Intro
You use the following Masteries and mounts:
- Masteries:
(everyone). Also and (cannons players). - mounts: N/A (released before Path of Fire)
All players must be able to quickly use their SAK (special action key) during the fight for
The second mini-boss,
There are 3–5 slots for special roles:
- 2 cannons: DPS players take launchpads into
to kill cannons. The first player kills cannons 1 and 3, while the second player kills cannons 2 and 4 (can't do 2 cannons sequentially because of ). - 1 kiter: Normally the
, but other ranged classes also work. Stays away from , keeping off the squad. Sometimes also kites . - (optional) 1–2 backup cannons: If something happens to one of the other cannons players (dead or too far away), the backup cannons player goes instead. Each backup player replaces only 1 cannons player (can't do 2 cannons sequentially because of
).
Bring
(Envoy I) There's 1 hidden chest after
Pre-Event: Killing Bandits
Kill bandits to fill the pre-event's progress bar, making
To start the event, glide into an
During the event, 1 player gets
: Ground-targeted skill that activates launchpads that it hits, launching players into the air. It damages players and enemies. - When you get
, your screen edges turn yellow, there's a noise, a green AoE follows you, and a SAK appears. - If unused, the SAK disappears after 5 seconds.
Go to the stairs, but don't go up. Kill enemies until the area's clear.
Ignoring the enemies, go up the stairs and ramps until you're at a sharp turn-back. Using the platform next to the ramp, LoS the enemies, and then kill them.
Go to the launchpad. Kill any remaining nearby enemies, and then use the launchpad. Use the nearby 2 levers, lowering the nearby platforms.
- When lowered, like a jumping puzzle, you can jump across them.
- Use the platforms to go to the other side without
.
Go until you're near the bridge, and then stack behind the left tree's crates. LoS the enemies before killing them.
If the pre-event bar isn't full (in the corner of your screen), kill the remaining bandits.
Boss: Sabetha the Saboteur
Main Phase 1 (100% to 75%)
You start on a rope bridge, outside of a floating platform.
To begin the fight, go over halfway across the bridge, aggroing
- Go in together!
destroys the rope bridge, killing players on it! - You have 9 minutes to kill
, or she enrages (+500% outgoing damage). All 4 cannons spawn.
Main Phase 1 has
Some mechanics damage the platform. If the platform dies, the squad dies.
- In the corner of your screen, the platform's health is shown above
health.
: Targets the player furthest from . Long-lasting AoEs. : Every ~15 seconds, the player nearest to gets a bomb icon, a large AoE, and red text in the middle of the screen/chat ("Timed Bomb!"). After 3 seconds, it explodes, heavily damaging players in the AoE. Cannot be blocked, , or . : Every 45 seconds, targets a random player. A long AoE appears for a moment, and then an instant-kill flame wall rotates around her counter-clockwise.
When the fight begins,
- (kiter) Stay away from the squad. (If needed, move to the stack after
is used, and then leave before the next .) - If you have
, move away from other players.
(kiter) To get every
(non-kiter) Stand on the same side as the next cannon to bait
- Make sure that you're ready to use the SAK on the next launchpad, even if the kiter is getting every
! Since everyone moves a lot, it's easy for non-kiters to get !
Cannons attack the squad and the platform.
- Cannons make AoEs that cover their part of the platform, damaging the squad and the platform.
- At XX:00 and XX:30, a cannon spawns, along with 4 adds.
- Cannons spawn one at a time in 4 places outside of the platform, in 2 alternating patterns.
- Pattern 1:
, , , - Pattern 2:
, , , - Don't stand in cannon AoEs!
Cannons players use launchpads to go to the cannons. After killing cannons, they return to the platform, using
- Bandit Sappers and other adds spawn 5 seconds after a cannon spawns, giving players
. - Wait for someone to get
before killing adds! - Make sure to kill adds! The Bandit Thugs cause
, which kills you if you fall off the platform or go into ! - To kill adds easily, use
for cleaving or . - When the cannons player is on the launchpad, use
. - Don't wait on the launchpad too early!
uses on the furthest player on the platform! - Be careful when returning to the platform if
is active! If you're already gliding, lean backwards ( ), so you return more slowly while rotates! - After using a launchpad, you get
and cannot use another launchpad for 50 seconds. Cannons players must alternate launchpads, allowing to wear off. - (cannons) If you miss a cannon, ignore the missed cannon. The other cannons player kills the new cannon.
Around the same time as the adds,
- Stand behind
, close to , to run the shortest distance safely. Running too slowly away from the wall = death. - The kiter joins the squad for avoiding
. - For using the launchpad/throwing
, if starts before the nearby launchpad, go after moves past it. If starts after the nearby launchpad, go before moves past it. If you're not confident that both cannons and SAK players can avoid , skip the cannon!
After
When
Mini-Boss 1: Kernan
She has 2 attacks:
: Basic auto-attack. Low damage. : 3-part conal AoE. Each shot increases in size and damage.
To avoid
While fighting
- To stop Heavy Bombs, interact with them. After a short cast time, they're kicked off the platform.
- Make sure that the bomb is kicked before moving away!
When
Main Phase 2 (75% to 50%)
Main Phase 2 is the same as Main Phase 1, but with
Continue to kite
When
Mini-Boss 2: "Knuckles"
He has 2 attacks:
: Basic auto-attack. Low damage. : Every 30 seconds, gets a 1,000 . Break him within 5 seconds, or he causes squad .
CC
Kick Heavy Bombs.
When
Main Phase 3 (50% to 25%)
Main Phase 3 is the same as Main Phase 2, but with
When the first
Continue to kite
When
Mini-Boss 3: Karde
He has 2 attacks and 1 mechanic:
: Basic auto-attack. Low damage. : locks himself in place, hitting anyone in front of him. Very high damage! - Flame Turret: Summoned by
. Shoots lots of low-damage projectiles.
Kill the Flame Turrets quickly to avoid being overwhelmed.
- Use
to easily kill them.
Kick Heavy Bombs.
When
Main Phase 4 (25% to 0%)
Main Phase 4 is the same as Main Phase 3, but with
While avoiding
When
Spirit Vale's final hidden chest is west of
Summary
Pre-Event: Killing Bandits
Kill bandits to fill the pre-event's progress bar, making
- Go to the stairs, but don't go up. Kill enemies until the area's clear.
- Ignoring the enemies, go up the stairs and ramps until you're at a sharp turn-back. Using the platform next to the ramp, LoS the enemies, and then kill them.
- Go to the launchpad. Kill any remaining nearby enemies, and then use
on the launchpad. Use the 2 nearby levers, lowering the nearby platforms. - If you didn't use the launchpad, jump across the lowered platforms to go to the other side.
- Go until you're near the bridge, and then stack behind the left tree's crates. LoS the enemies before killing them.
- If the pre-event bar isn't full (in the corner of your screen), kill the remaining bandits.
Main Phase 1 (100% to 75%)
Wait at the beginning of the rope bridge. To begin the fight, go to the platform together. Avoid
- (kiter) Stay away from the squad, so
doesn't hit them. It's safe to go to the squad between attacks (for healing/buffing players). - If you have
, move away, so your AoE doesn't overlap stack/kiter/cannons. - At XX:00 and XX:30, a cannon spawns, along with 4 adds. Wait for someone to get
before killing adds with / /etc.! - Cannons spawn one at a time in 4 places outside of the platform, in 2 alternating patterns.
- Cannons Pattern 1:
- Cannons Pattern 2:
- Use
on launchpads to launch cannons players to active cannons. - Make sure that you know which cannon is next! You need to know which launchpad to go to if you're a cannons player or you get
! - (cannons) Be careful of
when going to launchpads and returning from cannons! - For using the launchpad/throwing
, if starts before the nearby launchpad, go after moves past it. If starts after the nearby launchpad, go before moves past it. If you're not confident that both cannons and SAK players can avoid , skip the cannon! - To avoid
, move counter-clockwise near , behind the moving wall of fire. - Don't stand in cannon AoEs!
- At 75%,
becomes and teleports away.
Mini-Boss 1: Kernan
Stay behind
- To avoid the high-damage
, stay behind or to the side of . - Interact with Heavy Bombs to kick them off the platform. Make sure that they've despawned!
- When
reaches 25%, returns.
Main Phase 2 (75% to 50%)
Like Phase 1, but with
- Kill
before focusing on . - At 50%,
becomes and teleports away.
Mini-Boss 2: "Knuckles"
CC
- CC
when his appears to avoid squad . - Kick Heavy Bombs off the platform.
- When
reaches 25%, returns.
Main Phase 3 (50% to 25%)
Like Main Phase 2, but with
- The second
appears 1 second after the first. - Kill
before focusing on . CC when his appears. - At 25%,
becomes and teleports away.
Mini-Boss 3: Karde
Stay behind
- Avoid
by staying behind . - Kill his summoned Flame Turrets.
- Kick Heavy Bombs off the platform.
- When
reaches 25%, returns.
Main Phase 4 (25% to 0%)
Like Main Phase 2, but with
- Kill
and his Flame Turrets before focusing on . - Avoid the small, dark red AoEs of
. - At 0%,
dies, ending the fight.
Common Mistakes
- (kiter)
going on the squad, instead of away from it. - Having
, but not moving away from players, heavily damaging them. - Not kicking Heavy Bombs/not making sure that they despawned when kicked, damaging the platform.
- Not launching someone up to kill a cannon, resulting in that cannon damaging the platform and squad.
- Not using
on launchpads before it disappears (usually from not being near the next launchpad/not ready to launch the cannons player). - Going to the launchpad too early, dying to
or . - Returning from cannons as
rotates into you. - Not avoiding
. - Not CCing
when his appears, causing , possibly off the platform or into . - Not avoiding
. - Not avoiding
.
Common Names
= flak = big bomb = Flame Wall, wall