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Condition Berserker

Published Apr 8, 2024 Updated Nov 1, 2024
Open World - October 2024 Balance
Pros +
High damage Good mobility Fluid rotation Sustained damage Lots of cleave
Cons -
High mastery curve Fast paced rotation Easy to cancel skills Forced movement
Gear
Item Stat

Viper'sHelm

Viper'sShoulders

Viper'sCoat

Viper'sGloves

Viper'sLeggings

Viper'sBoots

Item Stat

Viper'sBackpiece

Viper'sAccessory

Viper'sAccessory

Ritualist'sAmulet

Viper'sRing

Viper'sRing

Relic

Primary Weapon Set

Viper's SwordMain Hand

Viper's SwordOff Hand

Secondary Weapon Set

Viper's LongbowMain Hand

Other Items

Enrichment

Food

Utility

Jade Bot Core

Traits & Skills
Skills
Skill Notes

You can replace with:

  • for additional Defiance Break and uptime
  • for DPS and uptime.
Trait Notes

can be swapped to when you require Vulnerability generation.

can be swapped to in situations where you're finding yourself having to constantly stay at range.

can be taken in situations where you don't need to worry about providing Quickness.

Equipment Notes

You can replace with:

  • for higher and more consistent Vulnerability on your main target at a cost of less Vulnerability on cleaved mobs
  • for an on-kill effect dealing a high amount of Bleeding and Poison
  • whenever you're swapping for an utility that isn't providing Might in case you're playing solo.

You can change Sword for Torch when you need higher cleave and an additional Condition Removal. This is at the cost of a Block and synergy with .

Rotation & Extras

Berserker gains access to , which after activation:

  • It provides us with Superspeed, Quickness, bonus Power and Condition Damage
  • It limits our Adrenaline to ten
  • Most notably, it gives us access to a new and shiny set of Primal Bursts.

mode lasts for 20 seconds and can be extended with usage of Rage skills or Primal Bursts, if is taken.

The best way to enter quickly is by using . This will give you an immediate Stun Break.

is one of the foundations on this build. Gain Fire Aura when landing a Critical Hit or by using a Combo Finisher: Leap when standing in a Fire Field. You can then detonate your Fire Aura by using any Rage skill.

Follow this skill priority on your Longbow set:

  • is your highest priority. Use it as your first and last skill.
  • Auto Attacks.

If you're feeling strong and therefore won't need Healing anytime soon, you can use the following combo: .

Aim to use twice before using Weapon Swap. Keep in mind can be interrupted with and Weapon Swap.

Cleave with to gain stacks, which increase your damage.

Follow this skill priority on your Sword set:

  • Detonate with a Rage skill.*
  • Auto Attacks.

When on Sword, you should Weapon Swap back to Longbow as soon as possible.

We have access to a couple of Combo Finisher: Leap:

  • .

Using both generates a Fire Aura and explodes it.

To trigger , you need to use a charge of every ten seconds, after building up at least five stacks of Torment on the enemy, which you can do quickly with .

makes you essentially unkillable for the skill's duration, assuming you dealt damaging conditions to your enemy.

, besides being a good DPS skill, can also act as a channeled Block. Make sure to stand outside of melee range of your enemy or the channel will end.

Keep in mind you can stay on Longbow while kiting your enemy's attacks to avoid damage.

A well-timed can serve as a defensive skill thanks to its Projectile Destruction.

Weapon Swap cleanses a single condition, thanks to . Besides that, and remove Immobilized whenever used.

Skill Defiance Break Source
100 per Charge Longbow
300 Elite
300 Alternate Utility

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