Opening
- Preheat to 80
- x 2
First Loop
- x 3
Second Loop
- x 2
This build is heavily reliant on critical hits, due to its high
Item | Stat |
---|---|
Viper'sHelm |
|
Viper'sShoulders |
|
Viper'sCoat |
|
Viper'sGloves |
|
Viper'sLeggings |
|
Viper'sBoots |
Item | Stat |
---|---|
Viper'sBackpiece |
|
Viper'sAccessory |
|
Viper'sAccessory |
|
Viper'sAmulet |
|
Viper'sRing |
|
Viper'sRing |
Primary Weapon Set | |
---|---|
Viper'sMain Hand |
|
Viper'sOff Hand |
Other Items |
Infusionx18 |
|
Food |
|
Utility |
Rotation
Your rotation will look like this:
You can interrupt the Auto Attack Chain in step 3 of the Loop by using . You want to do this as close to 50 Heat as possible, which is basically as soon as becomes available. Very rarely, it's possible that you don't fully overheat. If you see this is about to happen, just wait a brief moment. This is very rare though.
Use only when at the end of the cast time you have 50 heat. If you can, try to delay it until you have no other priority DPS skills up.
Use , and only as fillers, and to make the rotation smooth (e.g. when you swap to a kit for a single skill and go back to previous kit).
Use as the rest of the fillers.