Skill Notes
can be replaced when needed:
- for a strong Heal and enormous Condition Removal
- for a strong Heal and additional boons
- for a group Heal and Condition Removal
- for a Blast Finisher that scales Healing by the amount of enemies hit.
or can be replaced when needed:
- for three Blocks and a Stun Break
- for Stability, Protection and a Stun Break
- for mobility
- for Condition Removal
- for Damage
- for Defiance Break and a Blast Finisher
- for an alternate DPS utility, with additional Defiance Break
- for a Block, Daze, five target Pull and three seconds of Invulnerability
- for group Stability, Superspeed and a Stun Break
- for group Protection, Aegis, Magnetic Aura. It also Immobilises nearby enemies.
can be replaced when needed:
- for an extremely strong but slow Defiance Break with added mobility
- for Downstate prevention for you and nearby allies
- summons an elemental depending on your Attunement.
Skill Reference Guide
Fire Attunement | Default Keybind |
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F1 |
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2 |
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3 |
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4 |
|
5 |
Water Attunement | Default Keybind |
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F2 |
|
2 |
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3 |
|
4 |
|
5 |
Air Attunement | Default Keybind |
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F3 |
|
Auto Attack | |
2 |
|
3 |
|
4 |
|
5 |
Earth Attunement | Default Keybind |
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F4 |
|
2 |
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3 |
|
4 |
|
5 |