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Power Chronomancer offers a high amount of burst while also dealing high sustained damage. It has access to a fairly large amount of CC, evade frames and also provides high uptimes of personal , and .

At certain bosses Pistol will pull ahead over Focus this is because of the Focus phantasm's random nature, refer to the guide for more information.

Power Chronomancer assumes permanent uptime. The lower the uptime, the weaker this build will perform.

Power Chronomancer also requires , if your subgroup does not have access to you will need:

  • Full Berserker's Weapons, Trinkets and Armour.
  • Assassin's Backpiece
Item Stat

Berserker'sHelm

Berserker'sShoulders

Berserker'sCoat

Berserker'sGloves

Assassin'sLeggings

Berserker'sBoots

Item Stat

Berserker'sBackpiece

Assassin'sAccessory

Assassin'sAccessory

Berserker'sAmulet

Berserker'sRing

Berserker'sRing

Primary Weapon Set

Berserker'sMain Hand

Berserker'sOff Hand

Secondary Weapon Set

Berserker'sOff Hand

Other Items

Infusionx18

Food

Utility

Rotation

Opening

  1. during the cast of
  2. during

Loop

Skills & Traits
Notes

Skills

Consider when you know you have close to 100% uptime for more DPS and defiance bar damage, or for more immediate defiance bar damage.


Traits

increases your DPS by about 400 on the Golem.

  • is better to take unless you already have close to 100% uptime.

Rotation

Cast when you have ten stacks in , and as fast as possible after you exit with .

Almost always queue the next ability while the current one is already casting, to not waste any time in your rotation. However, beware that , and will cancel the currently casting ability.

You will have to cast at times to generate enough clones for .

After your opener, always cast whenever you have three clones. When done correctly, you should be able to almost always keep it on and it should come off right before is ready again.

Cast once during . After that, only cast if is currently on and you know that you will have enough clones for the next .

Always finish the auto-attack chains. During the loop, you have enough leeway in between the listed skills to finish them safely.

For the Golem ending you will want to do the following once has around seven seconds left on its :

  • during the cast of
  • and

To reach really high numbers you will need to stow your , do this just before the yellow castbar flashes.

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