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Xera

Published Jun 18, 2021 Updated Aug 6, 2023

Xera is the final boss of Stronghold of the Faithful. There are minigames, platforming, and mechanics that can instantly kill the squad. Be prepared for a tough fight with everyone needing to do their part.

Xera the High Inquisitor

Before Fighting Xera

  • Required Masteries and Mounts

    • Ley Line Gliding mastery is required
    • No mounts required
  • Special Roles

    • 1 tank: Xera attacks the player with the highest Toughness.

Pre-Event

Xera’s illusion on the first platform with five other platforms in a circle

You start on a floating platform. Platform 1, directly in front of you, has a Xera illusion in the center. There are 6 smaller platforms surrounding one large platform, which is hidden before the fight.

Platform 1

You can freely walk around on the first platform. The fight begins when the illusion dies.

None of the platforms are OSHA approved and have no railings. You will die if you fall off the edge and can’t get an updraft back up.

7 seconds after the illusion dies, ley lines appear on either side of the platform.

The squad splits into two groups, sub 1 to the left, sub 2 to the right. Specific comp isn’t important, but split power DPS evenly between the sides.

The ley lines are actually updrafts in disguise. Hold space to glide instead of double tapping. If the updraft doesn’t provide enough height, turn around and glide back to the center to get additional height.

Platforms 2/3/5/6

[cols][col]

The Bloodstone Shard in the platform’s center is covered by a dome. To remove the dome, complete the platform’s minigame (see below).

The Bloodstone Shard shoots projectiles that cause Confusion and add 1 stack of Derangement (Stacks) per projectile.

Players receive 1 stack of Derangement every 4 seconds they’re on the platform.

Destroy the Bloodstone Shard within 30 seconds, or ribbons will encase the platform, making players take damage while they are still on the platform. When one group reaches the next platform, the 30-second timer begins for both groups.

Destroying the Bloodstone Shard spawns a ley line to the next platform. [end][col-s] Map of Xera’s central platform and surrounding six minigame platforms [end][end]

Derangement (Stacks)

Derangement stacks are a debuff accrued throughout the fight, similar to the Madness stacks in Twisted Castle. These are removed by standing near a Bloodstone Fragment on the main platform when it’s destroyed.

Every 10 stacks, Derangement inflicts conditions (listed below) at that level in addition to the preceding conditions. E.g., at 20 stacks, the player would receive Vulnerability, Confusion, and Crippled.

  • 10 stacks: Vulnerability (10 seconds).
  • 20 stacks: Confusion (10 stacks for 10 seconds) and Crippled (10 seconds).
  • 30 stacks: A gray bloodstone icon appears over the player’s head.
  • 40 stacks: No new conditions.
  • 50 stacks: Torment (10 stacks for 10 seconds) and Weakness (10 seconds).
  • 60 stacks: A yellow bloodstone icon appears over the player’s head.
  • 70 stacks: No new conditions.
  • 80 stacks: No new conditions.
  • 90 stacks: Fear (10 seconds) and a red bloodstone icon will appear over the player’s head.
  • 99 stacks: instant death.

Platform 2/6

Exquisite Conjunctions and their matching Unstable Ley Rifts

Push 3 Exquisite Conjunctions (Orbs) into 3 Unstable Ley Rift (Rifts).

Position yourself with the orb between you and the rift.

If the orbs are pushed off the platform, they will teleport back to their starting location. If the orbs are pushed into the moving orange AoEs, they disappear and respawn in their starting location after 5 seconds.

Orbs don’t have a particular rift that they need to be pushed into, but groups push clockwise.

If someone else is pushing an orb, don’t try to help. This usually results in the orb being pushed the wrong direction.

Once all 3 orbs have been pushed into the rifts, the bubble covering the Bloodstone Shard disappears, allowing players to attack it.

When the Bloodstone Shard is destroyed, the ley line to the next platform appears.

Platform 3/5

Three buttons surround the bloodstone shard

The platform’s 3 pressure plates (buttons) must all be active at the same time for the bubble to be removed. Standing on a button gives a stacking condition every second corresponding to that button, named Bending Chaos, Twisting Chaos, or Shifting Chaos.

The 3 button pressers step onto their buttons at the same time and move off of it when they reach 9 stacks to prevent them Downing at 11 stacks. Rotate clockwise and stand on the next button. Typically, support and ranged DPS classes stand on the buttons. When all 3 buttons are active, the bubble is removed, and the Bloodstone Shard can be attacked.

When the Bloodstone Shard is destroyed, the ley line to the next platform appears.

Platform 4

Both groups meet up on this platform. Supports heal and give boons. 10 seconds after the last Bloodstone Shard is destroyed, the large center platform appears and players can glide to it.

Phase 1 (100%-50%)

The tank faces Xera toward Platform 1 while standing at Arrow. The group stands behind Xera to avoid her attack that occurs after every 8 normal auto attacks.

hits 8 times and gives 3 stacks of Confusion per hit.

Can be mitigated through Evade, Dodge, Aegis, or by moving away. Xera is position locked during this attack, but can still rotate. This attack is aimed at the tank.

Bloodstone Fragments (Shards)

Bloodstone Fragment

Beginning 10 seconds after Xera spawns and occurring every 10 seconds afterward, a Bloodstone Fragment will spawn on the edge of the platform in a clockwise fashion.

Standing in Bloodstone Fragment AoEs gives 1 stack of Derangement (Stacks) each second. Standing within AoEs of Bloodstone Shard when they’re destroyed removes stacks of Derangement.

Due to the arrangement of the Bloodstone Shard, the AoEs overlap each other, so 4 adjacent Bloodstone Shard must be destroyed in order to provide a safe space to stand.

If any enemies stand within the AoE, they get Bloodstone Blessed, increasing their outgoing damage by 100%, reducing incoming damage, and converting conditions into boons.

Gravity Well (Jello, Wall)

Gravity Well

30 seconds after Xera spawns, and every 30 seconds thereafter, a (Jello / Wall) will appear on the platform following a set pattern and lasts 7 seconds.

When the well expires, players in the gain 25 stacks of Derangement (Stacks), take damage, and Float in the air for 3 seconds.

is skipped if it would occur during the Deadly Attack (Insta-kill).

Deadly Attack (SAK)

Popup indicating the named character has a special action key called Intervention

At 75%, 4 of Xera’s large marionettes appear around the edge of the platform, a random player receives a special action key named Intervention (SAK), and a squad message appears saying “[player] has harnessed ambient magic”, followed by “Xera is poised for a Deadly Attack”.

Squad standing in the blue ward from Intervention

When the second message disappears, the person with the special action key should use it, dropping a large dome for the group to stand under that will shield them from the attack. The player with Intervention can instead count to 5, wait for the sound to reach a crescendo, or wait for the marionettes to pull their arms back.

Temporal Shred

Orbs shooting out from a central laser

40 seconds after Xera spawns, a laser beam shoots down in the middle of the platform for 25 seconds, shooting orbs across the platform toward the edges.

Being hit by an orb causes damage in addition to a 1-second Float and 6 stacks of Derangement (Stacks) for the player who touched it. The orb then becomes a small AoE, causing 2 stacks of Derangement every second for players standing in it. Temporal Shred is skipped if the laser occurs during Deadly Attack (Insta-kill).

Beginning at 90% and occurring every ~60 seconds thereafter (depending on any Chilled and Alacrity she has), Xera gains a Breakbar of 3000. She takes 80% less damage and spawns Bloodstone Shard faster.

Adds spawn occasionally and deal Confusion, Vulnerability, and Torment. They can be pulled into the stack or cleaved down.

Tanking Phase 1

[cols][col] If Xera is at ~75% health within 40 seconds, the group doesn’t need to leave Arrow.

If the group’s DPS is lower, the tank should pull Xera to Heart after (Jello / Wall) to avoid taking damage from Temporal Shred (Laser) and to provide enough room to avoid orbs that are shot out of the laser.

After the laser ends and the special action key is used for Deadly Attack (Insta-kill), the tank should return Xera to Circle until she hits 50%.

If the group looks like it will not DPS Xera to 50% before the second laser fully spawns, the DPS players need to go clear the 4 Bloodstone Shard at Square then return to continue fighting Xera.

Once the Bloodstone Shard have been cleared, the tank can pull Xera to the cleared area. [end][col-s] Tanking map [end][end]

Tanking Phase 1

  1. Arrow

  2. Heart after (Jello / Wall) if not at <75% health within 40 seconds

  3. Circle after laser

  4. Clear Square

  5. Square

Platform Phase

When Xera hits 50% health, she disappears from the platform. Large red arrows appear, directing the squad to Platform 4.

15 seconds after the phase starts, a Charged Bloodstone will spawn in the center. At the same time, the main platform will disappear.

On each platform, there’s a random layout with a Charged Bloodstone somewhere on it. Destroy the Bloodstone to spawn a ley line leading clockwise to the next platform.

Standing in red AoEs causes 2 stacks of Derangement (Stacks) and 2 stacks of Torment. Standing next to the Bloodstone when it is destroyed won’t decrease stacks of Derangement.

A platform is encased in ribbons ~20 seconds after the ley line to it spawns.

If the group proceeds quickly, the later platforms might still be covered in ribbons and deal damage if players land on it. Players can wait to glide over to the next platform if the ribbons are still present.

Players continue clockwise until they return to Platform 4. When the final platform is covered in ribbons, the ribbons disappear from all platforms and the main platform respawns 5 seconds later.

Phase 2 (50%-0%)

Phase 3 continues in mostly the same manner as Phase 1, with a few minor exceptions.

2-5 seconds after 40%, 20%, and 10%, Deadly Attack (Insta-kill) will happen again.

Bloodstone Shard spawn counterclockwise.

(Jello / Wall) occurs every 25 seconds.

The tank should stand at Circle and face Xera towards the outside of the platform.

Minigames

At 40% and 20%, half of the squad will be teleported to a platform floating in the sky. The tank and the player who receives Intervention (SAK) cannot be teleported.

The minigame at 40% is pushing orbs (same as Platform 1 in pre-event), and the minigame at 20% is standing on buttons (same as Platform 2 in pre-event).

During the button minigame, if there are buttons without any players, pick one and stick to it, even if you have only melee attacks and cannot hit the shard.

The minigames are identical to the pre-event platforms, but have 2 minutes for completion.

If a player is teleported who wants to return to the group, they can take the portal (usually a solo healer). Only one player may use the portal.

Once the Bloodstone Shard is destroyed, the players remaining on the floating platform will be teleported back to the main group. They have the 10-second buff Hero's Return, preventing players from being Floated, not acquiring more [sc:692]Derangement/sc stacks, and taking 50% less incoming damage.

To return to the main group, players should run around the platform’s edge, not through the laser in the center.

Tanking Phase 2

[cols][col] Start at Circle. After the first (Jello / Wall) disappears, the tank moves Xera to Star. Stay there for the laser’s duration, and then return to Circle, again facing Xera away from the center of the platform.

The DPS players should go clear the 4 Bloodstone Shard around Square then return to continue fighting Xera.

Once the Bloodstone Shard are destroyed, the tank moves Xera to Square. Once the laser ends, return to the center while facing Xera away from the center.

If Xera is not defeated by the time the third laser is about to spawn, the DPS players should go clear the 4 Bloodstone Shard at Heart.

Once the Bloodstone Shard are destroyed, the tank moves Xera to Heart. [end][col-s] Tanking map [end][end]

Tanking Phase 2

  1. Circle

  2. Star after (Jello / Wall)

  3. Circle after laser

  4. Clear Square

  5. Square

  6. Circle after laser

  7. Clear Heart

  8. Heart

  9. Arrow

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