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Condition Mirage

Published May 23, 2021 Updated Feb 3, 2024
January 2024 Balance
Mastro meta team
Staxe Enthusiast
Pros +
Good mobility Fluid rotation Plenty of utility Sustained damage
Cons -
High learning curve High mastery curve Fast paced rotation Forced movement Loses damage on moving targets
Attributes
Power 2173
Toughness 1000
Vitality 1297
Precision 1633
Critical Chance 35.14%
Ferocity 0
Critical Damage 150.00%
Condition Damage 1958
Healing Power 0
Expertise 1003
Condition Duration 81.87%
Concentration 0
Boon Duration 0%
Item Stat

Viper'sHelm

Viper'sShoulders

Viper'sCoat

Viper'sGloves

Viper'sLeggings

Viper'sBoots

Item Stat

Viper'sBackpiece

Viper'sAccessory

Viper'sAccessory

Viper'sAmulet

Viper'sRing

Viper'sRing

Relic

Primary Weapon Set

Viper's AxeMain Hand

Viper's PistolOff Hand

Secondary Weapon Set

Viper's StaffMain Hand

Other Items

Infusionx18

Food

Utility

Opening

  1. Dodge
  2. Finish casting
  3. +
  4. + Dodge
  5. Weapon Swap

Axe Loop

  1. Dodge
  2. pick up Mirage Mirror
  3. Dodge
  4. Weapon Swap

Staff Loop

  1. Auto Attack and cast x3
  2. Dodge
  3. Weapon Swap

Notes

Pay attention to not interrupting the Staff clone Auto Attack in the Opener—aim for 1 auto before 2nd Ambush and 1 before .

On Staff loops, you should Weapon Swap immediately after + Dodge; you may need to cast one more before to make this happen.

While on Axe, after shattering your clones with , your first new clone usually has time to cast once before you Dodge and force all clones to Ambush. Don't delay this Dodge any further than the start of your own Auto Attack chain (step #8).

You can queue and during .

Usage

Maximize Chaos Aura uptime by using this skill's Leap Finisher inside your Ethereal Combo Fields.

Axe loops: after step #6, before disappears.

First Staff loop: in from , then use when the first Chaos Aura expires.

Regular Staff loops: immediately, then when you have , after expires.

In encounters, you may want to save one or two Charges of for utility, such as saving yourself from the forced movement of / / .

Replace with a different utility skill when needed:

  • for squad mobility.
  • can be taken if you need to reflect any projectiles.

in the Dueling Trait Line causes your to inflict Blind. This, in turn, inflicts Confusion due to .

Chaos Trait Line

increases your Condition Damage while you have Chaos Aura; see the Rotation Notes for details.

increases your Condition Duration while you have Regeneration; if your subgroup cannot generate enough for you, swap to in the Mirage Trait Line.

allows you to share Stability with your subgroup when you cast ; use this as a last resort, as Shattering your Clones outside your rotation is disruptive.

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