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Power Spellbreaker

Published Apr 8, 2024 Updated Nov 1, 2024
Open World - October 2024 Balance
hvaren meta team
secretly a brazilian
Pros +
Plenty of CC Provides self boons Sustained damage
Cons -
No ranged DPS Relies on specific boon Easy to cancel skills Frequent animation locks
Gear
Item Stat

Berserker'sHelm

Berserker'sShoulders

Berserker'sCoat

Berserker'sGloves

Berserker'sLeggings

Berserker'sBoots

Item Stat

Berserker'sBackpiece

Berserker'sAccessory

Berserker'sAccessory

Berserker'sAmulet

Berserker'sRing

Berserker'sRing

Relic

Primary Weapon Set

Berserker's HammerMain Hand

Secondary Weapon Set

Berserker's DaggerMain Hand

Berserker's MaceOff Hand

Other Items

Enrichment

Food

Utility

Traits & Skills
Skills
Rotation & Extras

This build relies on constant application of Crowd-control in order to function.

Some of these interactions are for boons and Adrenaline:

  • applies Quickness
  • applies Stability and increases your overall damage
  • increases your Adrenaline
  • for generation of Might and Fury.

Some of them are for a direct buff to your stats:

  • increases your Power, Precision and Ferocity
  • increases your Precision and Ferocity.

The benefits for Crowd-control only trigger if the target is doing an action when you hit them!

is a very powerful tool! This skill has a host of effects:

  • It blocks the next incoming damage
  • If the block is triggered, the counter-attack deals damage and Dazes nearby enemies
  • During this counter-attack, you have a small Evasion window
  • Finally, it resets your Burst skill.

greatly increases your damage. This trait is triggered when you use your Burst skill or . Here are somethings to know about this trait:

  • It can only trigger every 12 seconds
  • It cannot be active on more than one enemy at once so be careful when using as it may trigger on a random enemy
  • It ticks Might every second that it is tethered
  • If you break the 600 Range threshold, you will Pull the enemy to you or inflict Defiance Break.

Some useful things to know about Hammer:

  • is a nice chunk of damage. Make sure to use it as often as possible.
  • inflicts a Knockback on foes. Take care not to send enemies flying away from your damage.
  • recharges , so make sure to use the latter first. deals increased Defiance Break to Weakened enemies. What a coincidence that applies Weakness.
  • should be used on Cooldown. It is an AoE attack that inflicts Stun, it deals decent damage and can also be used for gap closing.

and can be used to trigger for a nice damage increase. Although you should save if you need Defiance Break and if you need the healing.

Every crowd-control applied also strip boons because of . You can also strip them using Dagger skills.

can be used to give yourself Fury, Swiftness and to top up your Might.

should be used wisely. Don't waste it and stand there like a numpty. Everyone will see that you wasted it and sat there spinning with a big golden orb around you. They know. You know. We all know. Save it for when you know you will trigger it.

is a strong skill. It has a short Cooldown and also removes conditions.

You receive passive life regeneration as long as you keep using your Burst skills because of .

Skill Defiance Break Source
100–250 Dagger
300 Mace
150 Hammer
300-400 Hammer
300 Utility
100 Burst
100 Burst

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