Purchase Guild Wars 2: Janthir Wilds while supporting Snow Crows. Purchase Now

Condition Reaper

Published Jul 20, 2022 Updated Aug 30, 2024
Raids - Janthir Wilds
Syncesta meta team

Condition Reaper is a powerful Condition and Power hybrid build with no damaging conditions directly on its weapons. It relies instead on damage coming from and its interactions with other traits. It is an aggressive full melee build that deals high amounts of condition damage in short windows, relying less on uptime.

Pros +
Short ramp-up Strong bursts Fluid rotation High damage Lots of cleave
Cons -
High mastery curve Lacks utility Fast paced rotation Forced movement Loses damage on moving targets
Attributes
Power 2172
Toughness 1000
Vitality 1297
Precision 1813
Critical Chance 58.71%
Ferocity 408
Critical Damage 177.2%
Condition Damage 2056
Healing Power 0
Expertise 225
Condition Duration 15%
Concentration 0
Boon Duration 0%
Benchmark History
Last Benchmark Max
43908
Last Benchmark Average
43200
Gear
Item Stat

GrievingHelm

GrievingShoulders

GrievingCoat

GrievingGloves

GrievingLeggings

GrievingBoots

Item Stat

GrievingBackpiece

Viper'sAccessory

Viper'sAccessory

Viper'sAmulet

Viper'sRing

GrievingRing

Relic

Primary Weapon Set

Grieving GreatswordMain Hand

Secondary Weapon Set

Grieving SpearMain Hand

Other Items

Infusionx18

Food

Utility

Traits & Skills
Skills
Skill Notes

can be replaced when needed:

  • for more Breakbar via Pull
  • to Block missiles

can be replaced with if additional Breakbar damage is required.

Skill Reference Guide
Greatsword Default Keybind
2
3
4
5
Spear Default Keybind
2
3
4 4
5
Reaper's Shroud Default Keybind
2
3
4
5
Rotation & Extras
  1. +
  2. +
  3. Weapon Swap

Regularly Weapon Swap between Greatsword and Spear, entering once on each.

On Greatsword combo with Whirl Finishers. Make sure the enemy remains stationary during it.

On Spear cast the / sequence once right before entering and once before Weapon Swap.

Fill the gaps with other weapon skills, Auto Attacks, and utility skills.

Cast off Cooldown, but never right before or during the Whirl combo.

Use when the latter is off Cooldown.

Use off Cooldown.
 

Loop

  1. +
  2. Combo
  3. Filler
  4. Weapon Swap
  5. Filler
  6. sequence (see notes)
  7. Filler
  8. Weapon Swap
  9. Filler

Below 50% enemy Health, move to the Shroud on Spear, and instead Combo with additional 2x .
 

Filler Skills

  • , ,
  • (never immediately before the Combo)
  • Full Auto Chains
  • , ,
Rotation Notes

and have a three second internal Cooldown unaffected by Alacrity. Spread out your sources of Blind to proc the latter as often as you can.

During your combo, stand close to or inside the target’s hitbox to ensure all Finishers hit.

Always try to avoid excessive incoming damage which would trigger early. Make use of or delay entering at your own discretion.

will pull you towards your target and cause animation lock. Replace it with to avoid movement, if necessary.

Interrupt the long animation of as soon as it starts with .
 

Isolate, Distress, Perforate

is a channeled skill and thus can easily be interrupted. will not reset the Cooldown until is finished casting. It is highly recommended to add and cast a different Filler Skill while using , but if none are available, tap the Auto Attack after , and immediately cancel that with . This requires practice and good timing and is prone to errors.

Comments

No comments here yet.
Login to join the discussion.

Was this build helpful?