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Heal Quickness Berserker

Published Feb 29, 2024 Updated Oct 12, 2024
Raids - October 2024 Balance
Darshie meta team
Versatile Power, Stalwart Focus
Pros +
Fluid rotation Easy to learn Defensive options Simple rotation Tanking build
Cons -
Relies on resource management Forced movement Requires enemy target
Attributes
Power 1973
Toughness 1409
Vitality 1285
Precision 1000
Critical Chance 5%
Ferocity 0
Critical Damage 150%
Condition Damage 0
Healing Power 1581
Expertise 0
Condition Duration 0%
Concentration 1030
Boon Duration 100%
Gear
Item Stat

Harrier'sHelm

Harrier'sShoulders

Harrier'sCoat

Harrier'sGloves

Harrier'sLeggings

Harrier'sBoots

Item Stat

Harrier'sBackpiece

Harrier'sAccessory

Harrier'sAccessory

Giver'sAmulet

Giver'sRing

Giver'sRing

Relic

Primary Weapon Set

Harrier's StaffMain Hand

Secondary Weapon Set

Harrier's MaceMain Hand

Harrier's WarhornOff Hand

Other Items

Infusionx18

Food

Utility

Jade Bot Core

Traits & Skills
Skills

Select skills depending on the encounter:

  • to reset Primal Bursts, for greater Healing or Defiance Break while in .
  • for Stability, Resistance, Superspeed, Resolution, and a Light Field.
  • for another source of Aegis, Barrier, Resolution, and a Light Field.
  • for group Cleanse, Stun Break, and a small Heal.
  • for Adrenaline, and to enable .
  • for Defiance Break and Adrenaline.
  • for Defiance Break, if multiple Charges can be used.
  • for AoE Launch.
  • for a group Revive, if isn't needed.
Trait Notes

Changes in the Tactics Trait Line:

  • may be taken for Cleanse and greater Healing at fights with regular condition pressure. Only select this trait if you know you will have allies granting Might in your subgroup.
  • should be used if the group needs Stability more often than can be used, or if there is a reason to delay casting . This swap reduces overall Healing, especially if multiple Shout skills are equipped.

Changes in the Discpline Trait Line:

  • is capable of providing increased outgoing Healing, but must be taken alongside additional Adrenaline sources, like Rage skills, or it risks severely delaying the rotation.
Gear Notes

You may use Dagger instead of Mace on encounters where Boon Removal is needed more than Defiance Break. In loop, cast any time you would cast .

may replace on the Mace set to increase the duration of Stuns and Dazes.

can be used instead of if you have consistent Combo Fields to Blast.

Rotation & Extras
  • +
  • Weapon Swap
  • +

You can alternatively open with but you will require a Stun Break.

The idea is to perform two casts on Staff and one on Mace per loop.

The basic loop is:

  • Weapon Swap
  • Weapon Swap

Use off Cooldown.

Use Warhorn skills as available.

Staff Skills

While experiencing damage pressure, it may be worth it to remain on Staff for four casts. If doing so, your Staff rotation looks like this:

  • Weapon Swap

Some Staff skills are worth delaying to use at the right time:

Skill Usage Availability
Heal, Protection, Aegis Each Loop
Pull for enemy grouping, Defiance Break Each Loop
Block, Heal, Resolution, and Adrenaline Every Other Loop

You can avoid the movement from and speed up the cast by hovering your cursor over your skill bar before activating it.

Healing

  • , , ,
  • Shout skills, through
  • Burst skills, through
  • Swapping to Warhorn, through

Cleanse

  • removes Crippled, Chilled, and Immobilized, and grants Swiftness.
  • removes 3 conditions, provides Barrier, and grants Vigor.
Bursts, and Why You Should Hit Things in the Face Very Hard

Primal Burst and regular Burst skills grant Quickness, Fury, Might, Protection and Healing.

Additionally:

  • Staff will give Regeneration and another Heal.
  • Mace will Stun or Daze your enemy.

Sticking to the Basic Loop to Burst frequently will generate these effects reliably, to keep your subgroup vitally sound and viciously capable.

A more in-depth breakdown of rotation priorities and boon output can be found in the gameplay guide.

will not be permanent without extra Rage skills.
When dropping out of , it will be put on Cooldown, and will require 30 Adrenaline to re-enter. While locked out of , use level-1 Bursts as available instead, then use , , or other Adrenaline sources to enter again, making sure not to delay it.

Crowd Control
Skill Defiance Break Source
100-300 Mace Burst
100 Mace Primal Burst
100 Mace
150 Staff
300 Elite
300 Utility
150 + 150 Utility
232 Utility

For more access to Defiance Break, the build can intentionally leave to gain Stability through , then cast the following sequence:

  • or other Adrenaline sources to quickly re-enter .

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