Disabling or Immobilizing a foe applies Bleeding via . This trait is the core of the build!
Generate Astral Force to enter to provide group Alacrity with each skill cast. Some skills will also provide Might or Disable/Immobilize at the same time, triggering for more damage.
Astral Force is generated by dealing strike damage or Healing allies, but cannot be generated while in .
Use and Jacaranda's F2
skill, , off Cooldown.
Frequently cycle between , Axe, and Short Bow. A loose rotation is:
- All Axe/Torch skills Axe/Torch skills
- Weapon Swap when available
- All Short Bow skills Short Bow skills
-
Save exclusively for Evading.
- Weapon Swap when available
When in , use:
- , and once
- twice. It is insta-cast so use it during other skills.
- Then
Weapon skills will be interrupted by using , so use , , and when available to transition in and out of .
is one of the best healing skills in the game, use it whenever either you or your pet needs some healing!
Use Dodge and to Evade danger. Thanks to , neither will be a big damage loss, so don't greed.
Slightly extending your time in can provide massive group Healing, but do not drain more Astral Force than needed as it will delay your next :
- for quick, small Healing.
- for instant Healing, Blind, and a Light Field.
- for Daze, Healing, and a Blast Finisher.
- for a Might and Heal pulsing Water Field.
- for personal Stability, but with a long cast time.