en
Choose Language

Beginner Power Dragonhunter

Trap and topple mighty foes with our Guild Wars 2 Beginner Power Dragonhunter build.
Published Jun 29, 2021 Updated Feb 13, 2024
Raids - Secrets of the Obscure
Quack editor
Hand Kite Enthusiast
Pros +
Fluid rotation Strong bursts Lots of cleave
Cons -
Easy to cancel skills Frequent animation locks Loses damage on moving targets
Attributes
Power 2759
Toughness 1000
Vitality 0
Precision 2323
Critical Chance 75.00%
Ferocity 1330
Critical Damage 238.60%
Condition Damage 99
Healing Power 0
Expertise 0
Condition Duration 0%
Concentration 0
Boon Duration 0%
Item Stat

Berserker'sHelm

Assassin'sShoulders

Assassin'sCoat

Assassin'sGloves

Assassin'sLeggings

Assassin'sBoots

Item Stat

Assassin'sBackpiece

Assassin'sAccessory

Assassin'sAccessory

Assassin'sAmulet

Assassin'sRing

Berserker'sRing

Relic

Primary Weapon Set

Assassin's LongbowMain Hand

Secondary Weapon Set

Assassin's GreatswordMain Hand

Other Items

Infusionx18

Food

Utility

Jade Bot Core

Step 1

Start by using the most important skill off Cooldown. This skill significantly bolsters overall damage by triggering and . Use right before to deal high damage and trigger as stacking all three buffs will create a five second window for big damage. Both skills share the same Cooldown and will always be a priority to cast together.

In addition, cast off Cooldown and fill with Auto Attack. Pay special attention to learn its cast time: Even once the cast bar finishes, continues to damage during its aftercast. Also, the projectiles move in random directions - be inside the target's hit box to ensure they all hit. Any projectile you see fly away is damage lost. This skill will be your biggest damage source, so master it now!

Step 2

Next, add in Weapon Swap and a simple set of skill combos on both Greatsword and Longbow. This introduces Symbols which hit multiple times and trigger for a nice consistent damage increase. On Greatsword, use:

  • Fill with Auto Attack:
  • Swap Weapons

On Longbow, do a similar rotation. has a shorter Cooldown, so use it when available in between Auto Attacks, then finish the weapon loop with its third cast.

  • Fill with Auto Attack () and 1x
  • Swap Weapons

Remeber to keep using when available and do not cancel the aftercast of . This is your last reminder.

Step 3

For this next step, we will add in additional skills from each weapon, but they won’t line up as nicely as in the last step. When we go into Greatsword, our new combo will be:

  • Fill with Auto Attack

And for Longbow:

  • Auto Attack and

Pay attention to the cast time of as it can be easily canceled.

Step 4

For the last step, whenever there is a big damage window from , prioritize using , , and (when on Longbow) over Auto Attacks. has three Charges with a short Cooldown, so it will always have Charges available. The overall priority list should be:

  1. Greatsword and Longbow skills
  2. , ,
  3. Auto Attack

Notes

Full Build Transition

If you made it this far, you are ready to head off to the full build with confidence! To maximize your damage output, study and practice its opener as the most important part. You will be able to use it more than once an encounter as phases are often long enough to reset most Cooldowns.

Some final advice:

  • Be aggressive and use skills off Cooldown. Skills should only be held to maximize spike damage when , , and are all active or are about to be.
  • You can add into your rotation to increase the uptime of . In real fights, is best kept in reserve for defense instead of being used offensively, so do not use while practicing.

Remember, if you want to reach bench you have to put in the time! Practice, practice, practice!

Was this build helpful?