Function Gyro
Multi-purpose support toolScrapper's unique profession mechanic, has several properties:
- Creates a Lightning Field
- Revives Downed players
- This skill's Cooldown is increased by 50% for each revived player!
- Performs a Blast Finisher thanks to
You can modify its effects with various traits:
- Grant Superspeed to allies via
- Daze enemies via
- This trait also grants group Barrier every time you Disable enemies
- Grant Stability to allies via
Fury and Relics
Account for all componentsprovides Fury; if that is already covered, you can use to Heal with every Blast Finisher.
If you want to use and still need to provide Fury, use with Inventions' trait.
Combo Fields
A clever combination!When determining which field your Combo Finishers will combine with, the game considers:
- The location of the Finisher
- The Field's owner, prioritizing your own
- Which Field the caster has spent the most time inside of
Blasting a combo field grants support to your subgroup:
- Fire: Might
- Water: Healing
- Lightning: Swiftness
- Light: Condition Cleanse
- Smoke: Stealth
Using a Leap Finisher in a Lightning Field will Daze your target.
When to Use Shortbow
Parabolic Projectile Prescription ProvisionShort Bow has access to a different suite of supportive skills: , , , and .
While these skills are strong, they have their gaps. While Mace can provide Vigor and Regeneration with , Short Bow has no access to these extra boons. Furthermore, the Defiance Break capabilities of Short Bow are lesser than those of Mace/Shield.
This means that by taking Short Bow, the build ends up losing:
- Vigor overcap
- Better Defiance Break
- A channeled Block
- A personal Reflect
- A Knockback
To gain:
- Aegis
- Comfier Protection uptime
- Greater Healing output
- An additional Cleanse
- Ranged support for kiting mechanics
- Additional Might ramp
Mace/Shield should be taken at fights with high-value Defiance Bars, fights where boons are often ripped from players, or when playing with allies who need high Vigor uptime.
Short Bow should be taken at fights where Aegis can negate important mechanics, like Deimos's Mind Crush. It also performs better under extreme Healing pressure scenarios, such as a drawn-out Boneskinner encounter.
When using Short Bow, it is possible to delay or to use them reactively, since Protection is nearly at full uptime from Chain Reacting .
Utility Skills
Proper Tools for Proper Performance- is a short Cooldown Blast Finisher
- is a Knockback dealing 150 Defiance Break
- creates a Fire Field
- Toolbelt skill Launches enemies and acts as a Blast Finisher
- is a short Cooldown Fire Field
- Blinds enemies and provides a Smoke Field
- inflicts brief Immobilize and Cripple
- inflicts brief Immobilize and Cripple
- blocks attacks, useful when tanking
- is a long range single-target Pull with bonus Defiance Break.
- , toolbelt skill from grants group Stability from 900 range
- provides a Launch and Daze
- provides personal Invulnerability
- provides subgroup Stealth and a Smoke Field
- provides random amounts of Defiance Break
Spirit Vale
Vale Guardian
Skills | Weaponset |
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Swap to Scrapper's for Defiance Break on and more Barrier.
Cast as the circle first shows up. The green AoE indicator appears 5 seconds before the damage is dealt. Use plenty of Healing after the damage.
If your squad has no Boon Removal, swapping to can remove Blue Pylon Power from the Blue Guardian.
If no one else is controlling Seekers, swap to Mace/Shield and use to Knockback them.
Spirit Run
Skills | Weaponset |
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Grant Superspeed to go fast.
Use to Cleanse Crippled.
Use for Stability.
Use for Aegis.
Gorseval the Multifarious
Skills | Weaponset |
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Swap to Scrapper's for Stability on .
Use to prevent Knockback when Gorseval uses . Use if is on Cooldown.
Dump all Defiance Break during .
Fire on top of Charged Souls, then combo it with for high Chilled output. also Cripples.
Sabetha the Saboteur
Skills | Weaponset |
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Use Superspeed to quickly leave and re-enter group while kiting. Try to Blast as many Combo Fields as you can after each time Sabetha fires .
Cast during Sabetha's flamewall to prevent Bandit Thugs' Knockback.
Use lots of Cleanse during Karde if squadmates are eating flamethrower attacks.
Salvation Pass
Slothasor
Skills | Weaponset |
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Make frequent use of Cleanses to counteract , Poison Mushrooms, and Slublings.
Avoid knocking away Slublings with ; delay or discard the flip skill if you must.
Cast to grant Stability during Narcolepsy, to negate the Fear when Slothasor wakes. Cleanses can be used in an emergency when you do not have this skill ready.
Consider swapping out for if is not enough to keep your allies conditon-free, at a healing loss. Alternatively, if your squad is dying to , swap it for and jump inside Slothasor's hitbox while Invulnerable.
Bandit Trio
Skills | Weaponset |
---|---|
If handling Mortars, use , + , or + Chain Reaction to break their Defiance Bars.
Use , , and when Narella's tornadoes show up to keep your subgroup from being Pulled and Downed.
Matthias Gabrel
Skills | Weaponset |
---|---|
Output a Cleanse whenever Matthias puts Chilled, Burning, or Poisoned onto the squad.
Make sure allies are Healed to full before every spread.
If allies are Knocked Down, use to Stun Break them.
Cast during Matthias's transformation at 40%, to Cleanse Fear from allies who fail to dodge it.
Save your Defiance Break when Matthias is about to cast Blood Sacrifice to free your squadmate. This occurs every 45 seconds. Use as a clock, since its 24-second Cooldown will roughly mirror Blood Sacrifice's timing every second cast, with Alacrity.
Stronghold of the Faithful
Siege the Stronghold
Skills | Weaponset |
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If escorting Glenna, use Superspeed to progress efficiently. Make sure your subgroup has boons when clearing adds. Cast on Warg Bloodhounds, and combo it with for high Chilled output.
If tasked with completing towers with a small group, swap to Mace/Shield, and swap to . Apply Superspeed, Stealth, and Barrier to your allies to navigate the Tunnel of Respite, and use to Knockback white mantle out of the control points.
Keep Construct
Skills | Weaponset |
---|---|
Cast for Stability when Keep Construct is about to deal a Knockdown with .
Cast and during , to Cleanse Torment and Confusion and prevent damage from the attack.
Twisted Castle
Skills | Weaponset |
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are capable of completing a skip after the second portal. If someone else is handling this skip, bring for additional group Stability.
Watch your allies and make sure they have Stability and Aegis whenever possible if they are around white mantle or Haunting Statues.
Use to Knockback Haunting Statues if they are obstructing the path.
Xera
Skills | Weaponset |
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If tanking, when Xera casts , use to Cleanse the Confusion. If Xera has boons from Bloodstone Blessed, Block this instead with , or Dodge, avoiding the stack while doing so.
If allies become Floated by , use to Stun Break them.
Use to help Remove Boons from Xera, deal Defiance Break, or as a Blast Finisher.
Bastion of the Penitent
Cairn the Indomitable
Skills | Weaponset |
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Swap to Scrapper's for Stability on .
Cast on the stack when Cairn the Indomitable casts . The Radius is not large enough to hit allies baiting a , so they may need to use greens.
If targeted by , position such that the red ring is not touching the group, but near it enough that your boon Radii will still reach your squadmates.
Mursaat Overseer
Skills | Weaponset |
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When Jade Soldiers are on the group, cast to Cleanse the Slow.
If you trust your other healer, consider playing Power Quickness Scrapper and letting them solo-heal if your subgroup can reach 25 Might. will help with Might if doing so.
Samarog
Skills | Weaponset |
---|---|
Swap to Scrapper's for Defiance Break on .
Use , , , , , , , and to ensure speedy Defiance Break when Samarog casts .
should be used after other Defiance Break skills. Jump as this skill is about to finish. This skill will transform you into either:
- :
- Use , , and , then Leave Transform.
- :
- Use and . Do not cast or . Remain a and touch Samarog until the Defiance Bar is gone, then Leave Transform.
- If is rolled, Leave Transform immediately. You cannot apply Fear during . Jumping at the end of the Elixir cast will cause this transformation alone to fail, skipping this for you.
can also Launch Rigom into position underneath Samarog during the split phase.
Deimos
Skills | Weaponset |
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Grant Aegis with if your group cannot stand inside Saul's ward when Deimos casts . Use to Block it if you cannot Aegis yourself.
can also be used to grant Aegis for , if necessary.
Prioritize Healing Saul, especially while allies are away fighting one of his Vices if you are the tank. Use to Immobilize Prides as they approach Saul.
Help out with the Defiance Bars of Saul the Thief and Saul the Drunkard. and have 1200 range.
At 10% phase, use as available to prevent the Launch from Deimos's . Use to Stun Break allies, and use to Block for yourself so you can place pools close to Deimos.
Hall of Chains
Soulless Horror
Skills | Weaponset |
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Heal Quickness Scrapper will probably end up tanking this encounter, as it is a survivable healer.
Cleanse conditions you receive with , , and .
Do not cast on top of yourself; Soulless Horror's will corrupt Stability into Fear. If you must cast it on yourself, apply boons over it so Soulless Horror's will strip those instead, and be sure to side-step .
When at high stacks of Necrosis, use and to pad the heavy incoming damage, and save high Healing skills like for when you need to heal yourself.
When Soulless Horror's Defiance Bar is up, cast , followed by any other Chain Reaction skill.
River of Souls
Skills | Weaponset |
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If put on forward group, there's not much to be done; grant your subgroup boons, Superspeed, Healing.
If escorting Desmina, use to grant her Aegis before every Hallowed Bomber attack.
If you fail to Block the Hallowed Bomber, Heal Desmina back as quickly as possible.
Statues of Grenth
Skills | Weaponset |
---|---|
Tank Broken King, using Aegis and Barrier to catch any green circles that are inside Broken King's autoattack range. If not tanking, make sure you are moving around the arena to ensure allies don't take too much damage.
Tank Eater of Souls, use to bring back allies who downstate out of the Mortal Coil floating minigame.
Use Flare to stun the Eyes of Grenth for your split group. With a installed, the Stun duration on Flare is increased. Don't cast .
Dhuum
Skills | Weaponset |
---|---|
If playing on stack, grant Superspeed whenever the group is moving. Take the third green since you have a high overcap of most of your boons.
After , use to Cleanse Torment on allies. If a player was not hit by the field, use or on them.
Grant Superspeed to your squad to outrun the inward pull of . Use to rip boons from Dhuum.
If kiting, use Superspeed to outrun Messengers, and use ranged heals like and .
During Ritual, just before the group moves to interact with the Seals, cast: .
The Mythwright Gambit
Conjured Amalgamate
Skills | Weaponset |
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Swap to Scrapper's for Stability on .
When Conjured Amalgamate casts , use or alternatingly for Stability to negate the Knockdown.
Avoid disrupting your allies' Pulls as they group up Conjured Greatswords. Save your Defiance Break until Conjured Shields enter, and try to make them all vulnerable.
Try to deliver Combo Finishers near the group while collecting Conjured Slash or Conjured Protection orbs to keep up Quickness doing so.
Sorting and Appraisal
Skills | Weaponset |
---|---|
Try to outheal the damage of Ectoplasmic Conglomeration.
If fighting minipets, use to Pull them into position.
Twin Largos
Skills | Weaponset |
---|---|
Heal Quickness Scrapper will almost always have to tank one of the two sides. As stacks accrue on the final platform, cycle through Barrier and Healing to survive.
At Nikare, use to free any allies Floated by . Either Block or Dodge the Launch. Use after to Cleanse conditions.
At Kenut, Dodge the wave and Cleanse her Torment from . can be used to Block if moving through one.
Use during Defiance Bars, and jump inside the enemy hitbox to block as many projectiles as possible. This will trigger several Stuns per second.
Qadim
Skills | Weaponset |
---|---|
If tanking, cycle between and side-stepping, and Cleanse conditions the Imbued Hydra manages to apply to you.
Be prepared to quickly cast Defiance Break, since failing certain Defiance Bars can wipe the raid. Delay these skills when they are about to occur.
While at Qadim, use to Stability through the Knockback from .
Grant Superspeed whenever moving around the large arena.
The Key of Ahdashim
Cardinal Adina
Skills | Weaponset |
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Cast and for Superspeed and Barrier as Cardinal Adina casts and forces the squad to hide. Use to quickly restack and resume after each split.
While fighting Hands of Eruption, can be used to negate an incoming .
If forced to solo Reflects, use , drop and , and take and .
Cardinal Sabir
Skills | Weaponset |
---|---|
Swap to Scrapper's for Defiance Break on and more Barrier.
All skills with Defiance Break should be used during Cardinal Sabir's Electrical Repulsion.
Cycle through Healing and Barrier when Cardinal Sabir has Ion Shield stacks and deals increased damage.
If Paralyzing Wisps are problematic, use instead of , and use to Block Missiles.
Qadim the Peerless
Skills | Weaponset |
---|---|
If your group needs more Stability, take Scrapper's . If your group needs more Defiance Break, take Scrapper's .
If your group cannot handle the Pylon Defiance Bar, help finish it with Chain Reaction, and .
If tanking, be sure to frequently Cleanse Vulnerability to tank repeated . Use and cast Healing skills on yourself to survive.
When Qadim the Peerless destroys a pylon, use to grant the group Aegis.
Entropic Distortions' Defiance Bars can be handled by using Chain Reaction, and either , or .
If a kiter is struggling to survive, put , , or on them.