Quickly rotate through Attunements to upkeep and generate Energy for your Jade Spheres. A full rotation should take about 20 seconds, or 16 seconds with Alacrity.
Generate tons of boons for , many of which can be shared to a group. Generate boons by:
- Switching Attunements via and
- Deploying Jade Spheres via and
- Use Finishers in the Combo Fields of your Jade Spheres.
Maximize stacks and uptime for even more damage. Gain stacks passively every 15 seconds, using Combos via , and CCing or immobilising an enemy via .
Deploy Jade Spheres two at time since you cannot gain Energy while a sphere is deployed. You need 10 Energy per Jade Spheres, which you gain by striking enemies.
Cycle between Attunements quickly, never spending more time than needed in any one. Every other Attunements, use Jade Spheres before and after the swap. A suggested flow is:
-
-
-
Auto Attack as needed to have enough Energy for Jade Spheres.
In every Attunement use:
- Hammer
3
and 5
to create a Hammer Orb and Combo Finisher respectively.
- Hammer
4
in every Attunement except .
- Hammer
2
and swap to the next Attunement, deploying Jade Spheres as appropriate.
Use these skills in the respective Attunement:
- In use and Hammer
3
again for .
- In use (if taken).
Use in to inflict Vulnerability or for Blind.
Use in , as well as off Cooldown.
Cycling through Attunements provides many passive defenses:
- provides Healing.
- reduces Strike Damage.
- reduces Condition Damage.
- pulses Weakness.
Auras will help negate damage, specifically Magnetic Aura and Frost Aura.
Using in provides you with a personal, high-health tank. Use off Cooldown.
provides a Water Field. Blast / Leap Finishers such as will provide bonus Healing from a Water Field.
is not just a damage skill and a Combo Finisher. It also is a potent Condition Removal.
Use for a Block then Barrier and an Aura.