(21/02/18) Vale Guardian - Renegade DPS

(28/10/17) Gorseval - Renegade DPS

(17/11/17) Sabetha - Renegade DPS

(18/12/17) Matthias - Renegade DPS

(25/10/17) Cairn - Renegade DPS







Tips for each encounter - Click on each section below to expand

Renegade Condition

Trait Variation

  • In terms of personal DPS, Invocation is superior to Devastation.
  • Devastation brings
    which is a DPS increase for DPS Power classes.
  • If you have two DPS Power classes in your subgroup you should run the Devastation traitline as they will benefit from
    .
  • If you only have one Holosmith and another Condi DPS Class, take Invocation over Devastation traitline, because the DPS increase for you is higher than the DPS increase for the rest of your subgroup.


Tips and Tricks

  • List of stun break skills:
    1. .
    2. .

  • Movement Spells:
    1. . (
      )
    2. . (Shadowstep to your target)

  • Remember that
    provides Might for your subgroup if you start to get low. This can be useful on bosses with phases.
  • Use
    only in
    (This is only for the Devastation Build) unless a boss like Gorseval is about to phase as the conditions still tick when he goes Invulnerable.
  • You can have a Staff in your second weapon set for
    if your party is seriously lacking CC but try to avoid this at all costs as it is a huge personal DPS loss.




Renegade Condition

  • Renegade is used here to provide
    and to deal with the Red Guardian during the split.
  • Be careful when using
    , as you can get ported during this animation as it roots you in place.
  • provides Might for your subgroup if you start to get low during the split phase.
  • Swap to
    as you engage the Red Guardian during the split phase. This allows you to use
    and provide Vulnerability as you typically will lack it here.
  • Remember that you can use
    and use
    to help CC the Red Guardian.



Renegade Condition

  • If you have two DPS Power classes in your subgroup you should run the Devastation traitline as they will benefit from
    .
  • If you only have one Holosmith and another Condi DPS Class, take Invocation over Devastation traitline, because the DPS increase for you is higher than the DPS increase for the rest of your subgroup.

  • Use
    instead of
    as Gorseval has a "large" hitbox size of 250. You can find these traits in the Renegade traitline.
  • Try to use
    3 times per phase as it hits 15 times on large hitboxes. Assuming you can use this skill 3 times per phase, it will take priority over all other skills. If you have really fast phases then you may only get it in twice which means that your
    takes priority.
  • If you need extra CC during the breakbar phase, you can delay
    and use
    to help provide some CC.
  • Swap to
    as you engage the 2nd add during the split phase. This allows you to use
    and provide Vulnerability as you typically will lack it on this add.
  • Start each new phase with
    ,
    and finally
    to burst.


Renegade Condition

  • If you have two DPS Power classes in your subgroup you should run the Devastation traitline as they will benefit from
    .
  • If you only have one Holosmith and another Condi DPS Class, take Invocation over Devastation traitline, because the DPS increase for you is higher than the DPS increase for the rest of your subgroup.

  • Exception for Sabetha: If there is a Holosmith in your subgroup you should run the Devastation traitline.

  • If you get an expanding time bomb on Sabetha use
    or
    to get back to Sabetha quickly. Use
    if you’re further away as it has a longer range, but make sure to take care when using this skill as it will put you on the opposite side of Sabetha.
  • You will probably get time bombs quite frequently because you are frequently the closest player to Sabetha due to
    .
  • Try not to use
    when adds are around as they will take the Bleeding instead of Sabetha.




Renegade Condition

  • If you have two DPS Power classes in your subgroup you should run the Devastation traitline as they will benefit from
    .
  • If you only have one Holosmith and another Condi DPS Class, take Invocation over Devastation traitline, because the DPS increase for you is higher than the DPS increase for the rest of your subgroup.

  • Don’t waste
    during his break bar. Remember that the break bar appears at every 20% of Slothasor’s HP and additionally at 10%.
  • You can help with CC during the break bar phases by using
    and
    .
  • Remember if you get Fear you can use
    on
    or
    on
    to break stun.
  • Try not to use
    when adds are around as they will take the Bleeding instead of Slothasor.
  • If your party gets hit by Slothasor’s shake, you can use
    to take all your subgroup’s conditions. This will give you 60 stacks of each condition but it may save your subgroup. If this happens, remember to use
    again to make sure you maintain Resistance.


Renegade Condition

  • If you have two DPS Power classes in your subgroup you should run the Devastation traitline as they will benefit from
    .
  • If you only have one Holosmith and another Condi DPS Class, take Invocation over Devastation traitline, because the DPS increase for you is higher than the DPS increase for the rest of your subgroup.

  • Use
    to pull mobs together.
  • You can also help with add control by using
    as it is an AoE CC.
  • If you get Fear you can use
    on
    or
    on
    to break stun.


Renegade Condition

  • If you have two DPS Power classes in your subgroup you should run the Devastation traitline as they will benefit from
    .
  • If you only have one Holosmith and another Condi DPS Class, take Invocation over Devastation traitline, because the DPS increase for you is higher than the DPS increase for the rest of your subgroup.

  • Do not use
    over
    . Matthias has a medium hitbox and also a high movement uptime, so not every projectile of
    will hit.
  • If you get a mechanic on Matthias which forces you to move away from the boss then you can use
    or
    to get back in.
    also works but has a very high energy cost.
  • If you get knocked down you can use
    on
    or
    on
    to break stun.
  • You can help with CC with
    and
    .




Renegade Condition

  • If you have two DPS Power classes in your subgroup you should run the Devastation traitline as they will benefit from
    .
  • If you only have one Holosmith and another Condi DPS Class, take Invocation over Devastation traitline, because the DPS increase for you is higher than the DPS increase for the rest of your subgroup.

  • Use
    to pull mobs together.
  • You can also help with add control by using
    as it is an AoE CC.
  • If you get Fear you can use
    on
    or
    on
    to break stun.


Weaver Power :(

  • As a DPS, surrender and accept the fact that Weaver is OP here.
  • Relog to another the only other DPS class. Team comp.



Renegade Condition

  • If you have two DPS Power classes in your subgroup you should run the Devastation traitline as they will benefit from
    .
  • If you only have one Holosmith and another Condi DPS Class, take Invocation over Devastation traitline, because the DPS increase for you is higher than the DPS increase for the rest of your subgroup.

  • You can help with add control by using
    as it is an AoE CC.
  • Don’t use
    when mobs are in the shard fields as it gives them Confusion. The shard fields convert Confusion on mobs into Retaliation and your DPS classes will explode when trying to cleave them.




Renegade Condition

  • If you have two DPS Power classes in your subgroup you should run the Devastation traitline as they will benefit from
    .
  • If you only have one Holosmith and another Condi DPS Class, take Invocation over Devastation traitline, because the DPS increase for you is higher than the DPS increase for the rest of your subgroup.

  • Be careful when using
    , as you can get ported during this animation as it roots you in place.
  • If you get ported, use
    or
    to get back to Cairn. You will be too far away to use
    as a gap closer.
  • Cairn is essentially a DPS Golem with a few mechanics. Make Renegade proud and do big deeps.



Renegade Condition

  • If you have two DPS Power classes in your subgroup you should run the Devastation traitline as they will benefit from
    .
  • If you only have one Holosmith and another Condi DPS Class, take Invocation over Devastation traitline, because the DPS increase for you is higher than the DPS increase for the rest of your subgroup.

  • Mursaat Overseer is essentially a DPS Golem with a few mechanics. Make Renegade proud and do big deeps.
  • If you have double statues approaching, you can always delay
    slightly to help cleave them quickly.


Renegade Condition

  • Condition based DPS classes are weak here due to the fast phases. Check out our Team comp page to see what classes work well here.



Renegade Condition
  • If you have two DPS Power classes in your subgroup you should run the Devastation traitline as they will benefit from
    .
  • If you only have one Holosmith and another Condi DPS Class, take Invocation over Devastation traitline, because the DPS increase for you is higher than the DPS increase for the rest of your subgroup.

  • You can precast
    before you get teleported down to maintain a bit of damage on Deimos.
  • Remember that
    is a CC and can be used to help break Saul or slow down Prides and Greeds. Alternatively, you can use
    which applies Chill which will also help to slow them down.

Herald Hand kiter
  • Make sure you start the fight on
    so you can immediately start to give out Alacrity by using
    .
  • To get the most out of
    use
    ,
    and
    in that order.
  • Swap to
    as soon as Deimos is about the cast his oneshot. Use
    to absorb the oneshot attack.




Renegade Condition

  • If you have two DPS Power classes in your subgroup you should run the Devastation traitline as they will benefit from
    .
  • If you only have one Holosmith and another Condi DPS Class, take Invocation over Devastation traitline, because the DPS increase for you is higher than the DPS increase for the rest of your subgroup.

  • Do not use
    while the Chrono Tank is moving Soulless Horror, as you will miss most of your projectiles.
  • You can help with CC during the break bar phase by using
    or
    .
  • Try not to use
    if there is a Tormented Dead close to the group as this may CC it. This could mean that your Druid is unable to push it away.
  • Soulless Horror is essentially a DPS Golem. Make Renegade proud and do big deeps.


Renegade Condition

  • For this event you want burst DPS classes with high amounts of CC. Unforunately, Renegade is just not one of those classes. Check out our Team Composition Page to see what we recommend.


Renegade Condition

  • For all three of these events you want burst DPS classes. Unforunately, Renegade is just not one of those classes. Check out our Team Composition Page to see what we recommend.




Renegade Condition

  • If you have two DPS Power classes in your subgroup you should run the Devastation traitline as they will benefit from
    .
  • If you only have one Holosmith and another Condi DPS Class, take Invocation over Devastation traitline, because the DPS increase for you is higher than the DPS increase for the rest of your subgroup.

  • Use
    instead of
    as Dhuum has a "fucking massive" hitbox size of 420. You can find these traits in the Renegade traitline.
  • Due to the downtime during the pre-event you will almost always have more than 50 energy, this allows you to do the following:
    1. Use
      to share Alacrity before the skeletons spawn.
    2. Use
      to share Might before the skeletons spawn.

  • Use
    to help cleave spiders.
  • For the skeletons you can use 2x
    ,
    ,
    ,
    ,
    and
    .
  • Once Dhuum has finished his soul split, use
    as many times as needed to remove all his boons. Specifically, you should make sure that Retaliation has been stripped.
  • Do not swap to
    when he is about to do the mid port as he will steal your Resistance.
  • You can use
    to get away from your group if you are subject to mechanics.
  • Use
    /
    as a gap closer when returning to Dhuum.
  • One of your Weavers should run
    , which you can pick up as it is a large personal DPS increase if used during
    .
  • In the final 10% phase your opening ideally should be this; Start in
    and use
    for Vulnerability
    and finally swap to
    .



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