Heal Skills
There are two alternate options for a heal skill worth considering.
- will provide a short Block along with a larger up front Heal.
- provides Condition Removal to you every few seconds. It is a good choice on fights with high condition pressure.
Group Utility
Nearly all of your skill slots are open to fill the needs of your party. Mitigating mechanics will allow you to keep swinging, so take what will best help each encounter. Some noteworthy skills to know about:
- provides a lot of Stability and a little Resolution to your subroup, allowing you to ignore many mechanics. As a Shout, it is instant-cast and will not interrupt other skills.
- provides more Resolution and pulsing Stability to your subgroup with a longer Cooldown and 1 second cast time. Bring this over to help maintain your Resolution uptime if you are not getting enough from your supports.
- provides Aegis to your party with 2 Ammunition. This will not only Block powerful attacks, but will also trigger .
- provides protection from ranged attacks, but more importantly a massive amount of Defiance Break over 5 seconds.
- provides pulsing Condition Removal to your allies while applying Burning to enemies in the Fire Field.