Druid continues to be a solid specialization that provides essential Boons, makes an excellent solo Healer, can tank bosses, and handles a variety of mechanics—all at the same time.
Even if you are not able to do all of these things at once, your wide range of utility and ranged healing capabilities still make this class a top pick in many situations.
As a Heal Alacrity build, the goal is to keep your squad alive while providing a variety of Boons.
In fact, Heal Alacrity Druid is able to provide all boons except Quickness to its party. 100% uptime of 25 Might, Fury, Alacrity, Regeneration, and Protection is expected as a baseline.
A squad's healer will usually tank the boss when the encounter allows, so you should familiarize yourself with this role if you want to pick up Druid.
Providing Boons
Spotter? Glyph of Empowerment? Sure, grandma, let's get you to bed.Boon | Skill | Source |
---|---|---|
Alacrity | skills | |
Might | , , , , Swap Pets | Various sources |
Fury | , , , Swap Pets | Various sources |
Stability | , | Slot skills |
Protection | , , , | Utility skill, Mace, Pet F2 |
Regeneration | , , | Mace, Staff, Heal skill |
Aegis | , | Utility skill, Pet F2 |
Vigor | Mace Auto Attack, , | Mace, Pet F2 , Utility skill |
Swiftness | , Swap Pets | Warhorn, |
Resistance | Utility skill | |
Resolution | Utility skill |
Healing
Stop standing in the big red circle please I can only outheal so much damageNearly every raid boss pulses damage to the squad during combat. Maintaining Protection and Regeneration to your allies will sustain them through this damage and reduce the overall healing pressure you feel throughout the fight when they inevitably take more serious damage from other sources.
These two boons provide some serious defense, so be sure to keep them up.
Celestial Avatar
- - Swift small Heal. Use this whenever you're not casting anything else to pad Alacrity, or to upkeep it from range when you or other players are separated from the herd.
- - Heals and cleanses conditions. This skill is a Light Field with no cast time, so use it off Cooldown during other skills.
- - Massive burst of Healing, potent Daze and a Blast Finisher.
- - Pulses good Healing around you, generates Might and creates a Water Field for your team. Use this skill every time you enter .
- - Pulses damage and movement impairing conditions in a larger radius, grants Might to allies, and grants you Stability. Be aware this skill will be interrupted and put on full Cooldown if you move.
Combos
Another way to burst Heal is to use a Blast Finisher in a Water Field, or any other Combo Field with .
Here are Water Fields you have access to:
And a few Blast Finishers you can use:
and can perform two Blast Finishers each when using .
Defiance Bars
The real DPS meter is CC per secondDruid is considered one of the strongest specializations for Defiance Break. Below are some of the accessible sources to help you stop enemies in their tracks.
Skill | Type |
---|---|
Stun 250 | |
Daze 200 | |
Launch 232 | |
Launch 232 | |
Pull 150 | |
Daze 200 | |
Daze 150 | |
Daze 200 | |
Knockback / Pull 150 |
Use when running for doubled effectiveness.
The table shows baseline values, however, and together increase the potency of Stuns and Dazes by 80%!
Cleansing Conditions
"I'm bleeding!"Cleansing conditions is as important as raw healing for keeping your squad healthy.
While it's pretty obvious that damaging conditions are important to cleanse, it's also important to remove the non-damaging impairments.
Avoiding or minimizing damage taken is often a matter of not standing in the wrong place. Your allies are in greater danger when afflicted with Chilled or Crippled, and damage output is significantly reduced when affected by Weakness or Slow.
Some encounters can also apply serious amounts of Vulnerability.
Here's a list of common condition cleanse options:
- for Area Condition Cleanse.
- from the Brown Bear pet.
- as a trait option.
- (outside , use this when conditions are reapplied frequently!)
Gearing
Tools of the TradeWhen tanking a boss, you can swap any number of gear piece to Giver's to ensure you have the highest Toughness in your squad. Minstrel's is another option with lower Boon Duration, but higher amounts of defensive stats. Following the recommended build setup, you will always have more Toughness than standard builds. If there is another healer in the squad, reconcile who takes responsibility for the tanking role.
Your default weapons, as listed on the build page, are the best generalist options you can take.
- Mace provides Boons, Healing, and Defiance Break.
It also grants Stacks of Nature's Strength, activating Force of Nature at 5 Stacks to boost you and your pet's outgoing Damage and Healing. - Warhorn provides essential Boons and more Defiance Break.
- Staff provides strong burst Healing, which is useful in high pressure situations while not in .
's projectile conversion wall is useful in specific encounters. Do not linger on this weapon set, as you usually gain more value out of the Mace & Warhorn set.
You should also have:
- At least one Axe in the Main Hand for additional Conditions, boosting squad damage, and allowing you to strike enemies at range.
Alternatively used as a situational Pull with in the Off Hand. - A Longbow to Push enemies with , useful in certain encounters.
Without Secrets of the Obscure (SotO), replace Mace with Axe.
See specific encounter recommendations for applications of each weapon.
Slot Skills & Pet Choices
"By the spirits.."Heal Skill Options
- for burst healing.
Cast this in for the most healing. - for more ranged healing.
- for Condition Cleanse.
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Utility Skill Options
- for Might, can often be replaced.
- for Protection and Aegis.
- for Stability and Defiance Break.
grants Stability and Breaks Stun for allies. - to Push enemies.
will Pull them instead. - for Defiance Break.
Recommended in combation with . - for Resistance, Resolution, and Condition Cleanse.
- to quickly Revive a downed ally.
- to temporarily reduce damage incoming damage for allies.
Pet Choices
There are many viable pets a Heal Alacrity Druid can use effectively.
Pets can play into your strengths and weaknesses to solidify your capabilities. Use them to complement your kit when your slot skills are not covering all your needs.
Fanged Iboga is the first default pet, taken for its damage contribution and Pull.
Electric Wyvern is the second default pet, taken for its strong Defiance Break capabilities.
Here are a few others you can consider:
- Rock Gazelle for even more Defiance Break damage.
- White Tiger for Aegis application.
- Jacaranda to Immobilize enemies.
- Siege Turtle has access to Projectile Destruction and Protection.
- Jungle Stalker to help keep up Might.
- Brown Bear to help Cleanse Conditions.
- Tiger for high damage and more Fury.
- Spinegazer as an alternative option for Boon Removal.
Traitlines
Flexibility and UtilitySome variations from the standard setup can be useful:
In the Nature Magic Trait Line:
- when using multiple spirits, such as or , to double their effectiveness.
- if being able to quickly Revive an ally is important.
In the Druid Trait Line:
- when dealing with frequent condition applications.
- can provide useful mobility when on kiting duty, or during non-boss events.
- if you have no Glyphs equipped.
Overall Marksmanship offers more for the baseline build, with stronger Defiance Break through and allowing for a fast Might ramp up, and notably gives you access to another Blast Finisher.
This should almost always be your third traitline, but let's look at some alternatives nonetheless:
Skirmishing
increases the Regeneration granted by —but you rarely struggle maintaining this in the first place.
significantly reduces the Cooldown of your first skill after Weapon Swap. Combining this with can grant a significant burst of healing.
Wilderness Survival
All selected traits in this line grant damage reduction or significant sustain.
steals health whenever you apply Defiance Break, while the rest are passively bolstering your defense.
This can be quite useful when tanking or kiting a very scary boss that applies high pressure to you.
Staying alive is the most important as a healer—otherwise you won't be healing anyone!
Beastmastery
grants lots of Swiftness and Regeneration when using Commands.
gives you a small burst of Quickness and Superspeed when you Swap Pets, which can help when you're away from the group and not receiving any Quickness.
Spirit Vale
Now with 79% more spirits!Vale Guardian
I don't think this is what they meant when they said "Guardian Privilege"...Recommended Skills | Weaponset | Pets |
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A common mistake is to try to keep everyone alive at any cost. If a squad member is teleported, it's possible that you cannot spare cooldowns to keep them alive, while also having enough healing for .
The damage from deals 80% of your squad's Health. Ideally, you should use your and Healing skills around this mechanic. Don't just save healing for after the damage, you should top everyone up before it hits, too.
Remember to swap to Staff to help with burst Healing!
Use Electric Wyvern and Rock Gazelle to help CC Vale Guardian when he uses . Alternatively, bring Jacaranda to immobilize the seekers.
If you are tanking, make sure to not turn Vale Guardian toward the group, as it hits for a decent amount. This build does not bring any Blocks aside from occassional Aegis, so be sure to side-step even if it means moving the boss slightly.
Gorseval the Multifarious
They've got a lot of hands. Maybe they and Deimos are friends.Recommended Skills | Weaponset | Pets |
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For the main boss phases make sure to provide either Aegis or Stability to your group so that they don't get Knocked Back by . This attack is telegraphed by Gorseval raising its arm for a downwards slam.
This encounter has relatively low pressure aside from , in which sufficient healing and Condition Cleanse is important.
During this attack, you want to :
- Apply sustained Heals to counter the effect of Vivid Echo
- Cleanse the 25 stacks of Vulnerability applied to anyone standing in the black goo when they detonate.
- Apply Defiance Break damage to interrupt Gorseval's attack.
This is a good time to cast , as Vivid Echo's damage reflection can easily down a careless DPS player.
Sabetha the Saboteur
If you've got warm feelings because of her, it's probably because you're on fire.Recommended Skills | Weaponset | Pets |
---|---|---|
This fight will test your positioning and overall awareness.
Try to watch your party members that are doing cannons, as they will return with very low Might and Alacrity.
Always keep an eye out for Heavy Bombs as it will probably be your job to kick them away.
Stability can help prevent someone from getting kicked into flamewall by a Bandit Thug.
Your ranged heals and utilities in your arsenal will allow you to comfortably kite Sabetha's .
- You should be able to bait every Sapper Bomb. Do this by standing to the west of Sabetha when the bandits spawn. Make sure you are the furthest from Sabetha.
- Avoid standing near the launchpads when Sabetha fires . Players who are on their way to cannons may accidentally be the furthest away and become the target of .
- In between each , she will fire two 'normal' shots (). Watch her animation and spend this window to go to the group for more boon application and healing.
- Try to get in closest to Sabetha in between to potentially get the Time Bomb mechanic, which you then must take out away from the group.
- When Sabetha leaves the platform, you should stay together with the group. She will return soon after each of the other NPCs reach 50% health.
can be a useful tool, but be mindful of the timing. A well timed can save someone caught in a bad position, or help them get to or from a cannon faster. A badly timed can Stealth you and make Sabetha fire her to the group.
Salvation Pass
Slubling ranger pet confirmed!???Slothasor
Fire-breathing dinosaur sloth. The perfect pet.Recommended Skills | Weaponset | Pets |
---|---|---|
Cooldown management is important for this fight.
This fight can be incredibly easy or incredibly difficult, depending on Slubling and condition management.
If they do not get pulled or cleaved down fast enough, you can use some of your CC skills to interrupt them and prevent some boon corruption.
provides additional condition cleanses, Resolution, Resistance, and a Blast Finisher. Consider taking for an additional condition cleanse and Blast Finisher for more healing.
Rock Gazelle provides more breakbar damage which may be beneficial.
Brown Bear can also give you an extra condition cleanse with , and Siege Turtle can help block projectiles with . Keep in mind that you cannot block projectiles from Evolved Slublings.
Ideally someone groups the Slublings together, and you can optionally use an Axe for to help Pull and cleave them down.
Bandit Trio
Time to throw bees at people, like a 5th grade bully.Recommended Skills | Weaponset | Pets |
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This is less a raid encounter and more an open world one. Use the environmental mechanics, the Beehives from the trees, caged Warg Bloodhounds, and Oil Kegs from portions of the bandit camp on their respective bosses. Beehives can be used to stop Saboteurs.
Make sure to yell at your squad if they do not help you gather environmental items.
Break Berg's breakbar as soon as possible. Beehives apply massive damage over time.
Avoid letting Zane face the cage, as his long and wide ranged shots can easily do half or more of the cage's maximum health. Use to mitigate his pulsing Blind.
Warg Bloodhounds should be released at this time, as there are 4 of them in cages nearby.
After Zane dies, you can use the downtime to run to the other Warg Bloodhounds and release them from their cages, reducing cage damage pressure.
Make sure you drop Oil Kegs on Narella, as they apply many stacks of burning onto her. Cleanse her fire with and , apply Stability and power through.
You may want to save the latter for reviving any allies who get caught in her , as this can down a player very quickly.
Matthias Gabriel
He is the Scythe, the Bringer of Salvation. Or so I've heard from somewhere.Recommended Skills | Weaponset | Pets |
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This fight will test your awareness, ability to prioritize Heal targets and Cooldown management.
It's important to regularly Condition Cleanse Chilled and Poison.
Target squad members that spread for mechanics with and . Staff skills can also be ally-targeted.
can help cleanse allies from range.
You can use to mitigate the Jump Attack, , for an interesting visual that produces many healing projectiles.
You can use the "Snap Ground Target to Current Target" setting to easily use in the right location.
Do not use it on his , as this prevents the removal of Blood Shield!
Make sure to CC the sacrifice! Take multiple pets or extra skills if needed, such as Rock Gazelle.
You can also replace with in the Druid Trait Line, but make sure you can still maintain full Protection uptime!
Consider taking in favor of .
Stronghold of the Faithful
Mursaat? More like mur-gone. Gotem.Siege the Stronghold
All we need now is some supply and a WvW battering ram.Recommended Skills | Weaponset | Pets |
---|---|---|
This encounter is frequently called Escort.
Always watch Glenna. Unless someone else is watching Glenna and you trust that they are doing it right. As a healer, you are often the one babysitting her, and she's helpless by herself (but she's not your puppy).
Move her with the Special Action Key out of danger, such as away from the White Mantle adds, landmines, or Warg Bloodhounds, the last of which will instantly kill Glenna.
How do you prevent Warg Bloodhounds from reaching her? Become an Immobilize bot. Become the avatar of Immobilize itself. If your skills do not Immobilize, then you have the wrong skills.
When the Warg Bloodhounds are safely rooted in place, you can move Glenna ahead faster than anyone has ever seen.
Both Jacaranda and Fanged Iboga have Immobilize on their respective F2
skills, & .
and provide additional Immobilize when all your utility skills are spent.
Keep Construct
Xera needs to learn to Keep Construct-ive criticism in mind.Recommended Skills | Weaponset | Pets |
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This fight is relatively easy, only having notable healing pressure in a few mechanics of the fight.
Be aware that through the fight the pressure will increase over time.
Provide either Aegis or Stability to mitigate the Knockdown from Keep Construct's .
The suggested build gives you access to 3 options with , , or .
Keep healing and giving Alacrity during the orb collecting phase. Save cooldowns as the orb phase is approaching to an end to heal through .
When this mechanic finishes, players are likely to go all in on the damage. should be used when the boss starts casting to immediately
Cleanse Conditions applied by the attack and prevent any greedy DPS players from dying. You can also cast it in if you expect some downstates to happen.
Pile on the burst healing you have available and continue the fight.
Xera
Stress your squad out with Intervention!Recommended Skills | Weaponset | Pets |
---|---|---|
Xera by herself poses no threat unless she obtains Bloodstone Blessed from standing in Bloodstone Shard area of effect.
The main danger of this fight are the adds that can heavily pressure your squad if left alone.
Protect your squad by applying Blind to adds with , blocking their projectiles with , and otherwise keeping them controlled.
You can also opt to take an Axe offhand to Pull them in with .
Use to pulse condition cleanses when in high pressure situation.
If you are the only healer, and not tanking, you should always take the portal back to Xera after 50%.
Bastion of the Penitent
Deimos is a monument to all Saul's sins.Cairn the Indomitable
Scissors beat Rock. Rock beats Paper. Stability beats Greens.Recommended Skills | Weaponset | Pets |
---|---|---|
Stand the furthest away from Cairn to direct his attacks toward you. Outside the inner circle on the platform, the attacks will Knockback. Be sure to Dodge the projectiles if you need to stand this far out (read: if your squad isn't stacking properly).
Use or to block to give yourself an easier time.
Remember that Celestial Dash is also an Evade! Use it to get to and from the boss, especially before and after .
To be most effective here, you want to apply boons to allies while facing Cairn away from the group, significantly reducing the pressure applied to them. This also means you need to focus on keeping yourself alive while also managing boon uptimes on your squad.
If you struggle to do so, it is fine to stay with the group, but do make sure to still kite the .
Don't hesitate to camp for the majority of the fight to keep your squad and yourself healthy and alive.
Provide Stability to your party to counter Cairn's. This attack will happen soon after starting the encounter.
You should still do this in Challenge Mode, even though it is necessary to stand in the green circles.
Mursaat Overseer
Checkmate.Recommended Skills | Weaponset | Pets |
---|---|---|
This is a fairly low pressure fight with the main source of damage coming from people standing in active segments.
Save your condition cleanses for when the Jade Knights arrive. Removing Slow as quickly as possible is very important.
Your last utility slot is realtively free because there isn't anything particularly useful for this encounter.
You can time when statues reach the squad, and Protect isn't used, to add an extra layer of damage reduction to your party.
can be used for an additional revive skill if needed, pulling downstate allies out of floor mechanics.
Samarog
Samarog's a bit of a lapdog. If being a lapdog means smashing someone into the ground with 2 spears.Recommended Skills | Weaponset | Pets |
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This fight has low healing pressure, it's mostly a Breakbar check. Regeneration covers enough healing alone, unless players are positioning badly.
You can afford to swap to to boost your Breakbar damage.
Focus on using all your available skills for the Breakbar Phase, using heal the Fixated squad member if necessary.
You can use to help get rid of spears.
Deimos
Need a hand? Deimos has plenty!Recommended Skills | Weaponset | Pets |
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Make sure you stack Might, Fury and Alacrity before your squad is teleported to kill the chains during the prephase. This will massively help your squad kill them faster.
Use and to grant Aegis for when Deimos casts and .
Make sure it is always have up for .
Chaos can ensue quickly in this encounter, so be quick to heal and Revive players when needed.
Always keep an eye on Saul health. If you see a Pride walking in, you can use , and from Jacaranda on it.
You can provide either Aegis or Stability to your party in the last 10% through , and both celestial and non-celestial versions of .
If you need more Druid fluids, you can use when exiting . The healing from pulses with regenerative effects, giving you extra Astral Force. Utilities here are flexible enough to allow for it.
Hall of Chains
Feet first into the Underworld, straight to your Dhuum.Soulless Horror
For someone so powerful, she does walk slowly after this fight.Recommended Skills | Weaponset | Pets |
---|---|---|
You can block the from Elite Flesh Wurms with a well placed , or replace Jacaranda with Siege Turtle for .
Make sure you move through the group when using to ensure that you heal the tank, or move close to the group if you are the tank.
Use constantly to help Cleanse Conditions. You should save to Revive players.
Use Electric Wyvern for the Breakbars, but make sure it does not otherwise target the Tormented Dead as this can interfere with Pushing.
Dhuum
Desmina and her death-defying Reapers!Recommended Skills | Weaponset | Pets |
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It is important to maintain Swiftness in this encounter, so no slacking on the boons. Lack of Swiftness will make it more difficult for everyone to deal with mechanics.
Try to have ready when Dhuum casts . Your priority during this mechanic should be to Cleanse Conditions as soon as possible, and subsequently keep everyone alive.
You should use , , and on top of the souls, as the all players need to pass through them.
Next, make sure to build up Might and Fury along with all the other boons as quickly as possible while the is still channeling.
You can optionally swap to Brown Bear for an on-demand Cleanse with .
After Dhuum reaches 60% HP, try to get as close to him as possible to bait , which you can quickly break by moving out of the group.
Lastly, keep an eye on the Star Reaper's health, as it usually is the one to take the most pressure.
Reapers can be healed with any healing AoE, but will not receive boons like Regeneration.
Mythwright Gambit
Zommoros has an ecto gambling problem.Conjured Amalgamate
It's not just a boulder, it's a rock!Recommended Skills | Weaponset | Pets |
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[ |
There is no aura tick damage on this fight, making it quite comfortable. Most of the pressure will come from the orbs during the burn phases, Conjured Shields with unbroken Defiance Bars, as well as any potential Conjured Warriors.
When the arms come down you can provide either Aegis or Stability to your subgroup to avoid the Knockdown.
Use your Defiance Break damage abilities on Conjured Shields.
As a Heal Alacrity Druid you will probably be assigned to taking Conjured Protection. Make sure you coordinate with the other support classes so you know what's going on.
and are the two attacks where you may need this defensive tool. Unless the group is really lacking damage, you will only need this once per phase. Otherwise, you may need another player to help pick up some of the Conjured Shields.
Maintaining Swiftness on yourself will greatly help collecting Conjured Protection. Consider using for Superspeed.
If there are any unbroken Conjured Shields in the way, you will need to Cleanse Conditions from yourself.
If you suddenly realise that you have no Conjured Protection collected. You can save and use it slightly before the fatal hit to resurrect your party.
Twin Largos
There's something in the water!Recommended Skills | Weaponset | Pets |
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In this encounter your group will split up, and you will typically be expected to tank for your subgroup.
Toughness should not be an issue within your subgroup, but do figure out who is the primary tank for the first two platforms.
At no point should you tank either of the bosses on the edge of the platforms, as this causes difficulty for your squad to position properly. Moving is often required depending on a variety of mechanics.
You will have to deal with both Nikare and Kenut in the encounter, but depending on your allocated side you will face one more than the other. Both introduce significant damage pressure with mechanics happening quickly. Awareness is key to keep your subgroup alive.
Both bosses introduce Defiance Bars once the group has split up, be sure to take this down quickly.
Qadim
The future will be what he Qa-deems it to beRecommended Skills | Weaponset | Pets |
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Make sure to grant Might and Swiftness to the lamp-goers when the encounter begins. The completion of the lamp is often the limiting factor, and a fast lamp will reduce the amount of mechanics you have to deal with.
Keep an eye on your kiter's health and be ready to leap to their rescue if needed.
Don't hesitate to camp during main boss phases.
Qadim can apply Weakness and Vulnerability frequently, so make sure to spam to Cleanse Conditions.
Time your Stability for . Aegis can be quite important in order to save players from .
The Key of Ahdashim
Qadim may be hungry for power, but we're hungry for Wing 8.Cardinal Adina
Pocket Sand!Recommended Skills | Weaponset | Pets |
---|---|---|
Always bait the mechanic if you aren't tanking. This means you need to be one of the five furthest players from Cardinal Adina.
Keep an eye on people running to their pillar, as some are likely to seriously hurt or down themselves to .
Be sure to avoid standing next to the , as they detonate for heavy damage.
Cardinal Sabir
Did someone say Technobabble?Recommended Skills | Weaponset | Pets |
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Druid really shines in this encounter with its outstanding affinity for Defiance Break.
The special action skill, Flash Discharge, is affected by both and . If you're confident in your squad and you can rely on a competent second healer, you can equip a set of .
Make sure to bring to increase 's effectiveness. Use all your available Defiance Break skills, along with Flash Discharge as often as you can cast it, when the Defiance Bar is up.
While Violent Currents is a damage buff, it also increases incoming damage. Make sure to constantly heal your allies.
Make sure that everyone is healed up as the Breakbar Phase ends, as all players will soon be hit by .
You can replace with to grant your subgroup Superspeed to help them spread out faster.
If you are struggling with Immobilize applied by Paralyzing Wisp in the later portion of the encounter, you can use to pulse Condition Cleanse.
helps destroy some of the incoming projectiles, try to place it in a good spot.
Qadim the Peerless
Jump the Shark!Recommended Skills | Weaponset | Pets |
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After breaking the pylons, use to give nearby allies Stability to avoid the Knockback from . This will mean that you don't have to Dodge and can start to give Alacrity and ramp up Might.
Don't waste your near 80% and 60% when Qadim the Peerless is getting close to phasing.
Make sure to save some Cooldowns to help break the pylons.
Cast some occassional heals at your tank (unless that's you) such as to help remove Vulnerability from them.
You should also keep an eye on your pylon kiters, as your ranged heals are plentiful.
At 40%, 30% and 20%, Qadim the Peerless will destroy a pylon. Once destroyed, he will use and Knockback your entire squad. Once again, you can use to provide Stability to your squad to mitigate this attack.
It is quite safe for players to go close to Qadim the Peerless to get some additional damage. Use your heals on them to keep them healthy.
Remember that is very useful for reviving downstate allies at range! Don't put yourself at risk unless it is absolutely necessary. It is more important to keep yourself and other key roles alive, such as the kiters.