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Gorseval

Published Jun 19, 2021 Updated Jun 6, 2024
Bird
Do you like hurting other people?

Gorseval the Multifarious (“Gorseval”, or “Gors(e)”) is the second boss of Spirit Vale. Bring high DPS and heavy CC to stop its tantrums and worldly hunger, or flee the arena before it consumes everything.

TLDR
  • Three main phases with two split phases at 66% and 33%.
  • Tank Gorseval in the middle of the arena, facing away from the group.
  • CC the boss quickly during .
  • During split phases either split up into two groups or bring soft CC skills to keep the Charged Souls from reaching Gorseval.
  • If you get hit by the growing blue AoEs around Spectral Darkness, remove the debuff by picking up two small gold orbs.

When first setting up a squad to fight Gorseval, you'll need to consider the following:

  • Updraft Use Mastery is required to reach the arena.
  • This encounter requires a tank with Toughness, so be sure to have someone with an appropriate build, although the pressure is fairly low.
  • Assign two subgroups for split phases or bring appropriate soft CC skills for Charged Souls.
100% to 66%

Gorseval stands in the center of a circular arena. Glide through the Updraft and wait at the edge of the platform until you are ready to face the boss.

Gorseval
Gorseval

The following mechanics are present in this phase:

Spectral Impact ("Slam")

Slam

Gorseval raises its arm and slams the ground, causing Knockback. This slam typically occurs as its first or second attack as well as later in the phase.

Bringing Aegis or Stability can help mitigate this attack for your subgroup, so be sure to keep an eye on Gorseval's animations.

Ghastly Rampage ("Tantrum", "Rampage")

Ghastly Rampage

Gorseval begins to repeatedly smash the ground. It gains a 4,500 Breakbar as well as the unique buff Vivid Echo. Vivid Echo causes damage with each strike so be careful with multi-hit attacks.

Additionally, black energy spawns around Gorseval, exploding after three seconds, dealing heavy damage and inflicting 25 stacks of Vulnerability. Resistance is particularly valuable here.

The energy pattern changes in each phase. lasts until Gorseval's Breakbar is broken or until the pattern is complete.

World Eater

World Eater

25 seconds after ends, World Eater begins to fill the arena. From this moment you have 13 seconds left to phase Gorseval to 66% HP or the entire squad gets killed instantly.

The intended way to escape is to destroy one of the walls surrounding the arena and jump into an Updraft until the attack ends. However this method is not generally recommended.

A couple of adds will spawn after Gorseval's Rampage. Pull them into the center and cleave them quickly as their Knockback can be rather annoying.

Once Gorseval reaches 66% HP it goes Invulnerable.

Tanking

Gorseval targets the person with the highest toughness. Remain in the center of the arena and face it away from the group. Stay close in its hitbox to ensure you are within range for Boons and Healing.

Unique Subphase

Four Charged Souls spawn around the arena and begin walking towards Gorseval. Your team must kill them before they reach it. Should you fail, Gorseval begins to charge World Eater, wiping the entire squad.

The black AoE around the adds pulses Weakness. Mitigate it with Condition Removal.

The fastest and safest solution is to split into two groups to take down the Charged Souls, but the squad can also run as one with some squad members ensuring the Charged Souls are slowed down by soft CC skills such as Immobilize, Cripple, and Chilled.

Tanking

There is no need to tank Gorseval during the split phase. Return to your tanking position after all four Charged Souls are killed.

66% to 33%

All the previous mechanics that you have encountered continue in this phase. There is one additional mechanic.

Key Mechanic

[cols][col] Black orbs known as Spectral Darkness with a steadily growing blue AoE appear all over the arena. Touching the AoE applies 10 stacks of the eponymous Spectral Darkness debuff which halves your dps and doubles your damage taken.

Players affected by this debuff have a ghost symbol above their head as well as a unique icon in their status bar. To remove the debuff you must collect two small golden orbs which appear after destroying a Spectral Darkness orb.

Use ranged abilities to keep the area clear of nearby Spectral Darkness orbs while avoiding their AoE.

Once Gorseval reaches 33% HP it goes Invulnerable again. This split phase is exactly the same as the one at 66% HP with the exception of Spectral Darkness orbs now being present. [end][col-s] Spectral Darkness [end][end]

Be careful not to step into more blue AoEs if you have to collect yellow orbs!

33% to 0%

The third and final phase is the same as the previous two, with one last mechanic added to the mix.

Unique Mechanic

Orange AoEs spawn underneath every player. Additionally, a chat message alerts you to the mechanic:

  • "Ghostly traps materialize at your feet."

After one second, any player standing inside becomes trapped in a blue egg-shaped Ghastly Prison. Avoid other players' AoEs as well as your own.

Should you become trapped, use your weapon skill 1 (Rebel) to free yourself. The Ghastly Prison can also simply be destroyed by other players. If you are stacked, you are likely to be freed instantly by cleave.

Continue to DPS the boss until 0% HP.

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