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Accessible Power Dragonhunter

Trap and topple mighty foes with our Guild Wars 2 Accessible Power Dragonhunter build.
Published Jun 4, 2024 Updated Jun 29, 2024
AccessiBuilds - March 2024 Balance
Quack editor
Hand Kite Enthusiast
This and all AccessiBuilds are currently in preview. We'd love your feedback on this build or any thoughts you have on the overall initiative over on our Discord.
Attributes
Power 0
Toughness 0
Vitality 0
Precision 0
Critical Chance 0%
Ferocity 0
Critical Damage 0%
Condition Damage 0
Healing Power 0
Expertise 0
Condition Duration 0%
Concentration 0
Boon Duration 0%
Gear
Item Stat

Dragon'sHelm

Dragon'sShoulders

Dragon'sCoat

Dragon'sGloves

Dragon'sLeggings

Dragon'sBoots

Item Stat

Dragon'sBackpiece

Dragon'sAccessory

Dragon'sAccessory

Dragon'sAmulet

Dragon'sRing

Dragon'sRing

Relic

Primary Weapon Set

Berserker's GreatswordMain Hand

Secondary Weapon Set

Berserker's LongbowMain Hand

Other Items

Food

Utility

Jade Bot Core

Traits & Skills
Skills
Heal Skills

There are two alternate options for a heal skill worth considering.

  • will provide a short Block along with a larger up front Heal.
  • provides Condition Removal to you every few seconds. It is a good choice on fights with high condition pressure.
Group Utility

Nearly all of your skill slots are open to fill the needs of your party. Mitigating mechanics will allow you to keep swinging, so take what will best help each encounter. Some noteworthy skills to know about:

  • provides a lot of Stability and a little Resolution to your subroup, allowing you to ignore many mechanics. As a Shout, it is instant-cast and will not interrupt other skills.
  • provides more Resolution and pulsing Stability to your subgroup with a longer Cooldown and 1 second cast time. Bring this over to help maintain your Resolution uptime if you are not getting enough from your supports.
  • provides Aegis to your party with 2 Ammunition. This will not only Block powerful attacks, but will also trigger .
  • provides protection from ranged attacks, but more importantly a massive amount of Defiance Break over 5 seconds.
  • provides pulsing Condition Removal to your allies while applying Burning to enemies in the Fire Field.
Traps

Traps are versatile skills that provide great damage and utility. Using will provide a noticeable damage increase. If you choose to slot it in, use it after the two Greatsword skills:

  1. 4
  2. 2
  3. if available
  4. Fill with Auto Attacks

You can also take and use it every other loop for good damage while providing additional Defiance Break.

You can also swap to in the Dragonhunter Trait Line for personal Aegis. This can allow you to avoid mechanics and keep swinging!

Big Game Hunter

By swapping to in the Dragonhunter Trait Line, you can make the build even more burst focused. This is a great option if know the encounter and can maximize the extra damage multiplier. If you do, add to the beginning of your rotation:

  1. F1 if available
  2. 4
  3. 2
  4. Fill with Auto Attacks

When active, provides a large damage buff thanks to as well as a Light Aura from . Make sure to not use the flip skill . Using will provide both Cripple and Burning which will reliable trigger the traits and .

Gearing Notes

If you do not have access to Dragon's but still want the extra Vitality, swap to a mix of Berserker's and Marauder's. Marauder's gear will provide extra Vitality while the Berserker's gear will maintain damage output. Mix both to your personal needs.

Alternatively, if you do not need the extra Vitality, you can swap to the gear from the Raid Build. As the build uses Assassin's gear, swap to in the Radiance Trait Line as you will not need the extra Critical Chance.

Rotation & Extras

This Dragonhunter build relies on the synergy of overlapping buffs to multiply damage while having the flexibility to take the utilities Guardians are known for. To begin with, use the simple rotaiton:

  1. 4
  2. 2
  3. Fill with Auto Attacks

Both of these skills combinded do a lot of work for the build. Some notes about both skills:

  • 4 creates a Symbol which provides a lot for the build:
    • It upkeeps full stacks of .
    • It generates Resolution for your party which will help upkeep and .
    • It triggers to provide a 4 second burst window.
  • 2 does massive damage if you are standing in the hitbox of your target. You can move slowly while channeling the skill, so track your target and do not activate another skill until it finishes casting. This skill is also provides multiple Whirl Finishers which when used in your Symbol provide Condition Removal.

If you are feeling preasured, there are multiple defensive options you can use:

  • 6 provides psuedo Invulnerability by Healing you for a percentage of damage done for 6 seconds. This allows you to stay on the offensive and should not be held back.
  • 0 will provide 3 seconds of Invulnerability and will resfresh your Virtues. This makes for a good "panic button" if needed.
  • F3 provides Aegis to your subgroup allows you to Block attacks in front of you for a few seconds.
Use the options below to expand your combat utility with additional weapon skills. It is recommended that you work your way through them in order.
Greatsword

Your final two skills on Greatsword will provide a higher damage ceiling over Auto Attack. Use them after 2 in your basic rotation when available.

  • 3 is a Leap Finisher that provides a small Heal. If used in your Symbol it will provide a Light Aura granting you more Resolution.
  • 5 is a Whirl Finisher that provides some damage over time. The flip skill, 5 will allow you to Pull targets towards you which will be very useful for some encounters.
Longbow

If a fight requires a ranged option for a phase, Weapon Swap to Longbow, making sure to return to Hammer as soon as you can. Skill priority on Longbow should be the following:

  • 4 is needed to upkeep your and bonuses. It is Ground-Targeted.
  • 5 is needed to upkeep your bonus. It is Ground-Targeted.
  • 2 is a damage increase over Auto Attack.
  • 3 will provide some range Defiance Break from Knockback.
Hammer

A viable alternative to Greatsword is swapping to Hammer. The advantage of this swap is reducing the Actions Per Minute to nearly zero at the cost of a lower Damage ceiling. Your Auto Attacks will automatically maintain both and , so step up to your target and start swinging!

Relative to other weapons, Hammer's 2 - 5 do not add significant damage, so learn how to use them for their utility:

  • 2 provides a small Leap, but more importantly a Blast Finisher. Using this in your Light Field will provide Condition Removal.
  • 3 provides some Barriers to you along with a short Immobilize.
  • 4 provides decent Defiance Break with the added benefit of refreshing the Cooldown of , allowing for the simple combo 2 4 2. This combo is useful for extra Condition Removal.
  • 5 provides decent Defiance Break and applies Knockback to any enemy that tries to cross it.
Advancing Further

Check out the Beginner Power Dragonhunter for some guidance on how to push this build even further! Beginner builds provide step-by-step instructions for reaching the full raid build, but are fully functional at each step. As it mirrors the full raid build, you will need to regear as well as adjust your trait lines, however you can mix and match both builds if desired.

Solo Play

With some minor adjustments, this build can easily be adapted for playing outside of a structured group. Make the following changes, each of which will help maintain personal boons:

  • Swap your Elite skill to and use it frequently.
  • In the Zeal Trait Line swap to
  • In the Radiance Trait Line swap to

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