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Heal Alacrity Druid

Published Sep 22, 2022 Updated Jun 29, 2024
Raids - June 2024 Balance
Pros +
Good mobility Plenty of CC Plenty of utility Capable kite Tanking build
Cons -
High mastery curve Relies on resource management
Attributes
Power 1988
Toughness 1393
Vitality 1050
Precision 1000
Critical Chance 5%
Ferocity 0
Critical Damage 150%
Condition Damage 0
Healing Power 1591
Expertise 0
Condition Duration 0%
Concentration 1271
Boon Duration 99.73%
Gear
Item Stat

Harrier'sHelm

Harrier'sShoulders

Harrier'sCoat

Harrier'sGloves

Harrier'sLeggings

Harrier'sBoots

Item Stat

Harrier'sBackpiece

Giver'sAccessory

Harrier'sAccessory

Giver'sAmulet

Harrier'sRing

Giver'sRing

Relic

Primary Weapon Set

Harrier's MaceMain Hand

Harrier's WarhornOff Hand

Secondary Weapon Set

Harrier's StaffMain Hand

Other Items

Infusionx18

Food

Utility

Traits & Skills
Skills

Pets
Skill Notes

Your chosen slot skills will vary depending on the encounter.
Please visit the Gameplay Guide for a comprehensive list of recommendations.

Skill Reference Guide
Mace & Warhorn Default Keybind
2
3
5
Staff Default Keybind
1
2
3
4
5
Celestial Avatar Default Keybind
1
2
3
4
5
Trait Notes
  • when using multiple spirits, such as or , to double their effectiveness.
  • when dealing with frequent condition applications.
Rotation & Extras
Boons

Druid has a few different skills that grant boons, and focuses on entering frequently to Heal and apply Alacrity.
Due to its flexible kit, you can swap out any utility skill and some traits without risking uptime of your boons. Make sure to always pick the best slot skills for each encounter.

  • should be used off Cooldown.
  • Pet Swap will apply Might, Fury and Swiftness by triggering and .
  • provides Might, Fury and Swiftness in a large radius and should be used as often as possible.
  • skills apply Alacrity via . Enter frequently, and use its skills repeatedly.
  • The Pet's F2 grants Regeneration and Protection through traits such as and .

Grant Stability with , or when necessary.

See the Gameplay Guide for sources of each boon. Can you apply them all?

Healing

is the largest source of healing. This means you should be using it frequently, rather than saving it; keep your allies topped up at all times.
If you know the group is about to take damage it is naturally best to time your usage of appropriately.

  • Use Staff skills frequently to Heal allies. and can be cast on targeted allies as well as enemies.
  • Mace skills grant you stacks of Nature's Strength, which will result in a +25% healing increase to allies at 5 stacks for a short duration. will also heal allies in an area.
  • Activate by using Blast Finishers within any Combo Fields.
    • , , , and are some of your easy-access Blast Finishers.
    • Use Water Fields such as , , and to combo big bursts of Healing.

is a very powerful skill that will Revive allies when cast within , or continuously Cleanses Conditions when cast outside of . It always applies Stability to allies.

A couple simple combos to heal allies quickly would be:

Example Opener

Wait for combat and boonstrip before generating any boons! This short sequence ramps up the most important boons quickly.

  1. Swap Pets
  2. Enter
  3. Continue using skills within for Alacrity.

can be used while casting other skills.

Skill Defiance Damage Source
250 Mace
200 Warhorn
232 Electric Wyvern
150 Fanged Iboga
150
200 Utility

Druid is considered one of the strongest specializations for Defiance Break.

and will increase the duration of Stuns and Dazes you apply. This makes it easy to carry CC for your group.

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