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Power Tempest

Published Apr 3, 2024 Updated Aug 30, 2024
Open World - June 2024 Balance
Vertox ow team
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Pros +
High damage Fluid rotation Access to healing & support Easy to learn Strong bursts Defensive options Lots of cleave
Cons -
Low amounts of CC High mastery curve Fast paced rotation Loses damage on moving targets
Item Stat

Berserker'sHelm

Assassin'sShoulders

Berserker'sCoat

Berserker'sGloves

Assassin'sLeggings

Berserker'sBoots

Item Stat

Assassin'sBackpiece

Assassin'sAccessory

Berserker'sAccessory

Berserker'sAmulet

Berserker'sRing

Berserker'sRing

Relic

Primary Weapon Set

Berserker's ScepterMain Hand

Berserker's WarhornOff Hand

Secondary Weapon Set

Berserker's ScepterMain Hand

Berserker's WarhornOff Hand

Other Items

Enrichment

Food

Utility

Jade Bot Core

Tempest gains access to Overloads, which are powerful channelled skills you gain access to after four seconds spent in an Attunement. Using an Overload puts the corresponding Attunement on a 20 second Cooldown.

All of your Attunements have their own purpose.

  • serves primarily as a damage Attunement, with additional utility in form of Condition Removal and .
  • has damage skills, Healing and a little bit of Defiance Damage.
  • is the bread and butter of this build. It features the only Overload we'll use on this build, alongside some good burst Cooldowns and a Pull.
  • is the only Attunement which we won't use for DPS. Instead, it serves as an utility/survivability kit with a ton of Blind spam.

boosts your damage after using an Overload and also reduces the amount of time spent in an Attunement before the Overload becomes available.

lets you refresh the Cooldown of on a Critical Strike, even if you have used beforehand. also provides you with +250 Ferocity.

Contrary to how traditional Weapon Swap interrupts your current skill cast, you can and should swap Attunements while casting a skill! Keep in mind that swapping Attunements interrupts Overloads.

Your rotation can be simplified to:

  1. Swap to another Attunement according to notes below and use damaging skills.
  2. Swap to and Auto Attack until comes up.
  3. Repeat from first step.

In , use and .

In , use , as well as either or , with the former having priority.

Use , and off Cooldown.

Use off Cooldown, but prioritise casting it in .

Fiery Greatsword Notes

Some useful things to know about :

  • Use it only on high health targets
  • Use and then drop it
  • Use it when in before Overloading.
  • Remember to place it in a spot where you can pick up the second charge and where no one else on the entire map can see it. Hide that little baby like a secret Easter Egg.
  • Pick up the 2nd charge only every 2nd , or else will be on Cooldown.

Your Overloads are Stun Breaks and also grant you Protection, which is further enhanced by

You gain additional Vitality thanks to , giving you increased passive survivability.

gives you Shocking Aura. Although it might not be very noticeable, this will help your survivability.

grants you Superspeed when you attune to . Use this to your advantage to catch up to foes...or to run away.

Every time you attune to , you give your nearby allies:

  • 10 seconds of a regenerative effect via (stacks with Regen)
  • Healing via .

Use to Pull enemies together.

As mentioned earlier, has plenty of defensive skills.

  • gives increased Toughness, Resistance and a Barrier.
  • and are both sources of pulsing Blindness.
  • gives you Protection and Magnetic Aura, among other things.

You have good Healing options on your weapon skills, which you can access without losing much damage thanks to how works. Here are some strong options and combos:

  • Blast Finisher
Rotation Notes

To use Weapon Swap you need to get out of combat. You can do that by either:

  • Using Skyscale Combat Launch Mount Stealth.
  • Gliding off a ledge Jade Bot Glide Booster (optional) Stealth Gliding.
  • Simply running away from the action.
Skill Defiance Damage Source
150 Warhorn:
150 Warhorn:
150 Staff:
200 Alternate Utility:
150 Alternate Utility:
232 Alternate Utility:
when crossed 200 Alternate Utility:
initial strike 200 Alternate Utility:
Tornado Notes

Some useful things to know about :

  • Instantly switch to
  • Use and off Cooldown
  • Stand in the enemy's hitbox to ensure projectile hits
  • Try to avoid hitting trash mobs with the tornado as to not send them flying. No one likes to chase trash.
Tornado CC Table
Skill Defiance Damage
pulse 232
332
150
with 150
total 2574
Skill Notes

can be replaced with:

  • for a strong Heal and additional boons
  • for a group Heal and Condition Removal
  • for a Blast Finisher that scales Healing by the amount of enemies hit.

One of the utility skills (other than ) can be replaced with:

  • for Stability, Protection and a Stun Break
  • for mobility
  • for an alternate DPS utility, with additional Defiance Break.
  • for Defiance Break
  • for Condition Removal
  • for a Block, Daze, five target Pull and three seconds of Invulnerability
  • for group Stability, Superspeed and a Stun Break.

can be replaced with:

  • for an extremely strong but slow Defiance Break with some added mobility. Refer to the notes down below for information how to use it optimally
  • to negate a single instant Downstate attack.
Trait Notes

for a slightly noticeable DPS increase at a cost of Superspeed.

for structure bosses without Defiance Bars as does not work on on non-defiant enemies.

for Stability when Overloading at a cost of damage.

If you're playing Spear, take Fire Trait Line instead of Water Trait Line, since Spear is capable of reaping benefits from .

Equipment Notes

can serve as an insane boost to survivability, in case you have problems staying alive in certain situations.

Instead of Scepter / Warhorn, you can use Spear for a massive Defiance Damage potential increase and slightly better cleave at a slight DPS loss. Requires Janthir Wilds.

You can run a setup with for parity with the raid build, with higher damage on bosses but less damage aganist CC'd mobs. For that you'll need to:

  • Use .
  • Replace and on both sets with .
  • Full Berserker's gear with Assassin's shoulderpieces, ring and backpack.
  • A single Precision stat infusion.

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