Raid Guide


10/07 Patch Update | Benchmarks ✔ | Builds & Rotations ✔ | Raid Guides ✖ | Raid Viability ✖ | Team Compositions ✖
Jump To

General Gameplay Tips

Tips and Tricks

Try to dodge inside the boss to get all hits from , it will also hit more if there are additional mobs around a boss.

The aim of the game is to keep up and from the Daredevil Trait Line and Trickery trait line, respectively.

Always try to finish your auto attack chain, as does the most damage and is the final skill in the chain.

Only use and when you have allies in range (Mesmer illusions, pets and minions count too).

You an precast your venoms before you start an encounter.

Utility Variations

If you need to swap out utilities, you should do so following this priority list:

The moral of the story is that you should never swap out as it provides a huge chunk of your damage.

Swap out for on mobile bosses. If you do this, you will need to take as well. This is because you will now have less Bleeding damage and it is now more beneficial to cap out on Poison instead.

Breakbars

deals 150 breakbar damage per person (5 people) but you must use it when allies are in range. This skill does not work on Matthias.

deals 200 breakbar damage and is better on encounters with adds and for Matthias.

also does 100 break bar damage due to . This is a major grandmaster trait in Trickery.


Spirit Vale

Gorseval the Multifarious 21,628,200 2,748 1,374 4,500

Check out our Team Composition Page as other DPS classes are much stronger than Daredevil at Gorseval. Although you do provide a fair amount of CC, other DPS classes simply outperform.

The skill you get from Gorseval is Unstable Artifact. You can use this to Immobilize adds during the split phase. Unstable Artifact will also trigger , a major master trait in Deadly Arts.

Try to dodge inside of his hitbox, particularly if the adds have been pulled close enough to get off more hits.

Save and use it during the breakbar phase to help CC. Make sure to use it when allies are within range.


Salvation Pass

Matthias Gabrel 25,953,840 2,748 1,374 2,500

The skill you get from Matthias is Detonate Plasma. Detonate Plasma is a super cool skill that gives your entire squad loads of boons, however it is the Protection and Stability that make this skill useful. The Protection from this skill will be able to cover the entire squad without the need for .

You can use as a gap closer if you have to drop mechanics.

Take for the sacrifice to help CC, as does not work here.

Make sure you don’t waste your venoms when Matthias goes Invulnerable at 40%.

Be careful not to have your skills interrupted in the phase when your Unbalanced stacks reach their threshold of 10 stacks. The Stability you gain from Detonate Plasma can be used to counteract this mechanic.


Stronghold of the Faithful

Escort

As condition Daredevil you can easily leech this encounter and do Back Warg.

You can take to Immobilize the Wargs.

Take or whatever elite you fancy.


Bastion of the Penitent

Cairn the Indomitable 19,999,998 2,748 1,374

The skill you get from Cairn is Unstable Artifact. This is useful if you happen to get ported away by a circle.

Take as your elite, as you have no need for CC.

Replace for as each of Cairn’s attacks () count as movement until after his first teleport.

have also been found to be higher DPS in fast kills of Cairn. This is because you are not taking and therefore have less Bleeding damage. This means that it is more preferable to cap out on Poison instead. Due to this, you should also change the major master trait for in Trickery.

Avoid getting hit by the circles and stay close to him to avoid getting . Otherwise you can pretty much use it as a rotation practice encounter.

Mursaat Overseer 22,021,440 2,748 1,374

The skill you get from Mursaat Overseer is Detonate Plasma. This will cover the Protection for the entire squad.

Be careful when using while there are spikes up or unclaimed tiles. You can easily into one of them and kill yourself.

Apart from that, just use it as rotation practice as there are pretty much no mechanics here.

Deimos 35,981,456 2,748 1,374

Check out our Team Composition Page as other DPS classes are much stronger than Daredevil at Deimos.

The skill you get from Deimos is Unstable Artifact. This can be used as a shadowstep if you get Knocked back by the pizza attack or to pull in the hand kiter for a res if he goes down.

The skill you get from Saul is Throw Magnetic Bomb. This can be used to help CC the first and third Saul.

Use here, or to help with CC.

Try to use without a target on a tangent to his hitbox to avoid moving into a field.


Hall of Chains

Soulless Horror 35,391,600 2,748 1,374 3,000

Check out our Team Composition Page as other DPS classes are much stronger than Daredevil at Soulless Horror.

As Soulless Horror moves a lot so you should swap out for . Due to this, you should change the major master trait for in Trickery.

is a better choice of rune because you are not taking and therefore have less Bleeding damage. This means that it is more preferable to cap out on Poison instead.

The skill you get from Soulless Horror is Soul Stone Venom. This is a 10 person condition cleanse and can be used in emergencies if people step into the AoE left by the Tormented Dead.

You need to be careful when using if you are approaching a wall of death. The best option is to just manually aim it, instead of targeting Soulless Horror.

Save so you can help CC Soulless Horror.

Dhuum 32,000,000 2,748 1,374

Check out our Team Composition Page as other DPS classes are much stronger than Daredevil at Dhuum.

Condition Daredevil is nice to play here as you can evade all of Dhuum's auto attacks due to and dodging. If you do your rotation well, you shouldn't have to worry about passing through Dhuum with .

The skill you get from Dhuum is Unstable Artifact. This can be used as a shadowstep away if you get any mechanics, or to get you green ports. This is also useful if your kiter goes down and you need to pull him out of a messenger.

We recommend using , as there is no requirement to CC which makes taking pointless.


General Gameplay Tips

Tips and Tricks

Deplete your endurance at the start of the fight to be able to without losing the bonus. You gain endurance when you steal due to , the minor grandmaster trait in the Daredevil Trait Line.

Try to use off cooldown so it aligns with your .

Due to the changes to , you no longer have to detarget the boss or move your camera. This skill will now always hit three times and will never move you through an enemy.

Trait and Utility Variations

You can use instead of , however this does result in a gain of endurance that could cause you to lose the bonus from .

Always keep and . If you need to swap out a utility, always swap first.

Positioning

Due to the trait , it is important to constantly be in a flanking position to avoid losing 7% critical chance. You need to consider if you can permanently flank and if you need to take additional Precision to compensate if you can't.

Breakbars

has to land all 5 hits in order to gain access to which deals 200 break bar damage.

deals 150 break bar damage per person (5 people) but you must use it when allies are in range. This skill does not work on Matthias.

deals 200 breakbar damage and is better on encounters with adds and for Matthias.


Spirit Vale

Vale Guardian 22,021,440 2,061 687 2,000

Check out our Team Composition Page as other DPS classes are much stronger than Daredevil at Vale Guardian. Although you do provide a fair amount of CC for the split phases, other DPS classes simply outperform or offer team buffs.

The skill you get from Vale Guardian is Unstable Artifact. This can be used as a shadowstep if you get ported by a blue AoE or to pull someone in who has been downed.

Save for Vale Guardian, or on the green guardian if CC on it is slow as the blue guardian should be handled by the Chronomancers.

If the Blue AoEs appear when you are about to use , you can use instead to dodge it.

Sabetha the Saboteur 34,015,256 2,748 1,374

Check out our Team Composition Page as other DPS classes are much stronger than Daredevil at Sabetha. If you do decide to play Daredevil, then we highly recommend that you do cannons due to your high amount of mobility.

The skill you get from Sabetha is Unstable Artifact, you can use this to shadowstep to the Launch Pads. The skill you get from the Champions is Throw Magnetic Bomb and is a personal DPS increase when used.

You can also stack Bloodlust on the adds in the event preceding Sabetha.

If you are doing cannons, two auto attack chains and should be enough to destroy it.

CC on this boss is not as important so you can use instead of .

Be especially mindful of your positioning here while she is doing her Flamewall, as her hitbox is anchored to the position where she started it. This is to ensure you maintain the 7% critical chance from .


Salvation Pass

Slothasor 18,973,828 2,748 1,374 4,000

Check out our Team Composition Page as other DPS classes are much stronger than Daredevil at Slothasor. This is mainly due to the lack of cleave and fairly weak single target DPS, although you do provide a nice amount of CC and condi cleanse.

The skill you get from Slothasor is Soul Stone Venom. This is a 10 person condition cleanse, so could be used to cleanse the Fear after the breakbar phase.

If you have high DPS, you will not have your ready in time for the 10% breakbar. In this case, you must instantly at the start of the fight to constantly have a Soul Stone Venom. As soon as you have cleansed the Fear, immediately again. This way you will always have Soul Stone Venom ready for each and every Fear.

Save to help with CC during the breakbar phases. Remember that you can also use .

Bandit Trio

The skill you get from the bosses is Throw Magnetic Bomb. This can be used to do Mortars with as it is a pulsing CC.

Take here, if you are dealing with the Mortars. will be enough to deal with the single Mortars. During the triple spawn, use on the first add, the first hit of on the second add and the second hit on the third add. Alternatively if you can get , you can use that instead.

Feel free to take and for a little bit more sustain if the adds remain outside and as another CC in the case of the latter.

is also an option.


Stronghold of the Faithful

Xera 22,611,300 2,748 1,374 2,000

Check out our Team Composition Page as other DPS classes are much stronger than Daredevil at Xera. This is mainly due to the lack of cleave and fairly weak single target DPS.

The skill you get from Xera is Soul Stone Venom. This is a 10 person condition cleanse and can be used at times when your party is suffering from a condition overload.

Take here unless add management is a problem, in which case use instead. We recommend if you have lots of adds as may not actually hit Xera during the CC phase and could be wasted on the adds.

If your party is struggling with shard clearing you can onto the shards to help out.

Consider getting a Pistol - Pistol set on swap for the platforms or in case you get teleported and need to range.


Bastion of the Penitent

Samarog 29,493,000 2,748 1,374 4,500

Check out our Team Composition Page as other DPS classes are much stronger than Daredevil at Samarog. You do provide a lot of CC however other classes simply outperform here.

The skill you get from Samarog is Throw Magnetic Bomb. This is really useful on this boss as it is a pulsing CC.

If your group has good DPS, then you will not be able to use on every break bar. Luckily, we can use Throw Magnetic Bomb.

  1. Use at the start so you already have access to the first Throw Magnetic Bomb and has started to reset its cooldown.
  2. Use on the first break bar.
  3. Use Throw Magnetic Bomb, then and then a second Throw Magnetic Bomb on the second breakbar.
  4. Hopefully, for the third breakbar you will have back up again.

If you are baiting Fixation you can take as you will be constantly Revealed. If you do take replace with . The person the furthest away from Samarog will get Fixation, therefore you can bait at least the first two by running in first and instantly shadowstepping far away after the first CC. Use to instantly port back.

Drop for if you are baiting the Fixation.

Avoid wasting skills and initiative during his CC phase.

Deimos 35,981,456 2,748 1,374

Check out our Team Composition Page as other DPS classes are much stronger than Daredevil at Deimos.

The skill you get from Deimos is Unstable Artifact. This can be used as a shadowstep if you get Knocked back by the pizza attack or to pull in the hand kiter for a res if he goes down.

The skill you get from Saul is Throw Magnetic Bomb. This can be used to help CC the first and third Saul.

Use here, or to help with CC.

You can run a second staff, as staff Daredevil, with instead of for the first and third Saul spawns.


Hall of Chains

River of Souls

Swap in instead of . These are major grandmaster traits that you can find in Critical Strikes. We recommend this trait change to give yourself a little bit of self sustain when tanking floor damage if you are outside of Desmina's bubble.

We recommend over as you will rarely be in range of and therefore miss out on Critical Chance.

Save so you can use it on the approach bombers.

If you want to be really cool, equip double Pistol on your second weapon set and you can pew pew the rifts as they spawn.

Statues of Grenth

The Broken King

Swap in instead of . These are major grandmaster traits that you can find in Critical Strikes. We recommend this trait change so you can pew pew with double Pistol while standing in greens.

Eyes of Judgement and Fate

Make sure to take on your Staff instead of as the Eyes are stunned.

Take care not to Stun the Eyes with which is the final hit in the chain from , as this may interupt the stun from the orbs of light. The same applies to as one of the thieves uses .