Home Builds Condition Alacrity Mirage

Condition Alacrity Mirage is able to provide permanent Alacrity and 25 stacks of Might to a subgroup of five players while dealing a good amount of dps through Torment and Confusion.

This build depends on a permanent Regeneration uptime. Regeneration enables the trait which is required for sustaining Alacrity. Both and are significant DPS increases while under the effect of Regeneration.

Condition Alacrity Mirage has two variants:

  • Staff Mirage, which upkeeps permanent Alacrity and 25 Might on its subgroup.
  • Staxe Mirage, a build that only upkeeps ~55% Alacrity on its subgroup but still provides 25 Might, meaning that two of them will be needed to provide a subgroup with Alacrity but with much higher damage.
Item Stat

Viper'sHelm

Ritualist'sShoulders

Ritualist'sCoat

Ritualist'sGloves

Ritualist'sLeggings

Viper'sBoots

Item Stat

Viper'sBackpiece

Viper'sAccessory

Viper'sAccessory

Viper'sAmulet

Viper'sRing

Viper'sRing

Primary Weapon Set

Viper'sMain Hand

Secondary Weapon Set

Viper'sMain Hand

Other Items

Infusionx13

Infusionx5

Food

Utility

Rotation

Opening

  1. Let the Clones cast
  2. Let the Clones cast
  3. Use the of and cast
  4. Let the Clones cast
  5. Let the Clones cast
  6. Use the of and cast
  7. Let the Clones cast

Rotation

  1. Use off , followed by
  2. Use and off
  3. After each let the Clones cast
  4. Use for CC, otherwise cast it off for the Combo Field.
  5. off for more Endurance
Skills & Traits
Notes

Rotation

Clones have neither nor , which makes their cast speed slower than the Mesmer's. Pay attention to any of your current Clones and let them fully cast before using another .

Item Stat

Viper'sHelm

Viper'sShoulders

Viper'sCoat

Viper'sGloves

Viper'sLeggings

Viper'sBoots

Item Stat

Viper'sBackpiece

Viper'sAccessory

Viper'sAccessory

Viper'sAmulet

Viper'sRing

Viper'sRing

Primary Weapon Set

Viper'sMain Hand

Secondary Weapon Set

Viper'sMain Hand

Viper'sOff Hand

Other Items

Infusionx13

Infusionx5

Food

Utility

Rotation

Opening

  1. Dodge
  2. x2
  3. Use to collect the
  4. Collect the
  5. Weapon Swap

Loop

  1. Dodge
  2. Dodge
  3. Weapon Swap
  4. Dodge x 2
  5. Dodge
  6. Weapon Swap
Skills & Traits
Notes

Traits

If your subgroup doesn't have permanent Regeneration uptime then you will want to swap to

Permanent Regeneration is far more important than a marginal DPS increase from .


Rotation

is only used in your opener to generate clones on Staff at the start, you don't want to use it unless you reset your rotation at the start of a new phase.

After the Opener you want to collect the s from and on Staff, you can cast near the end of your Axe loop and pick up the once you are on Staff.

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