Important: Check below under General Gameplay Tips for an explanation on where best to put your precise infusions.



Note: Please refer to guide below to see variation explanations.

Important: Check below under General Gameplay Tips for an explanation on where best to put your precise infusions.

Tips for each encounter - Click on each section below to expand

Berserker Condition: Banner
Trait Variation

  • When Vulnerability is lacking, take
    instead of
    but only as a last resort as it is quite a large DPS loss.
  • Take
    if you are using
    or
    .
  • Take
    if you are using
    .

Rotation Tips and Tricks

  • Bind the "Stow Weapon" key as it will help you easily complete the full rotation even if you lack some Alacrity.
  • Stow Weapon before each Longbow F1 -
    apart from the first and second F1’s, as using
    cancels the pre-cast without needing to stow. By stowing your F1's you can get additional auto attacks in during your Longbow rotation.
  • Stowing after Sword skills can also help, as the first auto attack on Sword has an aftercast along with
    .
  • If a boss is about to phase, it is more beneficial to use
    than auto attacking as the burning ticks do more DPS before it becomes Invulnerable. This is only relevent for bosses where the conditions stop to tick between phases; Slothasor, Samarog and KC during the burn phase.
  • Walk back from the target’s hitbox when you are about to use
    as it can hit multiple times (depending on the size of your target’s hitbox).

Positioning

  • The cleave damage output from Berserker is huge and can be a great advantage especially at bosses with adds i.e Gorseval, Sabetha,Xera and Mursaat Overseer.
  • Another reason to cleave is to ensure that you always maintain 25 stacks of
    as this increases your condition damage.

Banners

  • Make sure you place your banners outside the group, this is to make sure your other party members don’t mistake them for Conjures.
  • Try to position your banners to get the highest uptime without having to move them.
  • Pick up your banners and move them when you know that they will be out of range, this will probably be the case for Slothasor.
  • On some encounters it will be beneficial to not place your banners on top of each other. For example, at Vale Guardian you want the group that goes to Red Guardian to take your
    and the Blue & Green Guardian group to take your
    .
  • If your banners are far from the group and you or your members are doing mechanics you can tell them to pick up banners and bring them back to the group.

Fury Uptime

  • If the Chrono in your subgroup is playing Chaos - Inspiration, you dont have to worry about Fury. This allows you to take
    instead.
  • You may be the only source of Fury for your subgroup on most encounters due to now only running a single Druid.
  • Your only sources of Fury are
    and Skill 2 on
    .
Warrior Power: Banner
  • The reason for running Power Banner Warrior is to provide a lot of CC for fights with a high amount of break bars. This set up should always be run as double Power Banner Warrior and essencially you remove the need for a second Druid.
  • So let's take a look at the CC we have;
    1. = 150 break bar damage.
    2. = 100 break bar damage.
    3. = 300 break bar damage at full adrenaline.
    4. = 200 break bar damage.
    Basically, what this shows is that we have a fucking shit load of CC when running double Power Banner Warrior. This is 750 break bar per person, if we compare that to Samarog who has a total break bar of 4000 it becomes pretty clear why this is so strong.
  • Always trying to finish a break bar with
    as this proc
    and
    . This way you can open up your burst immediately while stacking modifiers as soon as the break bar phase finishes.
  • Power Banner Warrior really pulls ahead of it's condi counter part for Slothasor and Samarog. At Slothasor he loses his conditions every 20% and at Samarog you can't apply conditions during his break bar phase. The break bar phases during these fights are the limiting factor when trying to get fast kills. By playing Power Banner Warrior you have higher burst during the DPS phases and provide a lot of CC, thereby contributing a lot more to the fight than playing a single Condi Banner Berserker.
  • For Samarog and Sloth we recommend running Power Banner Warrior in tandem. For Samarog, this frees up a utility slot that allows you to take
    for the extra CC as you can split the banners between you. For Slothasor, however, one Power Banner Warrior should take both banners. This is to let the other Power Banner Warrior take a shroom. Check out the Slothasor guide below to see what we recommend as utilities for the second Power Banner Warrior.
  • Luckily, on all the fights where we suggest double Power Banner Warrior, you are not required to provide Fury. This is because at Slothasor and Samarog, your Chronos should be playing Chaos - Inspiration therefore they will provide enough Fury.
Warrior Power: Banner Spellbreaker
Gear Gear Gear Gear
  • Ok so most of the time we have to slot in 6 precise infusions which is pretty annoying, but the times when we need these infusions we are also running double assassin's rings. So the obvious first move is to put all 6 of these into your rings.
  • On the Spellbreaker builds, you will need 7 precise infusions because you don't quite cap on your Greatsword. So the same applies to the rings, put 6 in there, and then you can chuck the 7th one onto your Greatsword.
  • Luckily for us, whenever we have impact on our Greatsword this build naturally caps perfectly on your two-handed set meaning that you don't need a precise infusion for this one.
  • So overall you need:
    1. A full Berserker's Armor set.
    2. A full Berserker's Trinket set.
    3. Assassin's Shoulders & Gloves.
    4. Assassin's Rings & Accessories.
    5. Two Berserker's Axes
    6. Two Berserker's Greatswords
    7. Berserker's Mace
    8. Berserker's Shield
    With this combination of gear you can play Power Banner Warrior; With Spotter, Without Spotter and With Impact Sigil. You can also play all the Spellbreaker builds; With Spotter, Without Spotter, With Impact Sigil and Banner.



Berserker Condition: Banner

  • Since the Druid is in another subgroup. You have to take
    as you are the only source of Fury. Check with your Chrono to see what they are playing but the Chrono Tank in your subgroup should be playing Domination - Inspiration which means that they won't produce any Fury. The Chrono in the other subgroup should be on Chaos - Inspiration so that group will be covered.
  • If you are in an organised group and kill Vale Guardian in the middle then you do not need to worry about your positioning so much as it is fairly easy to cleave the seekers.
  • If you kill Vale Guardian on a wall then try to cleave the boss and the seekers at the same time. This will ensure you keep those 25 stacks of
    .
  • As you only run a single Condi Banner Berserker, you have to go to Red Vale Guardian during the split phases.
  • If you have problems with seeker control during the split, use
    to Immobilize it.
  • Remember to pick up your
    when going to Red Vale Guardian. On the same note, try to drop your
    slightly towards the Blue Guardian so the second group can take it during the split phase.


Berserker Condition: Banner

  • Check with your Chrono to make sure that they are running Chaos - Inspiration. If they are, this means you don't have to worry about Fury and you can take
    for the extra CC.
  • Although keeping up 25 stacks of
    should not be a problem here, remember that you can always cleave the expanding orbs.
  • Cleaving the orbs, typically, is also your responsibility anyway and is easily done with good positioning.
  • If your group is strugging with the split phases, remember that you can always use
    to immobilize the adds.


Berserker Condition: Banner

  • Since the Druid is in another subgroup. You have to take
    as you are the only source of Fury. This is because your Chronos should be running Dueling - Illusions and therefore have no Fury output.
  • During the second phase you need to save your
    for Knuckles's break bar.
  • Your job during the third phase is to cleave down Karde’s flame turrets. This can be easily done with
    and is advised so you maintain 25 stacks of
    .




Warrior Power: Banner
Banner Warrior
Shroom Warrior

  • The sole purpose of running double Banner Warrior here is to provide a lot of CC.
  • Depending on how fast your CC is, you may be able to proc
    twice per break bar. It has a cooldown of 3 seconds and lasts for a total of 4 seconds.
  • You can proc
    at the end of the break bar by using
    as this will also proc
    . This way you can open up your burst immediately while stacking modifiers as soon as the break bar phase finishes.
  • Begin your CC by using
    , but only do this if you have full adrenaline. You can gain max adrenaline by using
    . Follow up with
    and
    . Remember to always try to finish with
    .
  • You can try to block his Fear by using
    . The cool thing about
    is that it hits like a truck.
  • Either delay your banner placement until you can place the banner near the center of the room, or simply remember to pick it up as you pass towards the second mushroom spawn.

Berserker Condition: Banner

  • Check with your Chrono to make sure that they are running Chaos - Inspiration. If they are, this means you don't have to worry about Fury and you can take
    .
  • You need to take care with your
    here as you can easily cleave down a transformed party member.
  • An easy solution is to aim your
    towards the closest wall and hence you will always miss the transformed slubbling.
  • Either delay your banner placement until you can place the banner near the center of the room, or simply remember to pick it up as you pass towards the second mushroom spawn.


Berserker Condition: Banner

  • Check with your Chrono to make sure that they are running Chaos - Inspiration. If they are, this means you don't have to worry about Fury and you can take
    .
  • Always remember that it is your job to CC the saboteurs with
    so try to save it.
  • To make your life easier, remember that you can throw beehives in front of the cage to CC the saboteurs for you when Narella spawns. This will let you keep up some DPS on her instead of trying to CC them.


Berserker Condition: Banner

  • Check with your Chrono to make sure that they are running Chaos - Inspiration. If they are, this means you don't have to worry about Fury and you can take
    .
  • The Icy Patches can be cleaved by you with
    , therefore aiding to keep up the 25 stacks of
    .
  • If your party doesn’t lack CC then you can always take
    instead of
    .
  • If you do take
    remember that this reflects and so can wipe your party if you use it during his jump attack.




Berserker Condition: Banner

  • You have to take
    as you are the only source of Fury.
  • If you are doing back Warg just change your Minor Trait in Tactics to
    . If you want to be double safe, then also take
    . You should only be doing back Warg as a DPS Berserker, never as a Condi Banner Berserker.


Warrior Power: Banner

  • Coming soon to a home near you.

Berserker Condition: Banner

  • You don’t have to worry about Fury here as you have so many Weavers that they will blast their own fire fields which gives Fury.
  • This allows you to take
    for the extra CC.
  • Remember to use
    to help CC
  • Always ensure that your Banner is present during the burst phase.


Berserker Condition: Banner

  • Check with your Chrono to make sure that they are running Chaos - Inspiration. If they are, this means you don't have to worry about Fury and you can take
    .
  • For the first island you can pre-cast
    , just before you glide, and use it to quickly kill the first shard. If you pre-cast it, it should be back off cooldown for the second island.
  • Use Longbow for the second island as most likely you will be placed on a button. Using
    in
    is ideal.
  • Before flying to Xera, you can begin to stack some might with Torch skill 5 -
    and using your banners, followed by Banner Skill 5.
  • You can easily cleave adds here, therefore maintaing 25 stacks of
    .
  • If your squad struggles with shard clearing then you can aim your
    to easy hit the shards and Xera similtaniously.
  • Be aware that there is an invisible pillar in the centre of the Xera island, therefore when on Longbow you should stand slightly to the side of her to avoid being obstructed.
  • Remember to use
    to help CC.




Berserker Condition: Banner
High DPS Group

  • Take
    and cast
    at the start. Your Chronos can then share the Fury from
    .
  • Your Chronos can also share Stability from
    Skill #2. Having Stability allows you to "skip" the CC you get some not going to the Green AoEs.

Low or Normal DPS Group

  • Take
    and cast
    at the second Green AoE. You need to delay
    as otherwise it will despawn by the time your Chronos need to use it.
  • Your Chronos can share Stability from
    Skill #2. Having Stability allows you to "skip" the CC you get some not going to the Green AoEs.


Regardless of Group DPS

  • As Condi Banner Berserker you should take the third
    at 6:57.
  • REMEMBER TO NOT REFLECT HERE WITH
    !!
  • Cairn is essentially a DPS Golem with a few mechanics. Make Banner Slave proud and out DPS the DPS classes.


Berserker Condition: Banner

  • You don’t have to worry about Fury here for your subgroup as you can use
    at the start of the fight.
  • This allows you to take
    for the extra DPS.
  • Many complicated mechanics here, so it’s best just to use it as rotation practise.
  • You can easily cleave adds here, therefore maintaing 25 stacks of
    .


Warrior Power: Banner

  • The sole purpose of running double Banner Warrior here is to provide a lot of CC.
  • Depending on how fast your CC is, you may be able to proc
    twice per break bar. It has a cooldown of 3 seconds and lasts for a total of 4 seconds.
  • You can proc
    at the end of the break bar by using
    as this will also proc
    . This way you can open up your burst immediately while stacking modifiers as soon as the break bar phase finishes.
  • Begin your CC by using
    , but only do this if you have full adrenaline. You can gain max adrenaline by using
    . Follow up with
    and
    . Remember to always try to finish with
    .

Berserker Condition: Banner

  • If you play a single Condi Banner Berserker here you should run double Druid.
  • You can take
    here as Fury will be covered by your Chronos as they should be playing Chaos - Inspiration.
  • can also be used, if you have it, during the split phase to push Rigom inside Samarog.
  • You can use Sword skill 2 -
    to jump over the shockwaves.
  • During the break bar phase (Every 10%) just auto attack, as you can't apply conditions. By auto attacking you will be able to keep up
    .
  • You can easily cleave the spears which spawn here, therefore maintaing 25 stacks of
    .


Berserker Condition: Banner

  • Since the Druid is in another subgroup. You have to take
    as you are the only source of Fury.
  • If you are going to pre-stack might with Torch skill 5 -
    , remember to do it after the boon strip.
  • will solo break any of the Sauls which spawn.
  • Remember to cleave both Saul and Deimos when possible.
  • and your F1 on Sword
    can be used to immobilize Prides and Greeds if need be.
  • Remember that you can carry your banners through the ports with you while you kill Saul.




Berserker Condition: Banner

  • Normally you are running double Druid so Fury shouldn’t be your concern.
  • Take
    if your squad is pushing away the Tormented Dead without a problem.
  • Take
    if you are strugging with Tormented Dead control.
  • At the begining of the fight you can cleave both Soulless Horror and the wurms with
    .
  • Use
    on the golems if needed.


Spellbreaker Power: Banner

  • Important: Check out the Spellbreaker Power section at the top to find the gear you need to cap your critical chance.
  • Your entire purpose for this fight is to quickly boon strip Dhuum after he has done his Soul Split. The Soul Split occurs at 6:25, 5:05, 3:45, 2:25 and 1:05 - so roughly every 80 seconds but this can be delayed if he is mid animation.
  • You boon strip him by preplacing
    a few seconds before each Soul Split. This skill lingers for 10 seconds and has a 90 second cooldown which means that it will always be back off cooldown every time.
  • We recommend to run Greatsword - Axe Axe here as you will need the extra mobility to get to your Green ports. Due to the huge amount of mobility made available from
    and
    , you can hang around Dhuum a few extra seconds giving your DPS classes an extra tick or so of
    .
  • You need to change a few things around with your traits and gear:
    1. Drop the Discipline traitline for Spellbreaker.
    2. Take
      instead of
      in Strength as you are running Greatsword.
    3. As you have lost the crit chance from
      in the Discipline traitline you need to take some more assassin's pieces. Check out the Spellbreaker Power section at the top to find it.
  • Try to replace using
    with
    . You can use
    on the small green necro marks that Dhuum creates with every auto attack.

Berserker Condition: Banner

  • Your Fury will be covered by your Chronos as they should be playing Chaos - Inspiration.
  • If
    is not required and you are doing greens take
    to ensure you have permanent Swiftness.
  • Use
    for extra movement during mechanics and going to greens.
  • Use
    in your rotation on the champion skeletons since they take extra direct damage.
  • Remember that
    is a condi cleanse, use it to cleanse the Torment after the Soul Split.
  • Keep at eye on the Reaper by the gate, if spiders start to build up then use
    to cleave them.