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Condition Reaper

Published Jul 20, 2022 Updated Oct 5, 2023
Secrets of the Obscure
Syncesta meta team
Pros +
Fluid rotation Short ramp-up Lots of cleave
Cons -
High mastery curve Lacks utility Fast paced rotation Forced movement Loses damage on moving targets
Attributes
Power 2173
Toughness 1000
Vitality 1297
Precision 1813
Critical Chance 58.71%
Ferocity 253
Critical Damage 166.8%
Condition Damage 2087
Healing Power 0
Expertise 450
Condition Duration 30.00%
Concentration 0
Boon Duration 0%
Item Stat

Viper'sHelm

GrievingShoulders

GrievingCoat

GrievingGloves

Viper'sLeggings

GrievingBoots

Item Stat

Viper'sBackpiece

Viper'sAccessory

GrievingAccessory

GrievingAmulet

Viper'sRing

Viper'sRing

Relic

Primary Weapon Set

Viper's ScepterMain Hand

Viper's DaggerOff Hand

Secondary Weapon Set

Viper's GreatswordMain Hand

Other Items

Infusionx18

Food

Utility

Condition Reaper is defined by having a large portion of its damage come from traits and their interactions, namely .
The most important skill and combo is into Whirl Finishers from , and .

Opening

  1. +

Loop

  1. Weapon Swap
  2. Enter
  3. x 2
  4. (cast earlier)
  5. Weapon Swap
  6. x 3

Use off Cooldown, preferably in place of Autoattacks or the before .

Use off Cooldown or delay it slightly to transfer self-conditions.

Replace one Autoattack chain with an extra when available.

Notes

and have a three second internal Cooldown unaffected by Alacrity. Spread out your sources of Blind to proc the latter as often as you can.

During your combo, stand close to or inside the target’s hitbox to ensure all Finishers hit.

Always try to avoid excessive incoming damage which would trigger early. Make use of or delay entering at your own discretion.

immediately after triggering the fourth Finisher from .

will pull you towards your target and cause animation lock. Replace it with to avoid movement, if necessary.

Interrupt as soon as it starts with either , Weapon Swap or Weapon Stow.

can be replaced with:

  • for very potent healing and Life Force generation.

can be replaced with:

  • for more Breakbar damage or Pull
  • for easier Life Force management via
  • to Block missiles

can be replaced with:

  • if additional Breakbar damage is required.

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