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Sabetha

In Numbers
34,015,256
1374
48
N/A
540

Intro

is Wing 1's third and final boss. There's 1 pre-event between and her platform. She has 4 main phases, with 3 mini-boss phases between them.

You use the following Masteries and mounts:

  • Masteries: (everyone). Also and (cannons players).
  • mounts: N/A (released before Path of Fire)

All players must be able to quickly use their SAK (special action key) during the fight for .

The second mini-boss, , has a 1,000 . Bring CC skills.

doesn't move, attacking the players furthest from her and closest to her. No tank is needed.

There are 3–5 slots for special roles:

  • 2 cannons: DPS players take launchpads into to kill cannons. The first player kills cannons 1 and 3, while the second player kills cannons 2 and 4 (can't do 2 cannons sequentially because of ).
  • 1 kiter: Normally the , but other ranged classes also work. Stays away from , keeping off the squad. Sometimes also kites .
  • (optional) 1–2 backup cannons: If something happens to one of the other cannons players (dead or too far away), the backup cannons player goes instead. Each backup player replaces only 1 cannons player (can't do 2 cannons sequentially because of ).

Bring / for killing adds. is especially useful for killing Flame Turrets.

(Envoy I) There's 1 hidden chest after .

Pre-Event: Killing Bandits

Kill bandits to fill the pre-event's progress bar, making appear on her platform.

To start the event, glide into an north of arena.

During the event, 1 player gets .

  • : Ground-targeted skill that activates launchpads that it hits, launching players into the air. It damages players and enemies.
  • When you get , your screen edges turn yellow, there's a noise, a green AoE follows you, and a SAK appears.
  • If unused, the SAK disappears after 5 seconds.

Go to the stairs, but don't go up. Kill enemies until the area's clear.

Ignoring the enemies, go up the stairs and ramps until you're at a sharp turn-back. Using the platform next to the ramp, LoS the enemies, and then kill them.

Go to the launchpad. Kill any remaining nearby enemies, and then use the launchpad. Use the nearby 2 levers, lowering the nearby platforms.

  • When lowered, like a jumping puzzle, you can jump across them.
  • Use the platforms to go to the other side without .

Go until you're near the bridge, and then stack behind the left tree's crates. LoS the enemies before killing them.

If the pre-event bar isn't full (in the corner of your screen), kill the remaining bandits.

Boss: Sabetha the Saboteur

Main Phase 1 (100% to 75%)

You start on a rope bridge, outside of a floating platform.

To begin the fight, go over halfway across the bridge, aggroing .

  • Go in together! destroys the rope bridge, killing players on it!
  • You have 9 minutes to kill , or she enrages (+500% outgoing damage). All 4 cannons spawn.

Main Phase 1 has , cannons, and adds.

Some mechanics damage the platform. If the platform dies, the squad dies.

  • In the corner of your screen, the platform's health is shown above health.

uses auto-attacks and 3 special skills:

  • : Targets the player furthest from . Long-lasting AoEs.
  • : Every ~15 seconds, the player nearest to gets a bomb icon, a large AoE, and red text in the middle of the screen/chat ("Timed Bomb!"). After 3 seconds, it explodes, heavily damaging players in the AoE. Cannot be blocked, , or .
  • : Every 45 seconds, targets a random player. A long AoE appears for a moment, and then an instant-kill flame wall rotates around her counter-clockwise.

When the fight begins, uses and .

  • (kiter) Stay away from the squad. (If needed, move to the stack after is used, and then leave before the next .)
  • If you have , move away from other players.

(kiter) To get every , stand SW of . Be ready to use when cannons players go to their launchpads!

(non-kiter) Stand on the same side as the next cannon to bait , giving the most time to send someone to cannons.

  • Make sure that you're ready to use the SAK on the next launchpad, even if the kiter is getting every ! Since everyone moves a lot, it's easy for non-kiters to get !

Cannons attack the squad and the platform.

  • Cannons make AoEs that cover their part of the platform, damaging the squad and the platform.
  • At XX:00 and XX:30, a cannon spawns, along with 4 adds.
  • Cannons spawn one at a time in 4 places outside of the platform, in 2 alternating patterns.
  • Pattern 1: , , ,
  • Pattern 2: , , ,
  • Don't stand in cannon AoEs!

Cannons players use launchpads to go to the cannons. After killing cannons, they return to the platform, using to avoid if needed.

  • Bandit Sappers and other adds spawn 5 seconds after a cannon spawns, giving players .
  • Wait for someone to get before killing adds!
  • Make sure to kill adds! The Bandit Thugs cause , which kills you if you fall off the platform or go into !
  • To kill adds easily, use for cleaving or .
  • When the cannons player is on the launchpad, use .
  • Don't wait on the launchpad too early! uses on the furthest player on the platform!
  • Be careful when returning to the platform if is active! If you're already gliding, lean backwards (), so you return more slowly while rotates!
  • After using a launchpad, you get and cannot use another launchpad for 50 seconds. Cannons players must alternate launchpads, allowing to wear off.
  • (cannons) If you miss a cannon, ignore the missed cannon. The other cannons player kills the new cannon.

Around the same time as the adds, uses her first . The instant-kill wall rotates counter-clockwise until she's back in her original position.

  • Stand behind , close to , to run the shortest distance safely. Running too slowly away from the wall = death.
  • The kiter joins the squad for avoiding .
  • For using the launchpad/throwing , if starts before the nearby launchpad, go after moves past it. If starts after the nearby launchpad, go before moves past it. If you're not confident that both cannons and SAK players can avoid , skip the cannon!

After , resumes using and her other skills.

When reaches 75%, she becomes and teleports away.

Mini-Boss 1: Kernan

appears. After 3 seconds, she stops being .

She has 2 attacks:

  • : Basic auto-attack. Low damage.
  • : 3-part conal AoE. Each shot increases in size and damage.

To avoid , don't stand in front of !

While fighting , throws Heavy Bombs onto the platform. After a few seconds, they explode, heavily damaging the platform and players.

  • To stop Heavy Bombs, interact with them. After a short cast time, they're kicked off the platform.
  • Make sure that the bomb is kicked before moving away!

When reaches 25%, reappears, and Phase 2 begins.

Main Phase 2 (75% to 50%)

Main Phase 2 is the same as Main Phase 1, but with . Kill before focusing on .

Continue to kite , move out , use to send players to cannons, kill adds, and avoid .

When reaches 50%, she becomes and teleports away.

Mini-Boss 2: "Knuckles"

appears. After 3 seconds, he stops being .

He has 2 attacks:

  • : Basic auto-attack. Low damage.
  • : Every 30 seconds, gets a 1,000 . Break him within 5 seconds, or he causes squad .

CC when his appears, to prevent possible off the platform or (in Phase 3) into .

Kick Heavy Bombs.

When reaches 25%, reappears, and Phase 3 begins.

Main Phase 3 (50% to 25%)

Main Phase 3 is the same as Main Phase 2, but with and an extra . Kill (making sure to CC his ) before focusing on .

When the first appears, the second player is targeted 1 second later.

Continue to kite , move out , use to send players to cannons, kill adds, and avoid .

When reaches 25%, she becomes and teleports away.

Mini-Boss 3: Karde

appears. After 3 seconds, he stops being .

He has 2 attacks and 1 mechanic:

  • : Basic auto-attack. Low damage.
  • : locks himself in place, hitting anyone in front of him. Very high damage!
  • Flame Turret: Summoned by . Shoots lots of low-damage projectiles.

immediately uses . To avoid it, move behind him.

Kill the Flame Turrets quickly to avoid being overwhelmed.

  • Use to easily kill them.

Kick Heavy Bombs.

When reaches 25%, reappears, and Phase 4 begins.

Main Phase 4 (25% to 0%)

Main Phase 4 is the same as Main Phase 3, but with and . Kill (and his Flame Turrets) before focusing on .

spawns small, dark red AoEs on the platform, dealing moderate damage to players.

While avoiding , continue to kite , move out , use to send players to cannons, kill adds, and avoid .

When reaches 0%, she dies, ending the fight.

Spirit Vale's final hidden chest is west of platform. To go to it, go southwest, and then north, near the Cooking crafting station.

Summary

Pre-Event: Killing Bandits

Kill bandits to fill the pre-event's progress bar, making appear on her platform.

  • Go to the stairs, but don't go up. Kill enemies until the area's clear.
  • Ignoring the enemies, go up the stairs and ramps until you're at a sharp turn-back. Using the platform next to the ramp, LoS the enemies, and then kill them.
  • Go to the launchpad. Kill any remaining nearby enemies, and then use on the launchpad. Use the 2 nearby levers, lowering the nearby platforms.
  • If you didn't use the launchpad, jump across the lowered platforms to go to the other side.
  • Go until you're near the bridge, and then stack behind the left tree's crates. LoS the enemies before killing them.
  • If the pre-event bar isn't full (in the corner of your screen), kill the remaining bandits.

Main Phase 1 (100% to 75%)

Wait at the beginning of the rope bridge. To begin the fight, go to the platform together. Avoid attacks, kill cannons, kill adds, and DPS to 75%.

  • (kiter) Stay away from the squad, so doesn't hit them. It's safe to go to the squad between attacks (for healing/buffing players).
  • If you have , move away, so your AoE doesn't overlap stack/kiter/cannons.
  • At XX:00 and XX:30, a cannon spawns, along with 4 adds. Wait for someone to get before killing adds with //etc.!
  • Cannons spawn one at a time in 4 places outside of the platform, in 2 alternating patterns.
  • Cannons Pattern 1:
  • Cannons Pattern 2:
  • Use on launchpads to launch cannons players to active cannons.
  • Make sure that you know which cannon is next! You need to know which launchpad to go to if you're a cannons player or you get !
  • (cannons) Be careful of when going to launchpads and returning from cannons!
  • For using the launchpad/throwing , if starts before the nearby launchpad, go after moves past it. If starts after the nearby launchpad, go before moves past it. If you're not confident that both cannons and SAK players can avoid , skip the cannon!
  • To avoid , move counter-clockwise near , behind the moving wall of fire.
  • Don't stand in cannon AoEs!
  • At 75%, becomes and teleports away.

Mini-Boss 1: Kernan

Stay behind , kick Heavy Bombs, and DPS her to 25%.

  • To avoid the high-damage , stay behind or to the side of .
  • Interact with Heavy Bombs to kick them off the platform. Make sure that they've despawned!
  • When reaches 25%, returns.

Main Phase 2 (75% to 50%)

Like Phase 1, but with .

  • Kill before focusing on .
  • At 50%, becomes and teleports away.

Mini-Boss 2: "Knuckles"

CC when his appears, kick Heavy Bombs, and DPS him to 25%.

  • CC when his appears to avoid squad .
  • Kick Heavy Bombs off the platform.
  • When reaches 25%, returns.

Main Phase 3 (50% to 25%)

Like Main Phase 2, but with and a second . CC and kill , and then DPS to 25%.

  • The second appears 1 second after the first.
  • Kill before focusing on . CC when his appears.
  • At 25%, becomes and teleports away.

Mini-Boss 3: Karde

Stay behind , kill Flame Turrets, and kick Heavy Bombs. DPS him to 25%.

  • Avoid by staying behind .
  • Kill his summoned Flame Turrets.
  • Kick Heavy Bombs off the platform.
  • When reaches 25%, returns.

Main Phase 4 (25% to 0%)

Like Main Phase 2, but with and . Kill , and then DPS to 0%.

  • Kill and his Flame Turrets before focusing on .
  • Avoid the small, dark red AoEs of .
  • At 0%, dies, ending the fight.

Common Mistakes

  • (kiter) going on the squad, instead of away from it.
  • Having , but not moving away from players, heavily damaging them.
  • Not kicking Heavy Bombs/not making sure that they despawned when kicked, damaging the platform.
  • Not launching someone up to kill a cannon, resulting in that cannon damaging the platform and squad.
  • Not using on launchpads before it disappears (usually from not being near the next launchpad/not ready to launch the cannons player).
  • Going to the launchpad too early, dying to or .
  • Returning from cannons as rotates into you.
  • Not avoiding .
  • Not CCing when his appears, causing , possibly off the platform or into .
  • Not avoiding .
  • Not avoiding .

Common Names

  • = flak
  • = big bomb
  • = Flame Wall, wall

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