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Beginner Power Dragonhunter

Trap and topple mighty foes with our Guild Wars 2 Beginner Power Dragonhunter build.
Published Jun 29, 2021 Updated Oct 2, 2024
Raids - Secrets of the Obscure
Quack editor
Hand Kite Enthusiast
Pros +
Fluid rotation Strong bursts Lots of cleave Good mobility Defensive options
Cons -
Easy to cancel skills Loses damage on moving targets
Attributes
Power 3005
Toughness 1000
Vitality 1823
Precision 1795
Critical Chance 42.85%
Ferocity 1593
Critical Damage 256.1%
Condition Damage 0
Healing Power 0
Expertise 0
Condition Duration 0%
Concentration 0
Boon Duration 0%
Gear
Item Stat

Berserker'sHelm

Berserker'sShoulders

Dragon'sCoat

Berserker'sGloves

Dragon'sLeggings

Berserker'sBoots

Item Stat

Dragon'sBackpiece

Berserker'sAccessory

Berserker'sAccessory

Dragon'sAmulet

Dragon'sRing

Dragon'sRing

Relic

Primary Weapon Set

Berserker's SpearMain Hand

Secondary Weapon Set

Berserker's GreatswordMain Hand

Other Items

Infusionx18

Food

Utility

Jade Bot Core

Traits & Skills
Skills
Skill Reference Guide
Greatsword Default Keybind
Auto Attack
2
3
4
5
Spear Default Keybind
Auto Attack
2
3
4
5
Virtue Default Keybind
F1
F2
F3
Rotation & Extras
Step One - Spear of Justice and Procession of Blades

Start on Greatsword and prioritize using the following two skills off Cooldown:

  • : This skill significantly bolsters overall damage by triggering . It will also ensure your target is Burning to upkeep and .
  • : Deals high damage and triggers .

Casting both together at the start of a burst will stack these buffs and create a five second window for big damage. After the initial casts, the two skills will drift apart in your rotation, so get used to using both off Cooldown now. Only delay casting these skills to allign them for a guaranteed burst opportunity.

In addition, cast off Cooldown and fill with Auto Attacks. Pay special attention to learn its cast time: Even once the cast bar finishes, continues to damage during its aftercast. Also, the projectiles move in random directions - be inside the target's hit box to ensure they all hit. Any projectile you see fly away is damage lost. This skill will be one of your biggest damage source, so master it now!

Step Two - Weapon Swap

For this step, add in Weapon Swap and a simple set of skills on both Greatsword and Spear. On Greatsword this introduces Symbols which hit multiple times and triggera for a nice consistent damage increase:

  • Fill with Auto Attacks
  • Weapon Swap

On Spear it is very important that is only cast when Illuminated as it will be your biggest damage source, so always pair it with . Additionally, has multiple Charges, so use it when available in between Auto Attacks:

  • Fill with x3 and Auto Attack
  • Weapon Swap

Remeber to keep using and when available and do not cancel the aftercast of . This is your last reminder.

Step Three - Additional Weapon Skills

For this next step, we will add in additional skills from each weapon, but they won’t line up as nicely as in the last step. The new Greatsword rotation will be:

  • Fill with Auto Attacks
  • Weapon Swap

And for Spear:

  • Fill with x3 and Auto Attack
  • Weapon Swap
Step Four - A Solid Opener

For all power builds, mastering an opener will help your damage skyrocket as you will use it multiple times in nearly every fight. This is due to many encounters having phases that interrupt your rotation for long enough for your key skills to be off Cooldown. To begin with, use this simplified opener, starting on Spear:

  1. Weapon Swap

Note that will not be off Cooldown the next time you Weapon Swap to Spear. Cast it when it is available and it should be ready as normal during your next Spear loop.

Step Five - Sword of Justice and Traps

Whenever you are about to cast or , cast before either priority skill. has a brief delay which is why it is cast first. It has multiple Charges with a short Cooldown, so a cast should always be available. You can even use it in the simplified opener above.

Second, add in your other Traps to increase the uptime of . Since most of your skill usage will be centered around Weapon Swaps, make sure to use a Trap skill before each:

Greatsword

  • Fill with Auto Attack
  • TrapWeapon Swap

Spear:

  • Fill with x3 and Auto Attack
  • TrapWeapon Swap

As will float around your rotation and should always be used off Cooldown, it will occassionally allign with a Weapon Swap in which case you are good! If it will not, then use one of your other two Traps. A priority list is:

Whichever Traps you use, make sure to spread them out as will not stack duration. Any overlaps in activations will be damage lost.

Transitioning to the Full Build

If you made it this far, you are ready to head off to the full build with confidence! To maximize your damage output, study and practice the full opener as the most important part. It is more nuanced than the one presented in this build and will allow you to ramp up that burst damage even more!

Be aggressive and use skills off Cooldown. , for example, can be cast more aggressively or slightly delayed to allign with . Skills should only be held if alligning them will provide a strong burst during a damage window.

Remember, if you want to reach bench you have to put in the time! Practice, practice, practice!

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