Raid Guide

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General Gameplay Tips

General Daredevil Tips

Try to dodge inside the boss to get all hits from , it will also hit more if there are additional mobs around a boss.

The aim of the game is to keep up and from the Daredevil Trait Line and Trickery trait line, respectively.

Always try to finish your auto attack chain, as does the most damage and is the final skill in the chain.

Only use and when you have allies in range (Mesmer illusions, pets and minions count too).

You can precast your venoms before you start an encounter.

Breakbars

deals 150 breakbar damage per person (5 people) but you must use it when allies are in range.

followed by deals 432 breakbar damage and is better on encounters with adds and for Matthias.

also does 100 break bar damage due to . This is a major grandmaster trait in Trickery.


Spirit Vale

Vale Guardian 22,021,440 687 140 2,000

Vale Guardian favors power based DPS classes due to the fast phases and split adds. Check out our Power Deadeye Guide to see what we recommend.

Gorseval the Multifarious 21,628,200 1,374 250 4,500

General Daredevil Tips

The skill you get from Gorseval is Unstable Artifact. You can use this to Immobilize adds during the split phase. Unstable Artifact will also trigger , a major master trait in Deadly Arts.

Try to dodge inside of his hitbox, particularly if the adds have been pulled close enough to get off more hits.

Save and use it during the breakbar phase to help CC. Make sure to use it when allies are within range.

Sabetha the Saboteur 34,015,256 1,374 48

Sabetha isn't the best place for this build. Check out our Power Deadeye Guide to see what we recommend.

Salvation Pass

Slothasor 18,973,828 1,374 360 4,000

Slothasor favors power based DPS classes due to the fast phases and the fact that conditions are removed every 20%. Check out our Power Daredevil Guide to see what we recommend.

Matthias Gabrel 25,953,840 1,374 140 2,500

General Daredevil Tips

The skill you get from Matthias is Detonate Plasma. This will cover Protection so your Druid doesn't need as well as get your squad an average of 45% Resistance uptime. This Resistance uptime will help combat the effects of Chill and other conditions. It will also help with Stability during the storm phase and overall Quickness uptime. Lastly, it will make sure your Chaos Mirages will sit at 10+ average boons which nets them more Condition Duration due to .

You can use as a gap closer if you have to drop mechanics.

Take for the sacrifice to help CC, as might be wasted on adds.

Make sure you don’t waste your venoms when Matthias goes Invulnerable at 40%.

Be careful not to have your skills interrupted in the phase when your Unbalanced stacks reach their threshold of 10 stacks. The Stability you gain from Detonate Plasma can be used to counteract this mechanic.


Stronghold of the Faithful

Escort

General Daredevil Tips

As condition Daredevil you can easily leech this encounter and do Back Warg.

You can take to Immobilize the Wargs.

Take or whatever elite you fancy.

Keep Construct 55,053,600 687 200 3,500

Keep Construct favors power based DPS classes due to the burst phase and the adds. Check out our Power Deadeye Guide to see what we recommend.

Xera 22,611,300 1,374 48 2,000

Xera has a lot of adds that can easily take your conditions instead of Xera. Check out our Power Deadeye Guide to see what we recommend.

Bastion of the Penitent

Cairn the Indomitable 19,999,998 1,374 200

General Daredevil Tips

The skill you get from Cairn is Unstable Artifact. This is useful if you happen to get ported away by a circle. Unstable Artifact is actually a DPS and you should use it.

Take as your elite, as you have no need for CC.

Avoid getting hit by the circles and stay close to him to avoid getting . Otherwise you can pretty much use it as a rotation practice encounter.

Mursaat Overseer 22,021,440 1,374 160

General Daredevil Tips

The skill you get from Mursaat Overseer is Detonate Plasma. This will cover Protection and Fury as well as help with Might uptime if you are playing solo Condition Druid. It will also buff classes with boon mods like Deadeyes by making sure they'll sit at constantly 10+ average boons.

Be careful when using while there are spikes up or unclaimed tiles. You can easily into one of them and kill yourself.

Apart from that, just use it as rotation practice as there are pretty much no mechanics here.

Samarog 29,493,000 1,374 420 4,500

Samarog favors power based DPS classes due to the fast phases. Check out our Power Daredevil Guide to see what we recommend.

Deimos 35,981,456 1,374 140

Deimos favors power based DPS classes due to the fast phases and split adds. Check out our Power Deadeye Guide to see what we recommend.

Hall of Chains

Soulless Horror 35,391,600 1,374 160 3,000

General Daredevil Tips

The skill you get from Soulless Horror is Soul Stone Venom. This is a 10 person condition cleanse and can be used in emergencies if people step into the AoE left by the Tormented Dead.

You need to be careful when using if you are approaching a wall of death. The best option is to just manually aim it, instead of targeting Soulless Horror.

Save so you can help CC Soulless Horror.

Dhuum 32,000,000 1,374 400

General Daredevil Tips

Condition Daredevil is nice to play here as you can evade all of Dhuum's auto attacks due to and dodging. If you do your rotation well, you shouldn't have to worry about passing through Dhuum with .

The skill you get from Dhuum is Unstable Artifact. This can be used as a shadowstep away if you get any mechanics, or to get you green ports. This is also useful if your kiter goes down and you need to pull him out of a messenger.

We recommend using , as there is no requirement to CC which makes taking pointless.


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General Gameplay Tips

General Daredevil Tips

Deplete your endurance at the start of the fight to be able to without losing the bonus. You gain endurance when you steal due to , the minor grandmaster trait in the Daredevil Trait Line.

Try to use off cooldown so it aligns with your .

Due to the changes to , you no longer have to detarget the boss or move your camera. This skill will now always hit three times and will never move you through an enemy.

Trait and Utility Variations

You can use instead of , however this does result in a gain of endurance that could cause you to lose the bonus from .

Positioning

Due to the trait , it is important to constantly be in a flanking position to avoid losing 7% critical chance. You need to consider if you can permanently flank and if you need to take additional Precision to compensate if you can't.

Breakbars

has to land all 5 hits in order to gain access to which deals 200 break bar damage.

deals 150 break bar damage per person (5 people) but you must use it when allies are in range.

followed by deals 432 breakbar damage and is better on encounters with adds and for Matthias.

Basilisk Venom

Stacking Thieves is increasingly common on a variety of encounters. can be overridden meaning that Thieves should stagger their use of this skill or coordinate which Thief will use on each breakbar.


Spirit Vale

Vale Guardian 22,021,440 687 140 2,000

General Daredevil Tips

The skill you get from Vale Guardian is Unstable Artifact. This can be used as a shadowstep if you get ported by or to pull someone in who has been downed.

Save for Vale Guardian, or on the Green Guardian if CC on it is slow as the Blue Guardian should be handled by the Chronomancers.

Coordinate the use of so that it isn't wasted due to overriding it with another .

If the Blue AoEs appear when you are about to use , you can use instead to dodge it.

Gorseval the Multifarious 21,628,200 1,374 250 4,500

General Daredevil Tips

The skill you get from Gorseval is Unstable Artifact. This can be used as a shadowstep between the adds during the split phase.

When attacking the adds during the split phases you should try to stand in light fields. You have a lot of whirl finishers, from and , and this can be used to clear the Weakness from your subgroup. Clearing this Weakness will mean that you kill the adds faster.

Breakbar Phase

If you have other Daredevils or Deadeyes in your subgroup, you will need to coordinate your .

If you are dying during the breakbar phase, you should prioritize dodging and using . These are slow hitting kills that will cause you to take less damage from the retaliation but still maintain your DPS.

Sabetha the Saboteur 34,015,256 1,374 48

General Daredevil Tips

You can stack Bloodlust, with on another weapon set, on the adds in the event preceding Sabetha.

The skill you get from Sabetha is Unstable Artifact, you can use this to shadowstep to the Launch Pads. The skill you get from the Champions is Throw Magnetic Bomb and is a personal DPS increase when used.

Save Throw Magnetic Bomb for when Sabetha returns and use it when you activate .

Drain your endurance while you are waiting for the Champions to spawn, this will give you the damage bonus from . You can also prime by attacking when they are still Invulnerable.

CC on this boss is not as important so you can use instead of .

Be especially mindful of your positioning here while she is doing her Flamewall, as her hitbox is anchored to the position where she started it. This is to ensure you maintain the 7% critical chance from .

If you are doing cannons, two auto attack chains and should be enough to destroy it.


Salvation Pass

Slothasor 18,973,828 1,374 360 4,000

General Daredevil Tips

You can precast for the extra DPS. You do this by retraiting to Deadly Arts and taking . Use your heal skill with this trait to drop but remember to swap your traits back after!

On this encounter you should use as it triggers on the Slublings.

Start on Pistol / Pistol and precast one dodge. Dodge once Slothasor becomes hostile and use twice and then swap back to staff and dodge into your normal opener.

Your Stolen Skill is Soul Stone Venom and once activated will cleanse all conditions on your entire squad. It will also give you a small amount of personal DPS for each condition cleansed.

Soul Stone Venom has no cast time and can be used off cooldown. The downside of this is that it will cleanse only one condition as the venom stack lasts for 30 seconds and will cleanse the next incoming condition. Only do this if you don't have to worry about Fear, or corruption from the Slublings.

Soul Stone Venom is roughly a second in terms of personal DPS gain.

Make sure that you deplete your Initiative before CC phases by spamming .

Breakbar Phase

Swap out for if more CC is required.

If you have other Daredevils or Deadeyes in your subgroup, you will need to coordinate your .

If you have try to save it to help with CC during the breakbar phases. Remember that you can also use for 200 breakbar damage.

Drain your endurance during the breakbar phase, this will give you the damage bonus from . You can also prime by attacking Slothasor while he is still Invulnerable.

Bandit Trio

General Daredevil Tips

The skill you get from the bosses is Throw Magnetic Bomb. This can be used to do Mortars with as it is a pulsing CC.

Take here, if you are dealing with the Mortars. will be enough to deal with the single Mortars. During the triple spawn, use on the first add, the first hit of on the second add and the second hit on the third add. Alternatively if you can get , you can use that instead.

Feel free to take and for a little bit more sustain if the adds remain outside and as another CC in the case of the latter.

Matthias Gabrel 25,953,840 1,374 140 2,500

Power Daredevil is pretty weak on Matthias so relog to something else if you can. Check out our Condition Daredevil Guide to see what we recommend.

Stronghold of the Faithful

Keep Construct 55,053,600 687 200 3,500

General Daredevil Tips

You can run a second staff, as staff Daredevil, with instead of for the burst phases.

Use when Keep Construct uses as you can't go in close melee.

Xera 22,611,300 1,374 48 2,000

General Daredevil Tips

The skill you get from Xera is Soul Stone Venom. This is a 10 person condition cleanse and can be used at times when your party is suffering from a condition overload.

Take here unless add management is a problem, in which case use instead. We recommend if you have lots of adds as may not actually hit Xera during the CC phase and could be wasted on the adds.

If your party is struggling with shard clearing you can onto the shards to help out.

Consider getting a Pistol - Pistol set on swap for the platforms or in case you get teleported and need to range.


Bastion of the Penitent

Cairn the Indomitable 19,999,998 1,374 200

Power Daredevil is pretty weak on Cairn so relog to something else if you can. Check out our Condition Daredevil Guide to see what we recommend.

Samarog 29,493,000 1,374 420 4,500

General Daredevil Tips

Take Pistol / Pistol on your second set. You can use this during the start of the third phase as Samarog will be stationary while he uses . Use and Throw Magnetic Bomb while Samarog is stuck in its animation.

The Stolen Skill you get from Samarog is Throw Magnetic Bomb. This skill is a 9 - 10% DPS increase for Daredevil and is the reason why this build is stronger than Deadeye at Samarog.

Use Throw Magnetic Bomb only when is active and make sure to get the 10% damage modifier from .

You can get Throw Magnetic Bomb from Guldhem during the split phase but make sure to save it for when Samarog is back. By the time Samarog returns, your will be ready again and you can Throw Magnetic Bomb twice in a row. Both of these should be used under the effects of and .

Make sure that you deplete your Initiative before CC phases by spamming .

Breakbars

You will need to communicate with the other Deadeyes or Daredevils to avoid overwriting each others .

Drain your endurance during the breakbar phase, this will give you the damage bonus from . You can also prime by attacking Samarog while he is still Invulnerable. Save one dodge to avoid as will net you more DPS than jumping them.

Deimos 35,981,456 1,374 140

General Daredevil Tips

The skill you get from Deimos is Unstable Artifact. This can be used as a shadowstep if you get Knocked back by the pizza attack or to pull in the hand kiter for a res if he goes down.

The skill you get from Saul is Throw Magnetic Bomb. This can be used to help CC the first and third Saul.

Use or to help with CC.

You can run a second staff, as staff Daredevil, with instead of for the first and third Saul spawns.

Try to line up with the buff from Unnatural Signet.


Hall of Chains

Soulless Horror 35,391,600 1,374 160 3,000

General Daredevil Tips

The skill you get from Soulless Horror is Soul Stone Venom. This is a 10 person condition cleanse, so could be used to cleanse conditions when squad members are hit by scythes or red AoEs.

You can use to jump through walls.

If the Tormented Dead are getting pushing through the group, you need to take care with cleaving them too much and also with the Immobilize from .

River of Souls

General Daredevil Tips

Swap in instead of . These are major grandmaster traits that you can find in Critical Strikes. We recommend this trait change to give yourself a little bit of self sustain when tanking floor damage if you are outside of Desmina's bubble.

Save so you can use it on the approach bombers.

If you want to be really cool, equip double Pistol on your second weapon set and you can pew pew the rifts as they spawn.

Statues of Grenth

The Broken King

Swap in instead of . These are major grandmaster traits that you can find in Critical Strikes. We recommend this trait change so you can pew pew with double Pistol while standing in greens.

Eater of Souls

Use to help CC during the breakbar phase.

Eyes of Judgement and Fate

Make sure to take on your Staff instead of as the Eyes are stunned.

Take care not to Stun the Eyes with which is the final hit in the chain from , as this may interupt the stun from the orbs of light. The same applies to as one of the thieves uses .

Dhuum 32,000,000 1,374 400

General Daredevil Tips

The skill you get from Dhuum is Unstable Artifact. This can be used as a shadowstep for mobility when you need to drop a bomb, do a green or break a .

Always have one Unstable Artifact stored and then continue to off cooldown. Unstable Artifact can also be used for ressing.

You can use as an emergency group cleanse to remove the Torment from after the .

You can run Pistol - Pistol as your second weapon set. This can be used for ranged DPS during the and also to provide a smoke field if you stealth the Reapers.

Final 10% Phase

During the final 10% phase, is pretty weird. You need to cast it from the edge of the circle, towards Dhuum, and then backpedal while auto attacking.

Try to face the throne for the buff from .


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General Gameplay Tips

General Deadeye Tips

If you plan to Stealth before a boss, use and blast into it at least once with . After that, apply on the target and try to get a free before the Stealth runs out.

If you want to precast skills, you can switch to and use your healing skill to precast then switch back. This is useful on bosses with precast spots like Mursaat Overseer and Slothasor.

On the bosses where you have rifle on swap, remember that the use of Stolen Skills provides you Stealth when at five Malice stacks to proc .

If you're using don't use it while you are in the middle of an encounter. Only precast it or when you're unable to damage the boss.

Rotation Tips

In short phased fights, the recommended skill rotation is 2 x auto attack chains Repeat. This works at bosses like Vale Guardian because by the time you’re getting low on Initiative, the boss already phases. In long continuous fights like Mursaat Overseer, stick to the 2 x auto attack chains and or 3 x auto attack chains rotations.

If the boss is about to phase, save your and for the split. A good example is Vale Guardian where you want to burst the Blue Guardian before the green explodes.

The point of active is to get 540 Power for two and for the ticks. Delay it if needed, either to have sufficient Initiative for two or for if it’s about to come off cooldown. So it’ll look like: during cast 2 x auto attack chains .

ticks 6 times, with each tick being able to Reveal you during your combo. Instead of counting tick animations, there is a set number of auto attacks that is guaranteed to not Reveal you:

  • If you’re doing after and then do 2 x auto attack chains before your next .
  • If you’re doing before then 2 x auto attack chains followed by .

It is worth noting that every Stolen Skill is a DPS increase. While the boss is above 25% HP, you should use them after one auto attack chain.

When you have five Malice stacks, the Stolen Skill also Stealths you. This is useful when the boss is under 25% HP as you can do two to get five Malice, then use your Stolen Skill to Stealth into . Try to pair this combo with the active.

Heal and Utility Variations

  • is your main heal and you will be using it most of the time due to how well it keeps up Scholar.
  • has a low cast time, almost no aftercast and heals for a lot. It's useful when you need healing but can’t attack anything. A good example of when to use this skill is River of Souls when you're going in the forward group.

Breakbars

  • = 750 breakbar damage.
  • = 300 breakbar damage, if the target has .
  • = 232, if the target has .

Gear Variants

If you're doing Keep Construct or Statue of Darkness, make sure you have a Dagger with instead of .


Spirit Vale

Vale Guardian 22,021,440 687 140 2,000

General Deadeye Tips

If you’re doing mid strat, remember that casting while Vale Guardian is Invulnerable does work but you won't get a Stolen Skill. This is important in the last phase as you will want a Stolen Skill to do the rotation.

If you’re doing edge strat, having a Rifle on swap is advised. You can then start on it while Vale Guardian is running to the edge in the first and second phases.

If you are close to phasing, save and for the Blue Guardian as it has to die before the green circle explodes.

If you get assigned on green circle duty, equip Pistol / Pistol on swap so you can keep doing damage while ranging.

Breakbars

Only one is needed for the Green Guardian. Coordinate with the other Deadeyes as to who takes it. If you have more than enough CC then obviously this won’t be needed and everyone can take .

Only one is needed if you are following the Team Composition that we recommend.

Spirit Woods

General Deadeye Tips

You can the walls so just do damage, nothing special here.

Gorseval the Multifarious 21,628,200 1,374 250 4,500

General Deadeye Tips

It’s really recommended to use due to almost 100% Scholar uptime at Gorseval.

If your squad doesn't stealth before running to Gorseval, you can consider taking Pistol - Pistol to do some DPS as you run in.

During the split you will be meleeing the adds which means you will be getting Weakness ticks quite often. Time your combo between the Weakness ticks.

Breakbar Phases

If more CC is required you can swap out for .

Sabetha the Saboteur 34,015,256 1,374 48

General Deadeye Tips

Power Daredevil and Deadeye are pretty much the same here with both having pros and cons. Sabetha turns around often and during the Flamewall animation her back doesn’t move from its original place, making pretty annoying to land properly. You can permanently max melee as Deadeye to avoid getting the mechanic. Power Daredevil doesn’t have this issue but can get sometimes due to getting you really close to Sabetha. It’s up to you which you prefer to play on this encounter.

If you are doing cannons then swap to Power Daredevil and use Unstable Artifact to shadowstep to the launch pads. Unstable Artifact is also a DPS increase so you should use it off cooldown when you don't need the shadowstep.

If you choose not to Stealth before running in, you can start on Pistol / Pistol to still do some DPS while running in.


Salvation Pass

Slothasor 18,973,828 1,374 360 4,000

General Deadeye Tips

Check out our Power Daredevil Guide as this specialization is a lot stronger than Deadeye at Slothasor.

On this encounter you should use as it triggers on the Slublings.

You can precast as long as you are not doing the first mushroom.

Start on Pistol/Pistol while Slothasor is moving to you. You can also switch back to it again later on if you are fixated and have to move a lot or if Slothasor decides to afk inside while and you can’t melee him.

Breakbar Phases

Swap for if you need more CC.

Bandit Trio

General Deadeye Tips

Swap to to speed up a time gate :^).

is quite a cool trait here, enjoy spamming , and . is a Minor Master trait in the Deadeye Trait Line.

Matthias Gabrel 25,953,840 1,374 140 2,500

Deadeye is pretty weak on Matthias so relog to something else if you can. Check out our Team Composition Page to see what we recommend. Condition Daredevil is very strong on this fight.

Stronghold of the Faithful

Escort

General Deadeye Tips

is a fun trait here, enjoy having for almost every group of adds. is a Minor Master trait in the Deadeye Trait Line.

You can finally live your Sniper roleplay dream by picking a cool spot and sniping stuff.

Keep Construct 55,053,600 687 200 3,500

General Deadeye Tips

If you are doing mid strat, take a Dagger with on swap for the burn phases.

If you are doing edge strat then swap your Dagger with for one with and have Pistol / Pistol on swap.

Xera 22,611,300 1,374 48 2,000

General Deadeye Tips

Do a good rotation since you are only here for your DPS.

To the Shards, face them the following way, depending on their side:

Left side
Right side

Have a Rifle on swap for shards. If you’re clearing shards during the fight then make sure neither Xera nor the adds are bodyblocking your projectiles. Your refreshes once the shard is destroyed, so use it on each of them.

Remember that you can use your Stolen Skill once you’re at five Malice to Stealth and proc .

First Phase

Xera's breakbar might line up with your and combo. If that happens, delay until the CC phase is over. This is due to Xera taking considerably less damage while her breakbar is up.

The normal strat is to tank Xera in mid and not move at all until 50%. If you have low squad DPS then the tank will move to 3 then back to mid. In some rare cases when that’s still not enough you will have to clear to 1 after mid.

Second Phase

The tank will stay mid at the start then move to 5. The normal strat is to camp at 5 until Xera is dead but this only works with good DPS. If your squad DPS isn't high enough then shards will start spawning before Xera is dead and the tank will have to move to mid again.

After mid you will have to clear to 1. If the boss is still not dead at 1, the tank will move back to mid yet again where hopefully Xera will die. If Xera is still not dead, you will have to clear to 2 and if she's not dead after that it will definitely be dead once you finally move back to mid.


Bastion of the Penitent

Cairn the Indomitable 19,999,998 1,374 200

Deadeye is pretty weak on Cairn so relog to something else if you can. Check out our Team Composition Page to see what we recommend. Condition Daredevil is very strong on this fight.

Mursaat Overseer 22,021,440 1,374 160

General Deadeye Tips

You can precast for the extra DPS. You do this by retraiting to Deadly Arts and taking . Use your heal skill with this trait to drop but remember to swap your traits back after!

Do a good rotation as Mursaat Overseer is basically a DPS golem.

Samarog 29,493,000 1,374 420 4,500

General Deadeye Tips

Check out our Power Daredevil Guide as this specialization is a lot stronger than Deadeye at Samarog.

It’s really recommended to use here due to almost 100% Scholar uptime.

If you’re not stealthing at the start, you can start on Pistol / Pistol to do some damage while running to the boss. If you are stealthing in, take Rifle on swap.

At the start of the final phase, at 33%, Samarog will be stationary as he uses . If you know your Chronomancer will give you Aegis for this attack, you should take Rifle on your second set. You can 2 x Stolen Skill to grant Stealth .

Breakbars

You will need to communicate with the other Deadeyes to avoid overwriting each others .

Deimos 35,981,456 1,374 140

General Deadeye Tips

For the first Unnatural Signet open up with one followed by two auto attack chains. Follow up with .

When you're teleported up, don’t waste your on Saul, save it for Deimos after.

If your squad is sacrificing someone at the last teleport and it ends up being you, just run around the edge in a circle while up there to avoid getting hit. The Regeneration left from your Druid should be enough to keep you alive assuming you don’t get hit at all by Saul. You can also spam your to help keep your health up.

During the last 10% you can from the front of Deimos.


Hall of Chains

Soulless Horror 35,391,600 1,374 160 3,000

Deadeye is pretty weak on Soulless Horror so relog to something else if you can. Check out our Team Composition Page to see what we recommend.

River of Souls

General Deadeye Tips

is really good at closing Rifts.

If you are assigned to the forward group, swap for .

Breakbars

Use and to help with CC. can hit both of the Bombers once they get near.

Statues of Grenth

Statue of Ice

Live your Sniper dream.

Take if you are having trust issues towards your Druid.

Statue of Death

Preferably don’t go up as you can provide a lot of cc.

Statue of Darkness

You need to swap sigil on your Dagger here so trade for .

You can safely use , it won’t interrupt the stun on the Eyes.

Dhuum 32,000,000 1,374 400

General Deadeye Tips

Swap for . This helps a lot with every mechanic and being able to instantly get to the last 10% seal.

You can take a Rifle on swap here.

If you're doing the edge tanking strat, you can open the fight with .

If you’re doing Throne strat then you can use as a Smoke Field instead of the Druid.

Try to max melee as much as possible as target the closest players.

Greater Death Mark

is a condition cleanse and can be used to cleanse the Torment after the .

prevents the Knockback from the . This allows you to stay on the spot were you soul is, minimizing the movement needed to pick it up.

and do good damage after soul-split.

Final 10% Phase

Don’t bother with during the last 10% as you will leap through the boss.


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