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Guild Wars 2 Food & Utility Glossary: Consumables for Raids, Strikes, and Open World

Published Mar 16, 2025
Updated Sep 10, 2026
hvaren pve team

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A guide to Food and Utilities for Raids, Strikes, Fractals, Open World and Dungeons in Guild Wars 2.

In Guild Wars 2, food and utility consumables offer temporary stat boosts that can significantly influence combat effectiveness. Selecting the appropriate consumables is crucial for optimizing your performance, be it in a raid, strike, or even open world!

Power, Precision and Ferocity

Strike Damage Consumables are key to maximizing damage in Guild Wars 2 raids, fractals, strike missions, and open world content. They increase Power, Ferocity, and sometimes Precision, boosting both critical hit chance and damage output.

Ascended Feast Primary Effect Secondary Effect
+100 Power and +70 Ferocity 66% chance to Steal Life on Critical Hit
+100 Power and +70 Ferocity -10% Incoming Damage

or can be taken instead of the above feasts.

As a budget option, will save money at the cost of a few damage output.

Ascended Feast Primary Effect Secondary Effect
+100 Power and +70 Precision 66% chance to Steal Life on Critical Hit
+100 Power and +70 Precision -10% Incoming Damage

or can be taken instead of the above feasts.

If looking for A budget alternative, can be obtained from WvW, found inside .

exists as a standalone with no Ascended alternative and offers slightly different stats.

Utility Primary Effect Secondary Effect
Gain Power Equal to 3% of Your Precision Gain Power Equal to 6% of Your Ferocity
Gain Power Equal to 3% of Your Precision Gain Ferocity Equal to 3% of Your Precision
Gain 200 Power when Health above 90%

has many alternatives with the same stats:

Utility Stations can be placed on the floor and used by multiple people:

  • serves as a replacement for
  • serves as a replacement for
Condition Damage, Expertise, Condition Duration

Condition Damage Consumables increase Condition Damage, Expertise, and extend the duration of conditions like Burning and Bleeding. They're perfect for maximizing damage over time in raids, strikes, and anywhere condition builds excel.

Ascended Feast Primary Effect Secondary Effect
+100 Condition Damage and +70 Expertise 66% chance to Steal Life on Critical Hit
+100 Condition Damage and +70 Expertise -10% Incoming Damage
+100 Expertise and +70 Condition Damage 66% chance to Steal Life on Critical Hit
+100 Expertise and +70 Condition Damage -10% Incoming Damage

and can be used in place of the feasts, with the latter being a very cheap consumable.

Food Primary Effect Secondary Effect
+15% Burning Duration +70 Condition Damage
+15% Bleeding Duration +70 Condition Damage
+15% Confusion Duration +70 Condition Damage
+15% Poison Duration +70 Condition Damage
+15% Torment Duration +70 Condition Damage
Utility Primary Effect Secondary Effect
Gain Condition Damage Equal to 3% of Your Precision Gain Condition Damage Equal to 8% of Your Expertise
Gain Condition Damage Equal to 3% of Your Power Gain Condition Damage Equal to 3% of Your Precision
Gain Condition Damage Equal to 3% of Your Vitality Gain Condition Damage Equal to 3% of Your Toughness
Gain 200 Condition Damage when Health above 90%

has many alternatives with the same stats:

Utility Stations can be placed on the floor and used by multiple people:

  • serves as a replacement for
  • serves as a replacement for
  • serves as a replacement for
  • serves as a replacement for
Healing Power, Concentration, Outgoing Healing

Support Consumables enhance Healing Power, Concentration, and Outgoing Healing, helping you sustain allies and maintain boon uptime. These are essential for healers and boon support builds in group content like raids, fractals, and strike missions.

Ascended Feast Primary Effect Secondary Effect
+100 Healing Power and +70 Concentration +10% Outgoing Healing
+100 Healing Power and +70 Concentration -10% Incoming Damage
+100 Concentration and +70 Healing Power +10% Outgoing Healing
+100 Concentration and +70 Healing Power -10% Incoming Damage

can be used in place of the foods with +100 Healing Power and +70 Concentration.

There are no non-ascended alternatives to foods with +100 Concentration and +70 Healing Power.

is a cheap alternative that provides +100 Healing Power and +10% Outgoing Healing in case concentration is not necessary.

Utility Primary Effect Secondary Effect
Gain 0.6% Increased Healing to Other Allies for Every 100 Healing Power Gain 0.8% Increased Healing to Other Allies for Every 100 Concentration
Gain Concentration Equal to 3% of Your Precision Gain Concentration Equal to 6% of Your Healing Power
Gain Concentration Equal to 3% of Your Vitality Gain Concentration Equal to 3% of Your Toughness

is an alternative to .

has many alternatives with the same stats:

Utility Stations can be placed on the floor and used by multiple people:

  • serves as a replacement for
  • serves as a replacement for

All-Stat Foods provide balanced boosts to every core attribute, perfect for hybrid builds where no single stat is prioritized. On-Kill Foods grant temporary boosts to Power or Condition Damage after defeating enemies, ideal for maximizing damage, farming, or open world play. Open World Foods offer benefits like Magic Find, Experience gain, Gold bonuses, and even boons like Might, perfect for map completion, mastery leveling, or casual farming.

Ascended Feast Primary Effect Secondary Effect
+45 to All Attributes 66% chance to Steal Life on Critical Hit
+45 to All Attributes -10% Incoming Damage
+45 to All Attributes +10% Outgoing Healing

Even though is an alternative to the ascended feasts, the recipe is no longer obtainable and crafting it is more expensive than crafting an ascended feast. In case you don't have Gourmet Training to craft them, consider crafting , whose recipe can be bought in a NPC.

Another alternative for slighty less stats is to use items related to character anniversaries. They all provide +40 to All Attributes and if you don't have access to them, you can ask other players to use item for you!

  • (30 min)
  • (10 min)
Food Primary Effect Secondary Effect
+200 Power for 30 Seconds on Kill +70 Ferocity
+200 Power and +140 Condition Damage for 30 Seconds on Kill
+100 Power and Ferocity for 30 Seconds on Kill +70 Precision
+200 Condition Damage for 30 Seconds on Kill +70 Precision

A budget alternative to is that can be obtained in WvW inside .

Food Primary Effect Secondary Effect
33% chance of Might on a Critical Hit +100 Concentration
+15% Experience from Kills +100 Concentration and +70 Power
+40% Magic Find while under the effect of a Boon +100 Concentration
+30% Magic Find, +40% Gold from Monsters and +10% Karma

You don't have to use the foods listed here, remember, any food is better than none!

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