In order to get to Gorseval you will need to glide across to the main platform by using the Updraft. A lot of groups will use the Updraft and wait in front of Gorseval on outside edge of the main platform.
You also need to talk with your squad about how you will deal with the split phase. Will you be moving as a single group? Or will you be splitting into two groups? Carry on reading and you'll find out what this means.
You need to find out if you will CC quickly or slowly. This is normally determined by the experience level of the group, more experienced groups will CC instantly and less experienced groups will do slow CC. Keep reading to find out what this all means.
Finally, you will need to find out if you believe in DPS or if you will need to take an Updraft. This is somewhat connected to the previous point about . Keep reading to find out how these things are connected.
So let's see what mechanics there are in phase one:
As you run in to engage Gorseval, there will be two possible variations of what will happen.
is the first mechanic that you will encounter. Gorseval will Knock Back your squad with this skill unless you have Stability or a block. does a lot more damage than , which only does a little bit of damage. If you do not have Stability or a block you should Dodge to avoid the Knock Back.
After one of the two options, Gorseval will use three auto attacks in a row until it enters . This skill creates a 4,500 Breakbar and gives Gorseval and unique type of Retaliation called Vivid Echo. Squad members will take damage each time one of their skills tick damage on Gorseval. By using , Gorseval will automatically teleport to the center of the arena.
This skill can be interruped by breaking the Breakbar or it will simply stop after 25 seconds. In addition to Vivid Echo, Gorseval will produce black rings around itself. Each ring lasts three seconds before exploding which causes moderate damage and applies Vulnerability to whoever is hit.
The first two patterns of rings will create a safe space right on top of Gorseval. After that you will be forced to move slightly away from Gorseval for the next pattern of black rings. The fourth pattern will force you to move even further out. The fifth pattern will allow you to go slightly closer to Gorseval again and the final pattern will cover the entire arena. You can see this pattern in the GiF above.
Downed players inside a black ring will die when the ring explodes. In the final pattern of , the entire arena will be covered in black.
This skill can be interrupted early by breaking the 4,500 Breakbar. Experienced groups with high DPS will break this bar as quickly as possible.
Once this skill has finished, or been interrupted, Gorseval will use a mixture of , and spawning adds.
Gorseval will spawn four adds either immediately after or after a combination of and . These adds will Knock Back your squad members and apply conditions to your squad. Some groups will Pull in the adds so your squad can cleave them down quickly.
25 seconds after Gorseval has finished , he will use his one-shot skill called World Eater. A red circle will expand from the middle of the arena and cause anyone standing on the arena to instanly die once the skill ends. This skill lasts 13 seconds.
One method of dealing with this skill is to continue to DPS Gorseval and get him to 66% health before he gets a chance to use or finish . This method will require a balance of good DPS and delaying the Breakbar of so you have more time to DPS before World Eater.
The second method is to run to the outside of the arena and kill one of the Spirit Barriers that guards an Updraft. Once the Spirit Barrier is dead, you can glide to the Updraft as World Eater ends and then glide back to the arena.
If you decide to take the updraft route then Gorseval will return back to his opening skill usage until using again.
The Charged Souls will slowly move in towards Gorseval and will wipe your squad if they reach it. You can slow down the advancing adds with Chill, Slow, Cripple and Immobilize. If you are running around as a single group during the split phase, your squad will most likely stop or slow down the adds which spawn in the South-East and South-West.
As explained earlier, your squad will either split into two groups or move as a single group to kill the Charged Souls.
Once the adds are dead, Gorseval will become vulnerable again.
The start of the second phase is exactly the same as the first phase but with the addition of Spectral Darkness.
Spectral Darkness or Orbs spawn across the arena and grow in size. These orbs can be killed and, normally, someone in your party will be given the responsibility of killing them.
You want to kill them because of the AoE field they produce and the debuff received through Spectral Darkness.
If you stand in the AoE field you will receive 10 stacks of Spectral Darkness and will have a ghost over your head as a mark of shame. This debuff reduces your outgoing damage by 10% and increases your incoming damage by 10% per stack.
When an orb is killed it will produce two golden, smaller orbs. These orbs can be collected to remove five stacks of Spectral Darkness.
There is a now a new pattern to . The area around Gorseval is only free for the first set of black rings. The second and third set of rings will force you to move out slightly. The fourth set of rings will force you to move out even further. The fifth ring will, again, force you to move out even further and the sixth ring will cover the entire arena.
Aside from the addition of the Spectral Darkness mechanic and the "new" pattern, nothing in this fight has changed since the first phase.
This split phase is exactly the same as the one at 66%. To refresh your memory of what goes on, just scroll up and take a read.
Spectral Darkness orbs will continue to spawn during the split phase.
The third and final phase has exactly the same mechanics as the first two phases but you will also encounter Ghastly Prison.
Ghastly Prison will create small AoE circles underneath your squad members. After one second, these AoEs will trigger and will encase anyone still inside a circle. The trapped squad member can use Rebel to break out of the Ghastly Prison.
Ghastly Prison can be simply avoided by moving out of the AoE circles.
has also changed slightly and will produce a different pattern when creating the black AoE rings. The first black rings will force you to move slightly away from Gorseval. The second set of rings will cause you to move back again. The third set of rings will leave you space ontop of Gorseval. As will the fourth and fifth sets. As always, the final set of rings will cover the entire arena.
- Gorseval will pound the ground, creating black rings that will last for three seconds before exploding. The explosion will cause damage and inflict 25 stacks of Vulnerability. There will be six sets of rings created in total. This skill can be interrupted by breaking a 4,500 Breakbar. During this mechanic, Gorseval will be affected by a unique Retaliation that will cause you to take damage for each skill that hits him.
Updrafts - If your damage is not sufficient during each phase, a mechanic called World Eater will begin. This large, red, expanding circle will consume anything inside of it. You will be forced to either get Gorseval to 66% / 33% before the mechanic ends or you will need to take an Updraft.
Spectral Darkness - These "Orbs" will spawn around the arena from phase two. They will cause you to suffer from from a debuff that reduces your outgoing damage by 10% and increases your incoming damage by 10% per stack. The debuff can be removed by collecting golden orbs that spawn when Spectral Darkness is killed. You will need to collect two golden orbs to completely remove the debuff.
Charged Souls - During the split phases, at 66% and 33%, four Charged Souls will walk towards Gorseval. If one Charged Soul arrives to Gorseval, your squad will die. You can slow down these mobs with conditions.
Getting Knocked Back by .
Killing yourself when occurs.
Getting inflicted by the debuff from Spectral Darkness and not removing it. It isn't a huge issue if you get the debuff, just make sure you remove it A.S.A.P by collecting two golden orbs.