Opener
- +
- Weapon Swap
- +
You can alternatively open with but you will require a Stun Break.
Rotation Concept
The idea is to perform two casts on Staff and one on Mace per loop.
The basic loop is:
- Weapon Swap
- Weapon Swap
Use off Cooldown.
Use Warhorn skills as available.
Healing, Cleanse, and Barrier
Healing
- , , ,
- Shout skills, through
- Burst skills, through
- Swapping to Warhorn, through
Cleanse
- removes Crippled, Chilled, and Immobilized, and grants Swiftness.
- removes 3 conditions, provides Barrier, and grants Vigor.
Producing Quickness & Other Boons
Bursts, and Why You Should Hit Things in the Face Very HardPrimal Burst and regular Burst skills grant Quickness, Fury, Might, Protection and Healing.
Additionally:
- Staff will give Regeneration and another Heal.
- Mace will Stun or Daze your enemy.
Sticking to the Basic Loop to Burst frequently will generate these effects reliably, to keep your subgroup vitally sound and viciously capable.
A more in-depth breakdown of rotation priorities and boon output can be found in the gameplay guide.
Rotation Notes
will not be permanent without extra Rage skills.
When dropping out of , it will be put on Cooldown, and will require 30 Adrenaline to re-enter. While locked out of , use level-1 Bursts as available instead, then use , , or other Adrenaline sources to enter again, making sure not to delay it.