait
    makes projectiles pierce, hence avoiding the issue of body blocking.


Druid
Optimal build: Heal Druid


Pet 1:Jacaranda




  • Your utilities depend on team composition.
    1. If you don’t have a Holosmith, multiple Dragonhunters or any kind of Vulnerability generation, you need to take
      instead of
      .
    2. If you have a Druid Kiter, you can ask him to take one or two spirits, which allows you to take
      as well.
  • You have Jacaranda simply as a DPS pet that you can use when you don't need Brown Bear for condi cleanse.
  • Ideally, you’d want to deactivate spirits ~12 seconds before the Boon Strip attack and reposition them as soon as possible. Your squad members might be in different places during the attack, which might cause Dhuum to teleport to one of them so keep this in mind while resummoning the spirits.
  • Never summon your spirits on top of the squad, always do it inbetween two tanking spots. Communicate with your Chrono Tank if you’re not sure about the movement.
  • Delay your
    if the Soul Split is about to happen. Simply prolong the previous
    .
  • During the Soul Split, you should instantly swap to Brown Bear and cleanse Torment with
    . If your squad naturally gets pushed in arbitrary directions, take
    with
    .
  • You should use
    into
    on top of the souls, because everyone’s bound to pass through it.
  • If you were able to cleanse the Torment via
    , you should use
    instantly to start the Might and Fury ramp up.
  • Try to position yourself in between as many DPS classes as possible during the attack so you can heal and cleanse easily.
  • You want to start stacking Might during the attack if you see multiple squad members attacking Dhuum. If this is not the case, cast
    to apply Weakness and swap to Staff to heal up rest of the squad.
  • Your job is to predict things that might happen, the major one being Soul Shackle attack during the Soul Split attack. Once the mechanic kicks in you should keep the track of it because it will sync up with one of Soul Split attacks the longer the fight is. If you know this is about to happen, pre-cast
    to have
    ready.
  • For the last phase have your spirits ready, including
    , and summon them as soon as you get down from orb collection. Use
    first to ensure that your entire squad has Protection.



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Raid builds: Builds are up to date. Updating the guides atm.
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