Condition Holosmith

Published Jul 20, 2022 Updated May 10, 2023 May 2023 Balance

Condition Holosmith is a strong and fast-paced condition DPS that uses multiple sets of skills to deal high damage.

This build primarily contributes Burning and brings a lot of Vulnerability, but does not have a lot of space for utility.

Condition Holosmith has a steep learning curve and is not recommended for beginners. However, allows for frequent use of and makes it easier to reset the rotation.

Item Stat

Viper'sHelm

Viper'sShoulders

Viper'sCoat

Viper'sGloves

Viper'sLeggings

Viper'sBoots

Item Stat

Viper'sBackpiece

Viper'sAccessory

Viper'sAccessory

Viper'sAmulet

Viper'sRing

Viper'sRing

Primary Weapon Set

Viper'sMain Hand

Viper'sOff Hand

Other Items

Infusionx18

Food

Utility

Opening

Preheat to ~80 heat depending on how fast you can perform the opener. The key is to at 50 heat.

can be precasted, but save it if you need Breakbar damage during the encounter.

Use off Cooldown.

  1. Dodge
  2. Dodge

Kit Loop

The Kit Loop consists of three parts before returning to .

Always before dropping below 50 heat, preferably after the second .

Evaluate your heat and Endurance to see when you can skip the rest of the loop.

Primary Kit Skills

  1. or if available.

Pistol Skills

Primary and Filler Kit Skills

  1. before dropping below 50 heat, and skip to Forge Loop.
  2. or if available.
  3. or
  4. if available.

Use and as additional filler skills.

Forge Loop

  1. Dodge
  2. Dodge

Replace the final with or if available.

Notes

If you used last before , start the next Kit Loop with , and vice versa.

You may find it easier to cast as the last skill in as it has a cast bar.

While you can exit by swapping to a kit, you will only trigger by using .

Use only when above 50 heat, and make sure to stand outside of the hitbox when casting it.