Heal Alacrity Druid

Published Sep 22, 2022 Updated Feb 29, 2024
Raids - January 2024 Balance
Umbra editor
A quest to find your purpose, knowing your end is assured.
Pros +
Good mobility Plenty of CC Plenty of utility Capable kite Tanking build
Cons -
High mastery curve Relies on resource management
Power 1988
Toughness 1393
Vitality 1050
Precision 1000
Critical Chance 5%
Ferocity 0
Critical Damage 150%
Condition Damage 0
Healing Power 1591
Expertise 0
Condition Duration 0%
Concentration 1271
Boon Duration 99.73%
Item Stat







Item Stat








Primary Weapon Set

Harrier's MaceMain Hand

Harrier's WarhornOff Hand

Secondary Weapon Set

Harrier's StaffMain Hand

Other Items





Druid has a few different skills that grant boons, and focuses on entering frequently to Heal and apply Alacrity.
Due to its flexible kit, you can swap out any utility skill and some traits without risking uptime of your boons. Make sure to always pick the best slot skills for each encounter.

  • should be used off Cooldown.
  • Pet Swap will apply Might, Fury and Swiftness by triggering and .
  • provides Might, Fury and Swiftness in a large radius and should be used as often as possible.
  • skills apply Alacrity via . Enter frequently, and use its skills repeatedly.
  • The Pet's F2 grants Regeneration and Protection through traits such as and .

Additional boons can be gained from these sources:

Boon Skill Usage
Stability Whenever necessarry.
Stability Whenever necessary.
Protection / Aegis Save if needed.
Protection Whenever necessary.
Regeneration Off Cooldown.
Regeneration Whenever necessary.
Vigor Mace Auto Attack Whenever possible.

Try to complete the Auto Attack, as only the final hit grants Vigor.


is the largest source of healing. This means you should be using it frequently, rather than saving it; keep your allies topped up at all times.
If you know the group is about to take damage it is naturally best to time your usage of appropriately.

  • Use Staff skills frequently to Heal allies. and can be cast on targeted allies as well as enemies.
  • Mace skills grant you stacks of Nature's Strength, which will result in a +25% healing increase to allies at 5 stacks for a short duration. will also heal allies in an area.
  • Activate by using Blast Finishers within any Combo Fields.
    • , , , and are some of your easy-access Blast Finishers.
    • Use Water Fields such as , , and to combo big bursts of Healing.
    • A couple simple combos to heal allies quickly would be:

is a very powerful skill that will Revive allies when cast within , or continuously Cleanses Conditions when cast outside of . It always applies Stability to allies.

and can perform two Blast Finishers each when using .


Druid is considered one of the strongest specializations for Defiance Break. These are some of the tools at your disposal.

Skill Type
Stun 250
Daze 200
Launch 232
Launch 232
Pull 150
Daze 200
Daze 150
Daze 200
Knockback / Pull 150

and will increase the duration of Stuns and Dazes you apply. This makes it easy to carry CC for your group.


Wait for combat and boonstrip before generating any boons! This short sequence ramps up the most important boons quickly.

  1. Swap Pets
  2. Enter
  3. Continue using skills within for Alacrity.

can be used while casting other skills.

Heal Skill Options

  • for burst healing.
  • for more ranged healing.
  • for Conditions Cleanse.

Slot Skill Options

  • for Might.
  • for Protection and Aegis.
  • for Stability and Defiance Break.
  • to Knockback or Pull enemies.
  • for Defiance Break.
    Recommended in combation with .
  • for Resistance, Resolution, and Condition Cleanse.
  • to quickly Revive a downed ally.

Pet Options

  • Electric Wyvern for a strong Breakbar option.
  • Fanged Iboga for damage and Pull.
  • White Tiger for Aegis application.
  • Jungle Stalker to help keep up Might.
  • Brown Bear to help Cleanse Conditions.
  • Rock Gazelle for even more Breakbar damage.
  • Jacaranda to Immobilize enemies.
  • Siege Turtle to block projectiles.

Trait Variations

  • when using multiple spirits, such as or , to double their effectiveness.
  • when dealing with frequent condition applications.
  • can provide useful mobility when on kiting duty, or during non-boss events.
  • if you have no Glyphs equipped.

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