Boons
As with all Chronomancer builds, the core tools include summoning illusions and utilizing Shatters. This build can provide either Quickness with or Alacrity with , allowing you to adapt to the group's needs.
All slot skills and weapons on this build can be adapted to each encounter thanks to its rich selection of utility.
- Summon illusions with weapon skills, such as , , and .
- Cast , , and to grant Might, Fury, and Swiftness.
- Use
F1
—F5
to shatter clones for Protection as well as Quickness or Alacrity. grants additional boons depending on the shatter skill.
Chronomancer's unique mechanic, , allows you to cast skills and refund their Cooldown entirely if used within the effect duration. Use this to stack up boons efficiently, provide additional healing, or significantly increasing Defiance Break.
Additional boons can be gained from these sources:
Boon | Skill/Trait | Usage |
---|---|---|
Might | Off Cooldown. | |
Vigor | Off Cooldown. | |
Stability / Aegis | Whenever necessary. | |
Stability | Whenever necessary. | |
Aegis | Whenever necessary. | |
Protection | & | Off Cooldown. |
Regeneration | Whenever necessary. | |
Regeneration | Off Cooldown. |
Consider using for better Swiftness uptime.
Healing
This build outputs Healing essentially the same way as generating boons:
- will heal for each clone you shatter. Additionally, it Cleanses Conditions.
- will heal when summoning illusions. Use weapon skills and Scepter Auto Attacks continuously.
- Wells and Mantras heal with and respectively. You can repeatedly charge to heal allies.
- Reactivating will grant a large healing burst instead of generating boons. This sequence will also grant Chaos Aura, use it whenever the Might isn't needed.
- grants Barrier and Resistance to allies. It can be reactivated to open a portal from its location, at the cost of an increased Cooldown.
Breakbars
Chronomancer can contribute substantial Defiance Break. Below are some easy to access skills to make Breakbars a thing of the past. can be utilized to cast these skills twice.
Skill | Type |
---|---|
Daze 100—400 | |
Stun 200 | |
Stun 200 | |
Daze 300 | |
Knockdown—Pull—Float 550 | |
Stun 300 | |
Daze 150 per charge | |
Counts as Stun 600 |
will increase the duration of Stuns and Dazes you apply. This makes it easy to carry CC for your group.