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Condition Alacrity Scourge

Published Sep 9, 2023 Updated Sep 10, 2023
Secrets of the Obscure
Zargholl editor
Pros +
Substantial ranged DPS Access to healing & support Plenty of utility Simple rotation
Cons -
Relies on resource management Requires accurate positioning Loses damage on moving targets Lacks burst damage
Item Stat

Ritualist'sHelm

Ritualist'sShoulders

Ritualist'sCoat

Ritualist'sGloves

Ritualist'sLeggings

Ritualist'sBoots

Item Stat

Viper'sBackpiece

Viper'sAccessory

Viper'sAccessory

Viper'sAmulet

Viper'sRing

Viper'sRing

Relic

Primary Weapon Set

Viper'sMain Hand

Viper'sOff Hand

Secondary Weapon Set

Viper'sMain Hand

Other Items

Infusionx18

Food

Utility

Jade Bot Core

Opener

  1. +
  2. +
  3. +
  4. Weapon Swap

Rotation Concept

  • Follow and never delay the general structure of the Weapon Loop
  • Maintain at least 1 Shade at all times with
  • Use and off Cooldown for Alacrity
  • Cast , and off Cooldown
  • Cast and whenever possible
  • Do not let reach 2 Charges. Cast it in the seconds following , see Notes
  • Use excess Life Force for
  • Fill the gaps with Auto Attacks

Loop

  1. Filler
  2. Weapon Swap
  3. Filler
  4. Weapon Swap

Notes

Clump your skills together to avoid rogue Auto Attacks. Try to finish your Auto Attack Chains, only ever cancel the Scepter ones after the first hit, .

All Shade Skills affect the area around the Scourge as well as any Shade currently manifested. Place Shades in advantageous positions you cannot reach yourself, or to cover a wider area.

allows you to transfer self-inflicted conditions from to the enemy. Once you enter , this effect lasts 3.5 seconds.

Select a utility skill depending on the encounter.

  • for Breakbar Damage and/or Pull
  • for short range portal
  • to Block Missiles
  • for Aegis and Barrier a bit of extra Alacrity

When no other utility can be of any use, for damage prioritize having enough Life Force:

  • - Life Force and ranged Revive
  • - less Life Force, some damage
  • - damage

Use for group Barrier. is a minimal damage gain in golem-like scenarios.

Take ( ) whenever you need a lot of Breakbar Damage.

Take when your subgroup struggles with Might.

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