Suggested Game Settings for Instanced Content
These settings will not work for every player or system, but is intended to provide a start point for settings that can provide a gameplay experience cleared as many elements that may distract or cause issues to players. Experiment to find what works best for you.
Visual Settings
Settings under the default F11 menu in game to be consideredDepending on your needs, some of these specific settings may be appropriate for minimal screen clutter. Treat suggestions as a baseline for adaptation.
F11 - General Options tab
Settings checked on:
- Show All Enemy Names
- Show All Useable Object Names
- Show Target Health Percentage
- Disable Player Camera Shake
Camera shake can create immersion in the game, but also carries a warning it can cause dizziness or motion sickness.
Settings checked off:
- Show All NPC Names
- Show All Player Names
- Show All Squad Names
This will only show names on the enemies and mechanic objects required to interact with directly in the content. NPC Names may be helpful in some encounters.
If you need to the extra visual to find your own character turn on:
- Always Show My Name
If you are responsible for healing, or want help to visualise your squad without names turn on some or all of these:
- Thick Party Health Bars
- Always Show Party Health Bars
- Always Show Squad Health Bars
Thick Party Health bars will differentiate your subsquad from the rest of the squad and minions with the thickness of the bar. Party Health Bars will toggle only your subsquad showing and Squad will show all the Squad's bars.
Audio Settings
Settings under the default F11 menu in game to be consideredF11 - Sound Options tab
For the minimal audio settings to hear most of the specific audio cues only two sliders required to have volume are:
- Effects Volume
- Dialog Volume
Effects Volume has the sounds of foes and allies attacks. Dialog Volume controls the NPCs chatter including the lines used to cue specific mechanics.
Also consider having these settings set to off to remove extra audio noise in the pull down options:
- My Unique Item Sounds
- Other Players' Unique Item Sounds
In the check boxes under the sliders:
Settings checked on:
- Disable Player Chatter
- Disable Player Item Chatter
Settings checked off:
- Mute Player Alerts
These settings will mute characters audio lines for events such as gaining boons and random lines from Replica Job-o-Tron Backpack. Making sure Player Alerts is active will allow the voice lines of a player calling target to still be used.
Chat Options
Setting accessed on cog on expanded chat windowThese settings can assist in differentiating chat channels of similar colours and identify which messages are new.
In instanced content commonly used chat channels will be /p for Party chat to only the subsquad, or /d for Squad chat to the entire squad. If you are new to squads, type in /d by default when talking to the group.
Settings checked on:
- Show Channel Tag
- Show Timestamps
Show Channel Tag will put labels such as [Squad] and [Party] in front of the chat bar for easy recognition of where you sending a message to. Messages in the chat will have [D] for squad and [P] preceding them to denote which channel you are reading.
Most squads will predominantly use squad chat for organisation, but in some instances where the subsquads are split handling mechanics party chat can be used to reduce confusion.
Timestamps in chat can be helpful when seeing game messages warning of mechanics to identify which are new and need action.
General Settings Affecting Gameplay Controls
Settings under the default F11 menu in game to be consideredF11 - General Options
Settings checked on:
- One of Double-Click to Interact/Attack or Right-Click to Interact Attack.
- Stop Autoattacking on Target Change
- Lock Ground Target at Maximum Skill Range
- Allow Skill Retargeting
Of the two click to Interact/Attack options, Double-Click is the preferred option as Right-Click is commonly used in camera control and can be triggered accidentally.
Situationally checked on:
- Snap Ground Target to Current Target
If you can learn to play without it, keep this off, but this can be a great tool for accessibility and on some DPS builds to simplify keeping attacks on the target, but it can be very limiting if you need to quickly ground target a skill somewhere else. One way to keep the current target and put a ground target field under the squad is to click the skill instead of using the key bind. This by default casts it upon your location.
Settings checked off:
- Double-Tap to Evade
- Melee Attack Assist
Double-tapping a direction key has caused the death of many players in jumping puzzles. It is preferable to bind a specific key to Dodge in the F11 Control Options settings under the Movement section.
Melee Attack Assist is designed to stop you going through your target so you stay in range, but it hinders your ability to avoid or excecute mechanics as it will often not allow you to enter the hit box of your target. If you have the ability to learn to reposition if your attacks make you travel too far forward, turn this off.
Situational setting to be aware of:
- Hide Ally Visual Effects When turned on, this can have major effects on reducing visual clutter and strobing skill effects, but it can interact with game mechanics in unintended ways hiding major mechanics from view. If you turn these setting on, refer to individual guides listed below for information if this is required to be turned off in those instances. If the encounter is not listed we either haven't tested it or updated guides with the information, so proceed with caution if this setting is set to anything other than Hide None.
F11 - Control Options
Make sure these options have an easy to access key binding set:
- Dodge
- Special Action
The Special Action key (SAK) is used in many encounters and will appear as an icon over the left side of the skill bar. It is best to choose a key binding that is still useable when also moving your character.
Another very helpful option to have, but it is not always neccessary, is personal target bindings:
- Set Personal Target
- Take Personal Target
These two options work similarly to the standard call target, but it is only visible and useable to the player who set it. It can be used to target a character or object for easy visibility, especially if name plates are turned off, and switching between two targets.