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Condition Mechanist is a very strong Condition Damage class that has the option to have either a simplified rotation or a more complicated one, allowing it to be a great pick for all skills levels. The two variants are as follows:

  • variant, using Mace/Pistol and only this build focuses on Confusion as well as dealing the usual amounts of Burning and Bleeding.
  • variant, using Pistol/Pistol and 3 kits this build is more complex but has higher damage to reward this complexity.

Condition Mechanist, like previous based builds, is quite reliant - especially so on the variant. Condition Mechanist is relatively lacking in the CC department sadly so you might not want to play it on fights with large CC bars.

Note: only gives you 2 more Condition Damage than so the latter is a great budget option since it is cheaper.

Item Stat

Viper'sHelm

Viper'sShoulders

Viper'sCoat

Viper'sGloves

Viper'sLeggings

Viper'sBoots

Item Stat

Viper'sBackpiece

Viper'sAccessory

Viper'sAccessory

Viper'sAmulet

Viper'sRing

Viper'sRing

Primary Weapon Set

Viper'sMain Hand

Off Hand

Secondary Weapon Set

Viper'sMain Hand

Other Items

Infusionx18

Food

Utility

Rotation

Opening

First Loop

  1. (difference to second loop)

Second Loop

  1. (difference to first loop)

Mech Priority List

Besides your own rotation, you also have to manage the mech's skills. Make sure to keep them on cooldown in the following order:

Skills & Traits
Notes

Rotation

Your rotation will look like this:

  • Opening
  • First Loop
  • Second Loop
  • Repeat from the First Loop

In order to be ready to use your CC for Breakbars, you can skip both and in your rotation. is then to be replaced with .

Keep in mind that will always take priority for the mech and cause it to interrupt any other action. Wait with longer casts until after the mech has finished casting , especially . Additionally - unlike the player - the mech is unable to queue skills!

Rotation

Opening

  1. x 5
  2. x 6

First Loop

  1. x 2
  2. x 2
  3. x 7

Second Loop

  1. x 3
  2. x 2
  3. x 6

Mech Priority List

Besides your own rotation, you also have to manage the mech's skills. Make sure to keep them on cooldown in the following order:

Skills & Traits
Notes

Rotation

Your rotation will look like this:

  • Opening
  • First Loop
  • Second Loop
  • Repeat from the First Loop

In order to be ready to use your CC for Breakbars, you can skip in your rotation.

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