Power Engineer

Published Jan 8, 2024 Updated Dec 6, 2023
Raids - March 2024 Balance
Farwind meta team
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Pros +
High damage Plenty of CC Lots of cleave
Cons -
High mastery curve Fast paced rotation Relies on resource management Relies on enemy conditions Relies on specific boon
Power 2881
Toughness 1000
Vitality 1235
Precision 1960
Critical Chance 50.71%
Ferocity 1255
Critical Damage 233.67%
Condition Damage 0
Healing Power 0
Expertise 0
Condition Duration 0%
Concentration 0
Boon Duration 0%
Item Stat







Item Stat








Primary Weapon Set

Berserker's HammerMain Hand

Other Items




Jade Bot Core


  1. Wait 12 Seconds
  2. Dodge x 2


  1. ->
  2. Dodge
  3. x 2

Always cast off cooldown.

Rotation Concept

Always use off Cooldown. You will complete a total of 7 actions (non-instant cast skills) until you can repeat this combination, with Exceptions as listed below.

Use Priority Skills to complete the total of 7 actions. Your Auto Attack chain counts as 3 actions.

You will Dodge as part of your rotation in order to keep your Endurance bar from being full, roughly once per loop. see the Example Loops for more information.

Cast when is on half Cooldown for uptime.

Priority Skills

These skill are are listed in priority.

  1. Dodge (when necessary)


Always finish Auto Attack chains. Your Auto Attack chain is heavily backloaded. If you only have room for one more action in the current loop, use or instead.

Throw Mine and Mine Field

's cooldown starts when the mines are placed. As long as you during the cooldown, you will not lose dps.

's should always be cast while standing in the boss's hitbox.

The mine that gets dropped at your feet by will only explode via or when an enemy collides with the mine. If the thrown mine explodes and the mine at your feet does not, you will not be able to detonate the second mine until your next .

needs to be activated manually, and 's cooldown does NOT start until is cast.

Fireworks Relic and You

is triggered by the following skills:

activates when the enemy is hit by a skill while it is still on your skill bar. For example, applies every pulse while you're on your hammer, and applies after a noticable delay.

Exceptions to 7 Actions

There are some edge cases where you would do 8 actions rather than 7 in order to upkeep and . Additionally, the final hit of an auto attack chain is also an acceptable 8th action.

  • in order to upkeep .
  • Dodge if your Endurance is full.

Loop Examples

The following are example loops, starting after the opener.

  1. Dodge

  1. Dodge
  2. ->

  1. Dodge
  2. Dodge

Rifle Rotation

If you do not have access to Weaponmaster Training, you can bring a with a instead. The priority stays relatively the same, as seen below.

  1. Dodge (when necessary)
  2. and

Gear Notes

, , and Fury provide a 55% Critical Chance. Therefore, you are free to exchange Berserker's Pieces for Dragon's pieces as long as your gear provides at least 45% Critical Chance.

and are basically interchangable.

Vigor and Endurance

Vigor is required to upkeep . If your boon support does not provide Vigor, your toolbelt skills are your only source of Vigor for your high-impact skills via .

External sources of Endurance will require you to Dodge at unpredictable times to upkeep . If possible, avoid being in the same subgroup as a known source of Endurance.

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