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Condition Reaper

Published Jul 20, 2022 Updated Aug 27, 2023
Secrets of the Obscure
Pros +
Good mobility Fluid rotation Short ramp-up Lots of cleave
Cons -
High mastery curve Lacks utility Fast paced rotation Forced movement Loses damage on moving targets
Item Stat

Viper'sHelm

SinisterShoulders

SinisterCoat

SinisterGloves

Viper'sLeggings

SinisterBoots

Item Stat

Viper'sBackpiece

Viper'sAccessory

SinisterAccessory

SinisterAmulet

Viper'sRing

Viper'sRing

Relic

Primary Weapon Set

Viper'sMain Hand

Viper'sOff Hand

Secondary Weapon Set

Viper'sMain Hand

Other Items

Infusionx18

Food

Utility

Condition Reaper is defined by having a large portion of its damage come from traits and their interactions, namely .
The most important skill and combo is into Whirl Finishers from , and .

Opening

  1. +

Loop

  1. Weapon Swap
  2. Enter
  3. x 2
  4. (cast earlier)
  5. Weapon Swap
  6. x 3

Use off Cooldown, preferably in place of Autoattacks or the before .

Use off Cooldown or delay it slightly to transfer self-conditions.

Replace one Autoattack chain with an extra when available.

Notes

and have a three second internal Cooldown unaffected by Alacrity. Spread out your sources of Blind to proc the latter as often as you can.

During your combo, stand close to or inside the target’s hitbox to ensure all Finishers hit.

Always try to avoid excessive incoming damage which would trigger early. Make use of or delay entering at your own discretion.

immediately after triggering the fourth Finisher from .

Interrupt as soon as it starts with either , Weapon Swap or Weapon Stow.

can be replaced with:

  • for very potent healing and Life Force generation.

can be replaced with:

  • for more Breakbar damage or Pull
  • for easier Life Force management via
  • to Block missiles

can be replaced with:

  • if additional Breakbar damage is required.

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