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Celestial Alacrity Scourge

Published Feb 15, 2025 Updated Feb 27, 2025
Raids - February 2025 Balance
Syncesta meta team
Pros +
Provides party boons Access to healing & support Plenty of utility Tanking build Capable kite
Cons -
High mastery curve Fast paced rotation Relies on resource management
Attributes
Power 1684
Toughness 1684
Vitality 2015
Precision 1864
Critical Chance 46.14%
Ferocity 684
Critical Damage 195.5%
Condition Damage 1556
Healing Power 834
Expertise 754
Condition Duration 65.26%
Concentration 684
Boon Duration 45.59%
Benchmark History
Last Benchmark Max
21285
Last Benchmark Average
20500
Gear
Item Stat

CelestialHelm

CelestialShoulders

CelestialCoat

CelestialGloves

CelestialLeggings

CelestialBoots

Item Stat

CelestialBackpiece

CelestialAccessory

CelestialAccessory

CelestialAmulet

CelestialRing

CelestialRing

Relic

Primary Weapon Set

Celestial DaggerMain Hand

Celestial TorchOff Hand

Secondary Weapon Set

Celestial PistolMain Hand

Celestial WarhornOff Hand

Other Items

Infusionx5

Infusionx13

Food

Utility

Jade Bot Core

Traits & Skills
Skills
Skill Notes

Here are the most common utility skills you'll be using.

  • for Aegis
  • for Stability
  • for Breakbar Damage in the form of Pull
  • for a short range portal
  • to Block Missiles and Damage
  • for additional Life Force

Swap to for additional Breakbar Damage when needed.

Skill Reference Guide
Dagger Default Keybind
2
3
Pistol Default Keybind
2
3
Torch Default Keybind
4
5
Warhorn Default Keybind
4
5
Shade Default Keybind
F1
F2
F3
F4
F5
Trait Notes

Take if you expect players to often be in Downstate or are not using Dagger.

Equipment Notes

The sigils can be swapped to:

  • for additional Healing
  • for additional Boon Duration

Swap for for additional healing.

Swap Dagger to Scepter if you do not expect to be in melee distance.

Rotation & Extras

Similar to Condition Alacrity Scourge, the 2 and 3 weapon skills should be used twice between each Weapon Swap. All other skills can be used off Cooldown around these main weapon skills. Don't worry about using unless it's for Defiance Break.

Fill any remaining gaps with Auto Attacks and Dodge. Complete the Auto Attack Chain from Dagger when possible — is one of the main sources of Life Force.

All Shade Skills aside from can be used off Cooldown but should only be used when Life Force is in excess.

Rotation
  1. Filler
  2. Weapon Swap
  3. Filler
  4. Weapon Swap
Boons

Use and off Cooldown to maintain Alacrity, Protection, Barrier, and .

Use , , and off Cooldown to maintain Might and Fury.

Use to maintain Swiftness.

Dodge and use to maintain Regeneration.

Healing

Using , , and regularly will provide each target affected with ~700 Barrier per second.

Using (via ) and (via ) while upkeeping Regeneration will provide each target affected with ~850 Healing per second.

Using Dagger skills will provide your subgroup with frequent small heals via .

Regeneration can be upkept by periodically using Dodge and using .

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