Skill Options
Your default skills are chosen to allow the maximum amount of easy sustain, but can be swapped out as needed:
- is a powerful healing skill that will also provide some sustain to your party. It can be swapped for for a small passive heal or for a Stealth source.
- provides some passive Initiative gain to compensate for missed hits. Swap it out if you need a specific utility for an encounter or for Crowd Control and to generate an extra Stolen Skill.
- is a monstrous Defiance Break skill on a relatively short Cooldown. It can be swapped for for a stress free Damage increase, or you can check out the Stealth Attack section for guidance on a more active Damage focused alternative, .