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Power Weaver

Published Aug 8, 2023 Updated Mar 5, 2025
Open World - February 2025 Balance
Pros +
Good mobility Fluid rotation Strong bursts Lots of cleave
Cons -
High mastery curve Fast paced rotation Loses damage on moving targets
Gear
Item Stat

Berserker'sHelm

Berserker'sShoulders

Berserker'sCoat

Berserker'sGloves

Berserker'sLeggings

Berserker'sBoots

Item Stat

Berserker'sBackpiece

Berserker'sAccessory

Berserker'sAccessory

Berserker'sAmulet

Berserker'sRing

Berserker'sRing

Relic

Primary Weapon Set

Berserker's SwordMain Hand

Berserker's DaggerOff Hand

Secondary Weapon Set

Berserker's StaffMain Hand

Other Items

Enrichment

Food

Utility

Jade Bot Core

Traits & Skills
Skills
Skill Notes

can be replaced when needed:

  • provides a highly potent Heal with bonus Endurance, which can also heal nearby allies
  • for a strong Heal and enormous Condition Removal
  • for a strong Heal and additional boons
  • for a Blast Finisher that scales Healing by the amount of enemies hit.

can be replaced when needed:

  • for substantial Barrier
  • provides Superspeed, is an Evade and Stun Break
  • for three Blocks and a Stun Break
  • for Stability, Protection and a Stun Break
  • for mobility
  • for Condition Removal
  • for daDamage
  • for an alternate DPS utility, with additional Defiance Break
  • for a Block, Daze, five target Pull and three seconds of Invulnerability.

can be replaced when needed:

  • for an extremely strong but slow Defiance Break with added mobility
  • summons an elemental depending on your Attunement.
Skill Reference Guide
Fire Attunement Default Keybind
Auto Attack Chain
2
3
4
5
Water Attunement Default Keybind
Auto Attack Chain
2
3
4
5
Air Attunement Default Keybind
Auto Attack Chain
2
3
4
5
Earth Attunement Default Keybind
Auto Attack Chain
2
3
4
5
Dual Attack 3 Default Keybind
&
&
&
&
&
&
Trait Notes

for a minor Damage increase at a cost of Condition Removal.

for a slightly noticeable Damage increase at a cost of Superspeed.

for structure bosses without Defiance Bars.

for a decent gain in Vitality at the cost of a significant chunk of Critical Chance.

Equipment Notes

Warhorn can be taken instead of off hand Dagger if you have access to Secrets of the Obscure (SotO).

  • Warhorn provides more utility with access to boons, boon share and a Pull.
Relic Notes

can be replaced when needed:

  • is easy to maintain Damage buff
  • for a Heal every time you Block
  • coverts Critical Strikes into Healing
  • grants Condition Removal when you use your Heal skill
  • provides increased Movement Speed and Superspeed when entering combat
  • inflicts Vulnerability when you apply Cripple, Chilled or Immobilize
  • gain Might x 3 and Fury when you disable an enemy on a one second Cooldown
  • gain Might x 8 and Fury when you use your Heal skill on a 10 second Cooldown
  • gain Aegis, Quickness, Swiftness, Resistance and Might when you hit an enemy with your mount engage skill.
Rotation & Extras

Weaver has its Attunement system reworked to a four second Cooldown, whilst gaining access to Dual Attunements, which make your:

  • 1st and 2nd weapon skill use your current Attunement
  • 4th and 5th weapon skill use the Attunement you had before
  • 3rd weapon skill change based on the combination of Attunements, for example and on Sword give you .

is a very strong buff that we use to gain access to the following:

  • Attunement swap Cooldown is halved, down to two seconds
  • Each Attunement provides a specific "Woven" buff
  • We care primarily about Woven Air, which provides +10% Strike Damage and +50%Movement Speed.

Here are some guidelines for how to use :

  • Use it only against bosses.
  • Always start in to instantly get Woven Air.
  • Perfect Weave is obtained when you attune to all four Attunements. It's a very strong buff.

Use your Sword/Warhorn set for single target enemies and high Damage. Use Staff to easily tag mobs and deal Ranged Damage.

Here are some guidelines for when you're on Sword/Warhorn:

  • Cycle between and . Make sure to double-attune to both Attunements.
  • Use all your damage skills off Cooldown as you cycle through Attunements.
  • Use twice in . It hits hard!
  • Try to not interrupt Auto Attack Chains, especially in . They deal significant amounts of Damage.

Here are some guidelines for when you're on Staff:

  • The Auto Attacks in and are both AoEs.
  • Double attune to as often as possible while cycling through your Attunements.
  • Feel free to skip .

These are your big AoEs on Staff, use them to tag multiple enemies. Your biggest priorities are:

Use and while attuned to & . During , use it off Cooldown.

Use off Cooldown. Try to prioritize using it in .

Dual attacks will inflict Weakness and grant you Barrier due to and .

On Staff you can use to stop enemies from getting close to you. You can also Knockback enemies with .

Alternatively on Sword/Dagger you can use to Pull enemies together.

grants you Superspeed when you attune to . Use this to your advantage to catch up to foes...or to run away.

Skill Defiance Damage Source
150 Sword:
200 Sword: -
232 Dagger:
200 Dagger:
150 Staff:
200 on contact Staff:
150 on contact Staff:
200 per Charge Alternate Utility
200 Alternate Utility:
150 Alternate Utility:
232 Alternate Utility:
200 on contact Alternate Utility:
200 when crossed Alternate Utility:
150 Alernate Elite: in
150 Alernate Elite: in
Tornado Notes

turns you into, you guessed it, a tornado, which can Launch enemies within the skill's Radius every three seconds. It pulses a maximum of five times.

Here's what you need to know:

  • throws rocks at enemies, dealing Knockback. Switch to this skill instantly upon entering the transformation. Make sure to stand in the enemy's hitbox to ensure projectile hits
  • makes you charge towards the direction you're facing, Launching enemies hit by you. Use this skill off Cooldown.
  • Try to avoid hitting trash mobs with the tornado as to not send them flying. No one likes to chase trash.

Here's what's nice to know:

  • We are here for Defiance Break, the following skills don't help us with that.
  • shoots bouncing lightning and shoots .
  • makes you launch several projectiles dependent on mode selected. This skill adds a little bit of extra Damage overall.
Skill Defiance Damage
232
with 150 + 232
332

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