Condition Quickness Harbinger

Published Mar 14, 2022 Updated May 11, 2023 May 2023 Balance

Condition Quickness Harbinger deals large amounts of Condition Damage whilst providing Quickness and other boons to its subgroup.

This build's unique mechanic, Blight, reduces the player's health but increases outgoing damage and improves .

Harbinger maintains 20 Vulnerability through , and brings partial uptime and instant ramp up of all boons via .

Item Stat

Viper'sHelm

Viper'sShoulders

Viper'sCoat

Viper'sGloves

Viper'sLeggings

Viper'sBoots

Item Stat

Viper'sBackpiece

Viper'sAccessory

Viper'sAccessory

Viper'sAmulet

Viper'sRing

Viper'sRing

Primary Weapon Set

Viper'sMain Hand

Viper'sOff Hand

Secondary Weapon Set

Viper'sMain Hand

Viper'sOff Hand

Other Items

Infusionx9

Infusionx9

Food

Utility

Jade Bot Core

Opening

Do this before encounter boonstrip. You will most likely get forced out of . If so, skip all remaining steps and resume your rotation.

  1. (precast)
  2. Enter
    • Never cast before boonstrip! Temporarily skip this step if necessary
  1. Weapon Swap
  2. Fill with / /
  3. Enter Shroud
    • As soon as it's available

Shroud

  1. x 6
  2. x 7

Loop

  1. ( Shroud )
  2. Pistol Priority List
  3. Weapon Swap
  4. Enter Shroud
  5. Weapon Swap
  6. Pistol Priority List
  7. Enter Shroud

Pistol Priority List

Notes

Use off cooldown.

can freely replace any when you need Breakbar damage or Life Force. It is a very marginal damage gain with .

is a chain of two hits. Be careful not to cancel the second hit with other abilities.

You gain Blight while in , and by aiming Elixirs on yourself. Do that for all Elixirs, but make sure hits the enemy and your allies.

Only use and if you are above their Blight threshold and it's safe to do so. All Blight is lost upon Downing.

Replace with a different utility skill when needed:

  • or for Might or Resolution and self-cleanse
  • for Breakbar damage or Pull
  • to Block missiles and additional damage
  • for more Life Force via
  • to increase AoE damage

Both and are valid trait choices; the benchmark uses the latter for a marginal damage increase.