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Hand Kite Mechanist

Fight alongside your mechanical companion with our Guild Wars 2 Hand Kite Mechanist build.
Published May 23, 2021 Updated Jan 7, 2023
Raids - Janthir Wilds
Jukobico meta team
Heal Mechanist apologist (in strikes, not in raids; I'm not this delusional)
This build is no longer maintained by our team. While the build may still be viable, the details on this page are likely to be missing or outdated.
Pros +
Provides party boons Capable kite
Cons -
High learning curve Forced movement
Attributes
Power 0
Toughness 0
Vitality 0
Precision 0
Critical Chance 0%
Ferocity 0
Critical Damage 0%
Condition Damage 0
Healing Power 0
Expertise 0
Condition Duration 0%
Concentration 0
Boon Duration 0%
Gear
Item Stat

Harrier'sHelm

Harrier'sShoulders

Harrier'sCoat

Harrier'sGloves

Harrier'sLeggings

Harrier'sBoots

Item Stat

Harrier'sBackpiece

Harrier'sAccessory

Harrier'sAccessory

Harrier'sAmulet

Harrier'sRing

Harrier'sRing

Relic

Primary Weapon Set

Harrier's MaceMain Hand

Harrier's ShieldOff Hand

Other Items

Infusionx18

Food

Utility

Jade Bot Core

Traits & Skills
Skills
Skill Reference Guide
Mace & Shield Default Keybind
2
4
5
Default Keybind
2
5
Default Keybind
2
4
Default Keybind
3
4
5
Gear Notes

It is strongly advised that you swap out some Harrier's pieces with Giver's pieces to increase your survivability. Communicate with your designated tank to make sure your Toughness does not exceed theirs.

Rotation & Extras

For a smooth handkiting experience, you will need the following boons:

Protection from:

Regeneration from:

  • via Dodge

Alacrity to be able to cast other relevant boon skills from:

  • through
  • via Dodge

Vigor to not run out of endurance from:

The following rotation ensures you will use these skills nearly off cooldown and at convenient times. You will alternate between two types of hands stacks intersparced with intermissions.

Shields stack:

  1. Dodge the fifth hand spawn

Elixirs stack:

  1. filler x 2
  2. (time it so the fourth hand spawns right as the skill finishes casting)
  3. Dodge the fifth hand spawn

Intermission:

  1. filler x 3 (one of them specifically being at your feet before an Elixirs stack)
  2. (grants Frost Aura in 's Ice Field)

fillers are , and .

is a leaping skill that will be directed towards your targeted enemy. Make sure you have autotargetting disabled before the encounter and to unselect your current target before using the skill.

Mind Crush

Block with .

Should you be conveniently casting as hits, cast earlier and replace fillers with in the next Elixirs stack.

While this should not be necessary to upkeep Alacrity, feel free to use after Weak Minded has run out.

Additional Notes

Spend as little time as possible in Mace to benefit from the passive healing of .

Use on Prides to hinder their progress towards Saul. If you're on top of one, follow up with to slow it down further.

Try to keep tab of your mech's position, to ensure it does not cast its skills away from allies. Use , Return to Me and Attack My Target if the situation demands it. Avoid casting mech command skills while your squad is in the demonic realm.

You can swap out with in Inventions to gain slightly more sustain. Use in place of fillers during elixirs stacks when running that trait.

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