Intro
You use the following Masteries and mounts:
- Masteries: None (everyone).
- mounts: N/A (released before Path of Fire).
Bring lots of CC for
There are 2 tanking strategies:
- dedicated tanks: 1 to 2 players always get
, first by being the closest to when starting the fight, and then the furthest when ends. Non- players stay close to , while the players make sure to be the furthest away. - no dedicated tanks: Anyone gets
, and then tanks until someone else gets .
1 special role:
- pusher: During mini-boss phases,
or into , and then him. Normally the with a Longbow and .
(Envoy II)
Pre-Event: Opening the Door
After killing
- To open the door:
- (
/ /other e-spec) Use the door. Click on the -only option, skipping the pre-event. - (other class) Talk to the door to get Gift of True Sight. Search Rubble for keys, and then return to the door.
- The 4 keys are in nearby Rubble:
- key 1: Looking at the door, go right, and then look east. The Rubble is next to the wall. (If you can't use the Rubble, go down the stairs, and then return.)
- key 2: Go down the nearby stairs. The Rubble is next to the Ley Rift.
- key 3: Northeast of
arena. The Rubble is next to an arena tile. - key 4: South of
arena. Jump down. The Rubble is next to the tunnel.
- After using each Rubble, return to the door. Use the door again, clicking on each option to use your keys.
- When you search Rubble, nothing happens, but you get the key from the Rubble.
- Players can use their keys in any order, progressing the pre-event together.
When all 4 keys have been used (or when a
Boss: Samarog
Main Phase 1 (100% to 66%)
You start outside of an arena surrounded by spears.
The fight begins when you go into the arena.
- You have 11 minutes to kill
, or it enrages (+500% outgoing damage).
The person closest to
- Make sure to move in together! The entrance is covered with extremely damaging spears a few seconds after starting the fight!
: The player furthest from becomes the tank and the target for the next . : Auto-attack. : Constant ticking damage. : A 2-hit in front of . : locks in place before attacking in front of it. An unblockable shockwave that causes . Can be avoided by jumping or . : Every 20 seconds, a large filling AoE randomly appears. When it fills, a Spear of Aggression/Revulsion lands, dealing massive damage. - Spear of Aggression: Spawned by
, causing massive damage on landing. After landing, it pulses damage and causes and inside its AoE. - Spear of Revulsion: Spawned by
, causing massive damage on landing. After landing, it pulses damage and causes and inside its AoE. : jumps to the player, disabling them. It attacks until its is CCed or the player dies. : When standing in the spikes around the arena, ticks for extreme damage. Instant-kill when into the spikes.
If tanking, face
It then uses
- Jump forward, so the server-side real wave is less likely to hit you, compared to jumping in place/sideways/backwards.
When the large orange AoEs appear on the ground, move out of them before they fill.
Every 10% (90%/80%/70%, and so on),
Break
During
Keep
Other damage sources, like
After CCing
- (using dedicated tank(s)) Non-tanks stack tightly inside of
hitbox, so it's easy for tanks to get ! - (if you're a second dedicated tank) To get
, stand outside of hitbox. - (if you're the only dedicated tank) To get
, after , immediately away from .
If Spears of Aggression/Revulsion appear near the squad, DPS or CC them from range.
DPS
- Make sure to move out of the way!
damages and causes to anyone it runs over!
Mini-Boss Phase 1: Guldhem and Rigom
Move and keep
Clear any nearby Spears of Aggression/Revulsion if they're near the alcove. Stack at
Once
: Cleaving auto-attack. : Targets the furthest player from . AoE . : Orange shield around . Buff that redirects damage and conditions to . : When and shields touch, does 10% more damage.
: Auto-attack. : AoE used when reaches 0%. Hits players for massive damage. If it hits , it removes shield. : When and shields touch, has 100,000 more health.
If you're
- When
, "You've been fixated by Rigom." appears in the middle of your screen, and you have a yellow-glowing small diamond over your right shoulder. - When
is in front of the alcove, it's easier for the pusher to / him into . - (pusher) Make sure that
stops moving before you him! It's easy to him the wrong way!
If you're
- When
, "You've been fixated by Guldhem." appears in the middle of your screen, and you have an orange-glowing small diamond over your left shoulder. - (optional) To bait
, be the furthest player from . - To bait the first
, while everyone stacks at , wait north of . - By keeping
away from , can't stop skills (like a pusher's ) from hitting .
When
- You can also
from . Use to keep with . - If squad DPS is good,
only needs to be until he "dies" once. After that, he regenerates, and then "dies" again before he starts moving. - If
leaves the alcove before 33% shield is removed, / him into the alcove, and then him again. - If
leaves the alcove after 33% shield is removed, be careful when he "dies" and uses ! it!
When
- To kill
faster, him to the squad, so you don't wait for him to walk over. - (using dedicated tank(s)) Non-tanks stack near spikes, so it's easy for tanks to get
. - (if you're a dedicated tank) Stand in the middle of the arena, so when
dies, you get .
Main Phase 2 (66% to 33%)
Like Main Phase 1, but starting with
When you get
- The player with big AoE jumps in place, showing "stack here" for the other player.
If you have
DPS
Mini-Boss Phase 2: Guldhem and Rigom
The same as Mini-Boss Phase 1, but with
If you have
- The
wears off before explodes.
Keep
: Causes massive damage and in front of . Can be blocked and sidestepped.
Main Phase 3 (33% to 0%)
Like Main Phase 2, but with
: Sometimes used after . All Spears of Aggression/Revulsion fly toward , damaging players in their path.
Stay out of the way of
DPS
At 10%, the /gg
.
- The
player immediately dies, so the squad starts DPSing again immediately.
When
Summary
Pre-Event: Opening the Door
After
- Use the door to get Gift of True Sight, and then search Rubble.
- key 1: Next to the door. Looking at the door, go right, and then look east. If you can't search the Rubble, go down the stairs, and then return.
- key 2: Next to the Ley Rift. Go down the stairs.
- key 3: Northeast of
arena. Next to an arena tile. - key 4: South of
arena. Go down, next to the tunnel.
Main Phase 1 (100% to 66%)
Put raid markers (
tank faces away from the squad, moving to avoid its attacks. - Kill or CC Spears of Aggression/Revulsion that are near the squad.
- Every 10%, CC
quickly before it kills the player with . - DPS it to 66%, and then avoid its charge to the alcove.
Mini-Boss Phase 1: Guldhem and Rigom
- Stack at
, and wait for and to reach you. - If
by , go to , so it's easier for the pusher to / him to . - If
by , stay at , so can't stop skills (like a pusher's ) from hitting . / to , and then him under . While keeping with , attack to strip his shield. Kill . - Kill
.
Main Phase 2 (66% to 33%)
Like Main Phase 1, but with
- (player with big AoE) Move away from squad, and then jump in place.
- (player with small AoE) Stack on big AoE’s player, overlapping the other player's small AoE.
- Player with big AoE jumps in place, which means "stack here" for the other player.
Mini-Boss Phase 2: Guldhem and Rigom
Like Mini-Boss Phase 1, but with
Main Phase 3 (33% to 0%)
Like Main Phase 2, but with /gg
. DPS
- Avoid the AoE arrows of the returning Spears of Aggression/Revulsion.
Common Mistakes
- Getting
into the spears around the arena. - Getting
into Spears of Aggression/Revulsion. - Not jumping over
. - During
, not CCing before the player dies. - Not moving out of the way of
, , and . - For
, not moving away from the squad. - For
, big AoE moving in front of , so its attacks hit players, keeping their small AoEs from stacking. - For
, small AoE not stacking on big AoE's inner small AoE.
Common Names
= swipe = wave, Tequatl attack - Spears of Aggression/Revulsion = spears
= allies, circles, friends, lock and key