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Heal Boon Chronomancer

Published Nov 29, 2023 Updated Aug 30, 2024
Raids - January 2024 Balance
Yulian meta team
THESE NASTY BEARS...

Heal Boon Chronomancer is a versatile healer that is able to manipulate both space and time to debilitate enemies and to bolster allies.

Its most notable skill, , creates a brief rift in the space-time continuum and allows you to cast skills without them having to Recharge once you return to your original timeline. You can use it to double up on powerful skills, such as , , , or any other skills you would like to cast twice in quick succession.

Pros +
Plenty of CC Plenty of utility Tanking build
Cons -
High mastery curve Relies on resource management Requires enemy target
Attributes
Power 1989
Toughness 1393
Vitality 1297
Precision 1000
Critical Chance 5%
Ferocity 0
Critical Damage 150%
Condition Damage 0
Healing Power 1450
Expertise 0
Condition Duration 0%
Concentration 1030
Boon Duration 83.66%
Gear
Item Stat

Harrier'sHelm

Harrier'sShoulders

Harrier'sCoat

Harrier'sGloves

Harrier'sLeggings

Harrier'sBoots

Item Stat

Harrier'sBackpiece

Giver'sAccessory

Harrier'sAccessory

Giver'sAmulet

Giver'sRing

Harrier'sRing

Relic

Primary Weapon Set

Harrier's RifleMain Hand

Secondary Weapon Set

Harrier's ScepterMain Hand

Harrier's ShieldOff Hand

Other Items

Infusionx18

Food

Utility

Jade Bot Core

Traits & Skills
Skills
Equipment Notes

Staff to summon more phantasms, more Regeneration and Resolution.

Focus to Pull and group enemies together.

Dagger for tagging enemies and low Cooldown clone generation when you can't utilize the block from on Scepter.

Skill Notes

Your heal skill options:

  • for faster clone generation via .
  • for burst healing and Condition Cleanse.

All of your utility slots are flexible:

  • for Might and Fury.
  • for Defiance Break and Boon Removal.
  • for Aegis, Stability and Endurance.
  • for group mobility.
  • to duplicate the next utility skill.
  • for more Stability.
  • to Cleanse Conditions.
  • for additional healing and Might.

Your elite skill options:

  • for massive Defiance Break.
  • for Defiance Break and healing.
  • for additional Quickness.
  • to Stealth the entire squad.
Trait Notes

This build can provide either Quickness with or Alacrity with , allowing you to adapt to the group's needs.

The Inspiration Trait Line:

  • to Revive allies faster. Use this when running no Mantras.
  • is an option when using Focus.
  • combined with grants frequent boon extension at the cost of some healing and Condition Cleanse.
Rotation & Extras

You don't need to maintain boons, but it can be a useful to stack them up efficiently. provide additional healing, or significantly increase your Defiance Break.

This build can provide either Quickness with or Alacrity with , allowing you to adapt to the group's needs.

All slot skills and weapons on this build can be adapted to each encounter.

  • Cast , , and to grant Might, Fury, and some Swiftness.
  • Use F1F5 to shatter clones for Protection as well as Quickness or Alacrity. grants additional boons depending on the shatter skill.
  • You can summon illusions with weapon skills, such as , , and .
Example Opener

Wait for combat and boonstrip before generating any boons! This short sequence ramps up the most important boons quickly.

  1. Start casting when pulling the boss.
  2. Weapon Swap
  3. Use all Shatters F1F4
Boon Table
Boon Skill or Trait Usage
Might Off Cooldown.
Vigor Off Cooldown.
Stability / Aegis Whenever necessary.
Stability Whenever necessary.
Aegis Whenever necessary.
Protection & Off Cooldown.
Regeneration Whenever necessary.
Regeneration Off Cooldown.
Swiftness Cast heal skill frequently.

will heal when summoning illusions and will heal for each clone you shatter. also Cleanses Conditions.

Wells and Mantras heal with and respectively. You can repeatedly charge to heal allies.

Reactivating will grant a large healing burst instead of generating boons. This sequence will also grant Chaos Aura, use it whenever the Might isn't needed.

grants Barrier and Resistance to allies. It can be reactivated to open a portal from its location, at the cost of an increased Cooldown.

Skill Type
Daze 100—400
Stun 200
Stun 200
Daze 300
KnockdownPullFloat 550
Stun 300
Daze 150 per charge
Counts as Stun 600

will increase the duration of Stuns and Dazes you apply.

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