Take your first few steps into Guild Wars 2 raids with our series of getting started guides. These are designed for players interested in raiding and cover the key need-to-know aspects of the endgame content.
Learn each encounter with our comprehensive encounter guides for Guild Wars 2 raids. Understand the optimal classes to play, different strategies, and mechanics involved with raid bosses and events.
Spirit Vale
Spirit Vale (Wing 1) has 3 bosses and 1 encounter. In the jungle, you fight strange beings and bandits. The wing's balanced difficulty and mechanics make it good for beginners.
Salvation Pass (Wing 2) has 2 bosses and 1 encounter. In the jungle, you fight mutated animals, bandits, and a madman. The first boss is difficult for beginners, due to high personal responsibility fighting in a very small safe area.
Stronghold of the Faithful (Wing 3) has 2 bosses and 2 encounters. In an increasingly floaty stronghold, you fight zealots. The final boss is difficult, due to high personal responsibility for several mechanics.
Hall of Chains (Wing 5) has 2 bosses and 2 encounters. In the Underworld, you fight hostile undead to stop the Voice in the Void. The bosses are condition-DPS-preferred, with multiple important roles.
Mythwright Gambit (Wing 6) has 3 bosses and 1 encounter. In the Mystic Forge, Zommoros's bet pits you against another djinn's champions. The second and third bosses are difficult, with many important roles.
Key of Ahdashim (Wing 7) has 3 bosses and 1 encounter. In the colorful home city of the djinn, you kill hostile djinn. The wing is fairly easy, except for the more complicated final boss.