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Condition Druid

Published Mar 8, 2024 Updated Mar 5, 2025
Open World - February 2025 Balance
Pros +
Provides party boons Access to healing & support Plenty of utility
Cons -
Fast paced rotation Relies on resource management Lacks burst damage
Gear
Item Stat

Viper'sHelm

Viper'sShoulders

Viper'sCoat

Viper'sGloves

Viper'sLeggings

Viper'sBoots

Item Stat

Viper'sBackpiece

Viper'sAccessory

Viper'sAccessory

Viper'sAmulet

Viper'sRing

Viper'sRing

Relic

Primary Weapon Set

Viper's AxeMain Hand

Viper's TorchOff Hand

Secondary Weapon Set

Viper's ShortbowMain Hand

Other Items

Enrichment

Food

Utility

Jade Bot Core

Traits & Skills
Skills

Pets
Skill Notes

can be replaced when needed:

  • for pulsing Condition Cleanse.

can be replaced when needed:

  • to Push or Pull enemies
  • to Daze enemies or to Stun Break
  • to inflict Bleeding or to Heal and Remove Conditions
  • for a Stun Break
  • provides a backwards Evade and Stun Break
  • for Quickness, Superspeed and a Stun Break
  • provides Invulnerability to Strike Damage but not Condition Damage. Also applies to your Pet.
  • provides Fury and decent Damage when is used
  • for Defiance Break

can be replaced when needed:

  • allows you to Revive up to ten Downed allies at Range
  • grants Stability and is a Condition Removal. During , your will grant Stability,Regeneration, and Vigor, while pulsing Revive
Skill Reference Guide
Axe & Torch Default Keybind
Auto Attack
2
3
4
5
Shortbow Default Keybind
Auto Attack
2
3
4
5
Celestial Avatar Default Keybind
1
2
3
4
5
Pet Notes

Lynx can be replaced when needed:

  • Jungle Stalker for Might
  • White Tiger for Aegis
  • Warclaw for Superspeed and Defiance Break
  • Rock Gazelle for more Defiance Break
  • Electric Wyvern for more Defiance Break
  • Siege Turtle for more Defiance Break and to Block Projectiles via
Equipment Notes

Axe and Dagger can be taken instead of Short Bow for more over all Damage at the cost of Ranged Damage, Evade and Defiance Break.

Dagger can be taken instead of Axe if you have access to Secrets of the Obscure (SotO).

  • Dagger provides more Damage at the cost of Ranged Damage.
Relic Notes

can be replaced when needed:

  • grants Condition Removal when you use your Heal skill
  • for passive Damage through a Jagged Horror minion that inflicts Bleeding
  • triggers a Death Nova when you kill an enemy that inflicts Poison and Bleeding
  • grants 3% Condition Duration when you inflict Weakness or Vulnerability
  • provides increased Movement Speed and Superspeed when entering combat
  • inflicts Vulnerability when you apply Cripple, Chilled or Immobilize
  • gain Might x 3 and Fury when you disable an enemy on a one second Cooldown
  • gain Might x 8 and Fury when you use your heal skill on a 10 second Cooldown
  • gain Aegis, Quickness, Swiftness, Resistance and Might when you hit an enemy with your mount engage skill.
Rotation & Extras

Using Defiance Break to disable a foe or Immobilizing them applies Bleeding via .

is the core of the build!

Generate Astral Force to enter to inflict Defiance Break or Immobilize triggering for more Damage.

You generate Astral Force in the following ways:

  • Deal Damage or Heal to gain Astral Force via
  • Gain Astral Force every three seconds via .

Keep in mind that Astral Force cannot be generated while in .

Use the following skills off Cooldown:

  • Jacaranda's F2 skill -

Frequently cycle between , Axe, and Short Bow. Your general rotation looks like this:

  1. All weapon skills
  2. All weapon skills
  3. Weapon Swap
  4. Repeat

is used exclusively for Evading and not Damage.

Use the following when in :

  • and once
  • twice. It is insta-cast so use it during other skills.
  • Then

Weapon skills will be interrupted by using , so use , , and when available to transition in and out of .

Burst Rotation
  1. Weapon Swap
  2. Weapon Swap

is one of the best healing skills in the game, use it whenever either you or your pet needs some healing!

Use Dodge and to Evade danger. Thanks to , neither will be a big damage loss, so don't greed.

Slightly extending your time in can provide massive group Healing, but do not drain more Astral Force than needed as it will delay your next :

  • for quick, small Healing.
  • for instant Healing, Blind, and a Light Field.
  • for Daze, Healing, and a Blast Finisher.
  • for a Might and Heal pulsing Water Field.
  • for personal Stability, but with a long cast time.
Skill Defiance Break Source
150
400 Short Bow
150 Alternate Pet Skill
232 Alternate Utility
150 Alternate Utility
150 Alternate Utility
200 Alternate Utility
200 Alternate Utility

This build has a lot of Immobilization sources which will also deal Defiance Break damage at 50 per second. Unless cleansed, you will easily have full Immobilization uptime.

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