Always finish Auto Attack chains. Your Auto Attack chain is heavily backloaded. If you only have room for one more action in the current loop, use or instead.
Throw Mine and Mine Field
's cooldown starts when the mines are placed. As long as you during the cooldown, you will not lose dps.
's should always be cast while standing in the boss's hitbox.
The mine that gets dropped at your feet by will only explode via or when an enemy collides with the mine. If the thrown mine explodes and the mine at your feet does not, you will not be able to detonate the second mine until your next .
needs to be activated manually, and 's cooldown does NOT start until is cast.
Fireworks Relic and You
is triggered by the following skills:
activates when the enemy is hit by a skill while it is still on your skill bar. For example, applies every pulse while you're on your hammer, and applies after a noticable delay.
Exceptions to 7 Actions
There are some edge cases where you would do 8 actions rather than 7 in order to upkeep and . Additionally, the final hit of an auto attack chain is also an acceptable 8th action.
- in order to upkeep .
- Dodge if your Endurance is full.
Loop Examples
The following are example loops, starting after the opener.
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- Dodge
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- Dodge
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- ->
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- Dodge
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- Dodge
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Rifle Rotation
If you do not have access to Weaponmaster Training, you can bring a with a instead. The priority stays relatively the same, as seen below.
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- Dodge (when necessary)
- and