Weaver has its Attunement system reworked to a 4-second global Cooldown, whilst gaining access to Dual Attunements, which make your:
- 1st and 2nd weapon skill use your current Attunement
- 4th and 5th weapon skill use the Attunement you had before
- 3rd weapon skill change based on the combination of Attunements, for example and on Sword give you
Use your Sword/Warhorn set for single target enemies and high damage. Use Staff to easily tag mobs and deal ranged damage.
is a very strong buff that we use to gain access to the following:
- Attunement swap Cooldown is halved, down to two seconds.
- Each Attunement provides a specific "Woven" buff.
- We care primarily about Woven Air, which provides +10% strike damage and +50% movement speed.
Here are some guidelines for how to use :
- Use it only against bosses.
- Always start in to instantly get Woven Air.
- Perfect Weave is obtained when you attune to all four Attunements. It's a very strong buff!
Here are some guidelines for when you're on Sword/Warhorn:
- Cycle between and . Make sure to double-attune to both Attunements.
- Use all your damage skills off Cooldown as you cycle through Attunements.
- Use twice in . It hits hard!
- Try to not interrupt Auto Attack Chains, especially in . They deal significant amounts of damage.
Here are some guidelines for when you're on Staff:
- The Auto Attacks in and are both AoEs.
- Double attune to as often as possible while cycling through your Attunements.
- Feel free to skip .
These are your big AoEs on Staff, use them to tag multiple enemies. Your biggest priorities are:
Use off Cooldown, but prioritise casting it in .
Attuning to will grant you Superspeed due to . Use it to help you engage or run-away from enemies.
Dual attacks will inflict Weakness and grant you Barrier due to and .
On Staff you can use to stop enemies from getting close to you. You can also Knockback enemies with .
Alternatively on Sword/Warhorn you can use to Pull enemies together.