Heal Alacrity Scourge

Published Jul 24, 2023 Updated Jan 8, 2024
Raids - Secrets of the Obscure
Zargholl editor
Pros +
Plenty of CC Easy to learn Simple rotation Capable kite Tanking build
Cons -
Relies on resource management
Attributes
Power 1799
Toughness 1393
Vitality 1125
Precision 1125
Critical Chance 10.95%
Ferocity 0
Critical Damage 150%
Condition Damage 0
Healing Power 1665
Expertise 0
Condition Duration 0%
Concentration 906
Boon Duration 85.40%
Item Stat

Harrier'sHelm

Harrier'sShoulders

Harrier'sCoat

Harrier'sGloves

Harrier'sLeggings

Harrier'sBoots

Item Stat

Magi'sBackpiece

Giver'sAccessory

Harrier'sAccessory

Giver'sAmulet

Giver'sRing

Magi'sRing

Relic

Primary Weapon Set

Harrier's DaggerMain Hand

Harrier's TorchOff Hand

Secondary Weapon Set

Harrier's PistolMain Hand

Harrier's WarhornOff Hand

Other Items

Infusionx18

Food

Utility

Boons and Healing

  • Use and off Cooldown to maintain Might and Fury.
  • Dodge occasionally to upkeep Regeneration.
  • You have access to burst healing via and . If you don't forsee needing to cast in the next 20 seconds, cast it to build up your Regeneration buffer.

Shade Skills

  • , and should be used off Cooldown to maintain high Barrier, Alacrity () and Protection ().
  • Use at least every 7 to 8 seconds to upkeep a single Shade and to maintain high Boon Duration through .
  • Use off Cooldown unless there is a mechanic in which you specifically need the heal or Revive in the next 10 seconds.

Notes

All Shade Skills affect the area around the Scourge as well as any Shade currently manifested. Place Shades in positions you cannot reach yourself, or to cover a wider area with boons and healing.

Swap to Pistol/Warhorn only for Defiance Break ( and ).

Choose utility skills from the following:

  • for ranged Revive
  • for Aegis and extra Barrier and Regeneration
  • for Breakbar Damage and/or Pull
  • for short range portal
  • to Block Missiles
  • can give Stability and Swiftness with very low application range

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