Opener
- or (with a Stun Break)
- +
- Weapon Swap
- +
Rotation Concept
Heal Quickness Berserker has several effects that rely on Burst skills, and on frequent Weapon Swaps to generate lots of Adrenaline to feed those Burst skills. The rotation aims to perform two casts on Staff, and one on Mace.
Review Adrenaline sources in the gameplay guide.
Basic loop
- Weapon Swap
- Weapon Swap
Use off Cooldown.
Staff Skills
Some Staff skills are worth delaying to use at the right time:
Skill | Usage | Frequency |
---|---|---|
Heal, Protection, Aegis | Each Loop | |
Pull for enemy grouping, Defiance Break | Each Loop | |
Block, Heal, Resolution, and Adrenaline | Every Other Loop |
You can avoid the movement from and speed up the cast by hovering your cursor over your skill bar before activating it.
While experiencing damage pressure, it may be worth it to remain on Staff for 4 casts. If doing so, your Staff rotation is:
- Weapon Swap
Healing, Cleanse, and Barrier
- , ,
- Shout skills, through
- Burst skills, through
- Swapping to Warhorn, through
- Blast Finishers, through :
- removes Crippled, Chilled, and Immobilized, and grants Swiftness.
- removes 3 conditions, provides Barrier, and grants Vigor.
Bursts and Why You Should Hit Things In The Face Very Hard
Heal Quickness Berserker provides many of its boons, as well as other utility, through Burst skills.
Bursting will grant the group Quickness, Fury, Might, Protection, and Healing. Additionally:
- Staff will give Regeneration and another Heal.
- Mace will Stun or Daze your enemy.
Sticking to the Basic Loop to Burst frequently will generate these effects reliably, to keep your subgroup vitally sound and viciously capable.
A more in-depth breakdown of rotation priorities and boon output can be found in the gameplay guide.