Trait Notes
can be swapped for when doing group content.
Item | Stat |
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Berserker'sHelm |
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Berserker'sShoulders |
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Berserker'sCoat |
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Berserker'sGloves |
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Berserker'sLeggings |
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Berserker'sBoots |
Item | Stat |
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Berserker'sBackpiece |
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Berserker'sAccessory |
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Assassin'sAccessory |
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Berserker'sAmulet |
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Berserker'sRing |
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Berserker'sRing |
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Relic |
Primary Weapon Set | |
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Berserker's SwordMain Hand |
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Berserker's PistolOff Hand |
Other Items |
Enrichment |
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Food |
|
Utility |
has access to ranged skils that can be useful to tagging, like Cyclone Trigger that shoots up to five nearby enemies.
gives you access to your most powerful attacks:
All of these can be used for tagging up to five enemies and bursting damage when needed, these consume Flow to deal higher damage.
For mobility, you can use , , Break Step, Dragon Slash—Boost, Flicker Step.
Dragon Slash—Force is your bread and butter, it will deal most of your damage and should be used off Cooldown as soon as you have enough Flow.
should be used off Cooldown, as it generates both Flow and Fury.
is your main source of Might but you can always gain more with .
Consume Ammunition periodically to increase the damage via .
and Artillery Slash consume all Ammunition on use. Try to use them at maximum charges.
Auto Attacks and Cyclone Trigger deal more damage at melee range.
and usually should be paired together as they allow the use of the Double Dragon burst.
is a very powerful healing skill. It initially heals a small amount and is then followed by a big chunk after five seconds. Do not use it twice because the second use will only grant boons.
, Cyclone Trigger and Triggerguard grant Aegis on use.
grants Stability whenever any movement skill is used, while grants it whenever is used.
grants passive life regeneration whenever getting Might.
Skill | Defiance Break | Source |
---|---|---|
Artillery Slash | 200 | |
Dragon Slash—Force | 500 | |
Dragon Slash—Boost | 500 | |
Dragon Slash—Reach | 500 |