This build relies on constant application of Crowd-control in order to function. Keep in mind that the target must be doing an action when you hit them.
Some of these interactions are for boons and Adrenaline:
- applies Quickness
- applies Stability and increases your overall damage
- increases your Adrenaline
- for increased damage.
Some of them are for a direct buff to your stats:
- increases your Power, Precision and Ferocity
- increases your Precision and Ferocity.
is a very powerful tool! This skill has a host of effects:
- It blocks the next incoming damage
- If the block is triggered, the counter-attack deals damage and Dazes nearby enemies
- During this counter-attack, you have a small Evasion window
- Finally, it resets your Burst skill.
greatly increases your damage. This trait is triggered when you use your Burst skill or . Here are somethings to know about this trait:
- It can only trigger every 12 seconds
- It cannot be active on more than one enemy at once so be careful when using as it may trigger on a random enemy
- It ticks Might every second that it is tethered
- If you break the 600 Range threshold, you will Pull the enemy to you or inflict Defiance Break.
Some useful things to know about Hammer:
- is a nice chunk of damage. Make sure to use it as often as possible.
- inflicts a Knockback on foes. Take care not to send enemies flying away from your damage.
- resets the Cooldown of , so make sure to use the latter first. deals increased Defiance Break to Weakened enemies. What a coincidence that applies Weakness.
- should be used on Cooldown. It is an AoE attack that inflicts Stun, it deals decent damage and can also be used for gap closing.
Some useful things to know about Dagger and Mace:
- deals solid damage, causes you to leap to your target and will strip boons
- should only be used for movement or engaging as it does very little damage
- inflicts a decent amount of Daze
- does decent damage, inflicts Vulnerability and grants you Might
- will Knockdown up to six enemies. It also resets the Cooldown of .
and can be used to trigger for a nice damage increase. Although you should save if you need Defiance Break and if you need the healing.
Every crowd-control applied also strip boons because of .
can be used to give yourself Fury, Swiftness and to top up your Might.
should be used wisely. Don't waste it and stand there like a numpty. Everyone will see that you wasted it and sat there spinning with a big golden orb around you. They know. You know. We all know. Save it for when you know you will trigger it.
is a strong skill. It has a short Cooldown and also Condition Removal.
You receive passive life regeneration as long as you keep using your Burst skills because of .
You can use to escape tricky situations. You can also use if it's available.