Skill Notes
You can replace with:
- for additional Defiance Break and uptime
- for DPS and uptime.
Item | Stat |
---|---|
Viper'sHelm |
|
Viper'sShoulders |
|
Viper'sCoat |
|
Viper'sGloves |
|
Viper'sLeggings |
|
Viper'sBoots |
Item | Stat |
---|---|
Viper'sBackpiece |
|
Viper'sAccessory |
|
Viper'sAccessory |
|
Ritualist'sAmulet |
|
Viper'sRing |
|
Viper'sRing |
|
Relic |
Primary Weapon Set | |
---|---|
Viper's SwordMain Hand |
|
Viper's SwordOff Hand |
Secondary Weapon Set |
Viper's LongbowMain Hand |
Other Items |
Enrichment |
|
Food |
|
Utility |
|
Jade Bot Core |
Berserker gains access to , which after activation:
mode lasts for 20 seconds and can be extended with usage of Rage skills or Primal Bursts, if is taken.
The best way to enter quickly is by using . This will give you an immediate Stun Break.
is one of the foundations on this build. Gain Fire Aura when landing a Critical Hit or by using a Combo Finisher: Leap when standing in a Fire Field. You can then detonate your Fire Aura by using any Rage skill.
Follow this skill priority on your Longbow set:
If you're feeling strong and therefore won't need Healing anytime soon, you can use the following combo: .
Aim to use twice before using Weapon Swap. Keep in mind can be interrupted with and Weapon Swap.
Cleave with to gain stacks, which increase your damage.
Follow this skill priority on your Sword set:
When on Sword, you should Weapon Swap back to Longbow as soon as possible.
We have access to a couple of Combo Finisher: Leap:
Using both generates a Fire Aura and explodes it.
To trigger , you need to use a charge of every ten seconds, after building up at least five stacks of Torment on the enemy, which you can do quickly with .
makes you essentially unkillable for the skill's duration, assuming you dealt damaging conditions to your enemy.
, besides being a good DPS skill, can also act as a channeled Block. Make sure to stand outside of melee range of your enemy or the channel will end.
Keep in mind you can stay on Longbow while kiting your enemy's attacks to avoid damage.
A well-timed can serve as a defensive skill thanks to its Projectile Destruction.
Weapon Swap cleanses a single condition, thanks to . Besides that, and remove Immobilized whenever used.
Skill | Defiance Break | Source |
---|---|---|
100 per Charge | Longbow | |
300 | Elite | |
300 | Alternate Utility |